Tag Archives: big huge games

Mon, Feb 13, 2012 | 12:11 GMT

Kingdoms of Amalur: Reckoning takes UK top spot

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Kingdoms of Amalur: Reckoning is the new UK number one.

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Tue, Feb 07, 2012 | 17:33 GMT

Rather nice review scores go live for KoA: Reckoning

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Reviews for 38 Studio’s first foray into the market, Kingdoms of Amalur: Reckoning, have gone live and below the break are many a link to click full of opinions on the RPG.

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Mon, Feb 06, 2012 | 14:43 GMT

How Kingdoms of Amalur aims to create a new genre

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Kingdoms of Amalur: Reckoning is almost upon us, and early reports are highly favourable – but what exactly is this new IP? We get the skinny from lead designer Joe Quadara on a revolutionary RPG.

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Sat, Feb 04, 2012 | 18:30 GMT

Quick Quotes: Some monsters in Reckoning are playable races in Copernicus MMO

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“There’s just south of 300 maybe in the Providence studio, which is the core of the [Copernicus] MMO team. I’s set in the same universe [as Amalur], so it will become obvious over the next, I don’t know how many months and years of time. This game exists in the same world. In a small way, if you think of Warcraft: Orcs and Humans, and World of Warcraft, those were tied together because they were in the same IP, but there will be story connectivity between what we’re doing in the games. In the MMO, there will be races that you can play are monsters in the RPG. Things like that. Same locations, there will be cities and places, there will be a familiarity to it that… Nobody else, I think, has gone in with the intent to do that like this.” – 38 Studios head Curt Schilling to VentureBeat regarding the Kingdoms of Amalur-based MMO Copernicus.

Wed, Feb 01, 2012 | 17:17 GMT

Kingdoms of Amalur: Reckoning prepares for launch with new trailer

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EA and 38 Studios have released the launch trailer for Big Huge Games’ action-RPG, Kingdoms of Amalur: Reckoning. The open-world game allows the player to create a character using “millions” of combinations of weapons and armor sets, dozens of unique skills and abilities customizations, and further expanding it through the game’s Destiny System. Reckoning releases February 7 in the US and February 10 in the UK for PC, PS3, and Xbox 360.

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Mon, Jan 30, 2012 | 03:37 GMT

Kingdoms of Amalur: Reckoning trailer presents “a world worth getting lost in”

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The newest Hero’s Guide to Amalur is no substitute for a Lonely Planet, and it looks like you might need one wandering the huge open world.

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Sat, Jan 28, 2012 | 18:55 GMT

Reckoning: 38 clarifies online pass, sorry for “buggy” demo

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38 Studios has clarified details regarding what the online pass included with Kingdoms of Amalur: Reckoning entails, and as it turns out, it’s actually DLC new buyers get for free before it’s released as paid content.

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Fri, Jan 27, 2012 | 19:50 GMT

Reckoning contains online pass locking House of Valor questline

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Despite being a single-player game, EA has tossed an online pass code into the packaging of Kingdoms of Amalur: Reckoning. According to the insert included with review copies of the game, players are locked out of seven faction quests in the RPG called the “House of Valor” until they enter the code included with the title. While it hasn’t been confirmed as of yet, if Reckoning follows similar releases from EA, the quests will be available for purchase to those who buy the game used sometime after its released next month. Thanks, Destructoid.

Fri, Jan 27, 2012 | 18:29 GMT

Big Huge Games didn’t “set out to do something deliberately” familiar with Reckoning

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Ian Frazier, lead designer on Kingdoms of Amalur: Reckoning, has said each designer working on the game brought various ideas to the table in terms of development in order to create an IP Big Huge Games hopes will be redefine combat for the RPG genre.

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Sat, Jan 21, 2012 | 21:43 GMT

Quick Quotes: Reckoning’s world is “really, really big” and “incredibly dense”

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“It’s big. Really, really big. And perhaps more importantly, it’s incredibly dense. I couldn’t tell you the exact square footage of the overworld map, but I can tell you that it takes over half an hour to sprint at full [speed] across the map, even if you somehow avoid all combat. As for dungeons, there are around 130 of them in the game, and each one is hand-crafted in several different art styles, from crystal caverns to the organic innards of an ancient tree, so there’s an awful lot of variety to experience there.” – Big Huge Games’ Ian Frazier to 360 Magazine on the size of the game world in Kingdoms of Amalur: Reckoning.

Fri, Jan 20, 2012 | 21:25 GMT

Quick Quotes: Rolston on how some RPGs are “slow-paced, abstract, and awkward”

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“Despite the fact that RPGs have made such deep and passionate inroads into the mainstream market, I still feel they are slow-paced, abstract, and awkward. Reckoning reflects my hunger for a faster pace of action and combat drama, and a desire for simpler, easier-to-use interfaces. RPGs are naturally the deepest, longest, and most complicated kinds of videogame entertainment… that’s what makes them great. But making them just a tiny bit less clumsy in the interface, and just a big, fat, huge amount more physical and exciting in combat, gives them more fun-per-unit-time. Me? I want All-Fun, All-the-Time, Right-Now, thank-you-very-much.” – Ken Rolston to GameFront on how the current state of RPGS affected the design of Kindoms of Amalur: Reckoning.

Thu, Jan 19, 2012 | 21:52 GMT

Latest Kingdoms of Amalur: Reckoning dev diary delves into the RPG’s art and lore

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38 Studios has released a new developer diary for Kingdoms if Amalur: Reckoning, featuring Tim Coman and Sean Murray explaining how the game’s deep lore and a signature style make it stand out from other RPGs. The demo for the game is out now on PC, PS3 and Xbox 360, in case you haven’t tried it already. It releases on all three platforms February 7 in North America and February 10 in Europe.

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Wed, Jan 18, 2012 | 07:06 GMT

15 mins from Kingdoms of Amalur: Reckoning 360 demo

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38 Studios and Big Huge Games have released the demo for Kingdoms of Amalur: Reckoning on Xbox Live. Currently available for Gold members, the game provides you with a taste of the RPG created by he New York Times bestselling author RA Salvatore, Spawn creator Todd McFarlane, and Ken Rolston, lead designer on Morrwind and Oblivion. Players will be able to create their character using various customization options and continuously evolve it to their play-style using the game’s Destiny system. We’ve got 15 minutes of 720p gameplay for you below. Reckoning releases on PC, PS3 and Xbox 360 February 7 in North America and February 10 in Europe.

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Fri, Jan 13, 2012 | 21:18 GMT

Quick quotes: Reckoning’s action-RPG “message” was difficult to convey to the public

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“I’ve never experienced a game like it before, and that’s been the difficulty of talking about this game. It’s an RPG with good combat, and people have a hard time figuring out what that means in their own heads, because there’s no example of it, really. Now we’re in this age where we have all these action games that have RPG elements, that right there has just destroyed to me what an RPG means because we’re talking about RPG elements. There are all these different ways we can spread out, and these are all valid representations of RPGs. But you ask any different person what an RPG is and they’ll give you a different answer.” – Kingdoms of Amalur: Reckoning’s lead combat designer Joe Quadara to Gamespot.

Fri, Jan 13, 2012 | 06:32 GMT

New video illustrates Mass Effect 3-Reckoning demo crossover

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We’ve already told you about the upcoming double-act that is Mass Effect 3 and Kingdoms of Amalur: Reckoning – play the demo of one game to receive unlockable items in the other?

In case you’re not so familiar with the deal, EA has thoughtfully sent over a new trailer to explain what’s what.
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Wed, Jan 11, 2012 | 15:03 GMT

Cross-demo promotion announced for Mass Effect 3 and Kingdoms of Amalur: Reckoning

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Playing the upcoming demos for Kingdoms of Amalur: Reckoning and Mass Effect 3 will unlock special “inspired” items for both games, all of which were designed by Reckoning artist Todd McFarlane.

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Tue, Jan 10, 2012 | 22:16 GMT

Video for Kingdoms of Amalur: Reckoning demonstrates hero hobbies

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38 Studios has released a new video for Kingdoms of Amalur: Reckoning, showing off the various crafting options in the game. Crafting skills shown include blacksmithing, sage crafting, and alchemy. It also delves into how to develop the mercantile skill in order to negotiate pricing with various merchants across the game’s landscape. Players will also need to practice using a silver-tongue in order to get out of sticky situations using persuasion or intimidation. Stealth and lock picking were also touched upon in the video, which is posted below courtesy of Gamespot. Reckoning is out next month on PC, PS3 and Xbox 360. A demo for the game is also now available on Xbox 360 for Gold members.

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Mon, Jan 09, 2012 | 10:18 GMT

Amalur: Reckoning minimum, recommended PC specs

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38 Studios has released the full list of minimum and recommended PC specs for Kingdoms of Amalur: Reckoning. Got the belly rig to run it? Find out below. The EA Partners-published RPG launches on PS3, 360 and PC on February 7 in the US and February 10 in the UK.

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Fri, Dec 09, 2011 | 22:27 GMT

Kingdoms of Amalur: Reckoning limited editions will run you $80-$275

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EA has announced limited editions from 38 Studios and Big Huge Games’ RPG, Kingdoms of Amalur: Reckoning.

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Sun, Dec 04, 2011 | 02:47 GMT

Rolston: RPGs reaching a boon period, still a market for structurally sound high fantasy epics

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Ken Rolston, lead game designer at Big Huge Games, has said he feels RPGs are reaching “a boon period”, but because there’s still plenty of variety on the market at the moment, the genre isn’t tired just yet.

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