Tag Archives: Avalanche Studios
Sat, Apr 03, 2010 | 20:31 BST
Rumor – First bit of DLC for Just Cause 2 to land April 7

Microsoft sent out a mail yesterday that, apparently, revealed Just Cause 2 would be getting the DLC treatment on April 7.
Guess what. It contains a pimped out ice cream truck.
Tue, Mar 30, 2010 | 08:34 BST
You “shouldn’t be surprised” to hear Just Cause 3 announcement, says Avalanche
Thu, Mar 25, 2010 | 13:40 GMT
Avalanche: Skipping PC “because of piracy” is “just giving in”

Avalanche Studios co-founder Christofer Sundberg has said that any developer skipping PC for a project “because of piracy” is “just giving in”.
Thu, Mar 25, 2010 | 12:21 GMT
Just Cause 2 DLC support confirmed

Avalanche Studios has confirmed to VG247′s Patrick Garratt that the studio does have “plans” to support Just Cause 2 with new DLC after release.
Thu, Mar 25, 2010 | 11:50 GMT
Interview: Just Cause 2′s Christofer Sundberg

Being a mentalist in a sandbox has rarely been as much fun as it was in Just Cause, so the launch of tomorrow’s sequel is well worthy of note. The sandbox actioner invites players to be pretty much as stupid as they can be with a variety of explosives and vehicles, leading to some spectacular videos in the run up to release, as well as supplying a suitably OTT espionage plot.
With a recent demo downloaded over 2 million times and a ton of high scores from the lifting of this week’s review embargo, it’s clear Square Enix has a hit on its hands.
Thus, we caught up with Avalanche Studio’s co-founder and creative director, Christofer Sundberg, to get the latest on expanding the toybox, DLC, the current state of PC gaming and more.
Interview by Patrick Garratt.
Mon, Mar 01, 2010 | 10:13 GMT
“The best way to stay independent is to keep your IP”, says Sundberg

Avalanche’s Christofer Sundberg has weighed-in on being an independent studio, and to stay that way – keep your own IP.
Mon, Mar 01, 2010 | 10:12 GMT
Avalanche CEO says Avatar “should not have been made into a game”

Avalanche Studios CEO Christofer Sundberg has said that more publishers should cancel games that don’t drip with quality, and used the Avatar game based on the movie as an example.
Fri, Feb 26, 2010 | 11:11 GMT
Just Cause 2 demo to hit next week

Square Enix has just confirmed the Just Cause 2 demo will be released next week, March 4, on Xbox Live, PSN and Steam.
Fri, Feb 26, 2010 | 09:53 GMT
Just Cause 2 demo to feature “35 square miles” of island

A Square Enix community manager’s dropped a ton of detail on an upcoming Just Cause 2 demo, saying the tester will feature around “35 square miles” of play area.
Tue, Feb 23, 2010 | 07:29 GMT
“Most” of Avalanche already working on next game

With Square Enix about to give birth to the excellent-looking Just Cause 2, developer Avalanche is already fully moved over to its next game.
Sat, Feb 20, 2010 | 08:06 GMT
Just Cause 2 stunt vids point to physics-based win

Just Cause 2 is looking fucking fantastic in its latest vids. Watch hard surfaces killing people after the break.
Fri, Jan 15, 2010 | 16:13 GMT
New Just Cause 2 trailer features chameleon, explosions

Square just released a new Just Cause 2 trailer, and the whole thing’s looking very tempting indeed.
Mon, Dec 07, 2009 | 18:23 GMT
Just Cause 2: What the “laws of physics on drugs” look like
Avalanche’s latest Just Cause 2 movie shows “the laws of physics on drugs,” according to one of the game’s developers. Looks more like vehicle stunts to us, but we’ll let it go.
What there’s no doubt about is that it’s all looking pretty bloody awesome. The island-based actioner includes over 100 vehicles and what looks to be a large amount of weapons and statues. That’s right: statues.
Hit the link and see. It’s out next year.
Fri, Nov 13, 2009 | 22:14 GMT
Just Cause 2 event reveals PS3 specific features

PlayDevil just got back from the Just Cause 2 event in London, and it looks like the PS3 version of the game will have the following additional features, not included in the Xbox 360 version:
- Video capture feature
- Can auto-record/record last 30 seconds of gameplay
- Manual record up to 10 minutes
- Can transfer directly to Youtube
We’re sure more news will be coming out of the event, and we’ll keep you posted.
Until then, check out these screens on IGN.
Fri, Oct 09, 2009 | 23:19 BST
Just Cause 2 dev video gives a tour of Panau Island

Avalanche Studios has released a new developer diary for Just Cause 2.
In it, the devs chat a bit about the setting of Panau Island which, apparently, the goal was to make the place “one big playground for the player to explore.”
The video is past the break and shows all kinds of stunts.
It’s slates for a Q1 release in 2010 on PC, PS3 and Xbox 360.
Thanks, BigDownload.
Mon, Feb 09, 2009 | 20:30 GMT
Rumour: Just Cause 2 for third quarter, PC, PS3 and 360 [Update]

Update: And here we are.
We’ve just been told that Just Cause 2 will launch in the third quarter for PC, PS3 and 360.
The free-roaming action titles is currently on a press tour.
Avalanche, the original’s developer, announced the sequel in January last year, claiming it’d hit in 2008. It didn’t, obviously.
The second game again features Rico Rodriquez as the protagonist, following the anti-hero on a quest to cause an awful lot of damage.
Watch for an official announcement soon. We’ve contacted Eidos for comment.
Tue, Oct 28, 2008 | 12:53 GMT
Avalanche Studios to sack 77 staff
Avalanche Studios has told GI that is preparing to lay 77 of its 160-strong staff after the company missed out on two publishing contracts this year worth an estimated $34m.
“We have given notice that it’s our intention to lay off 77 people,” said CEO Christofer Sundberg. “We have lost two publisher deals this year – those deals were worth around USD 34 million.”
“We lost the first deal in February but we could survive that one because we had a shortage of staff in other projects and we decided to put together a team to work on a original IP that we had in development. But the team that were working on a project that was terminated last week – there were about 67 people on that team.”
More through the link.
By Mike Bowden




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