Tag Archives: at&t
Tue, Sep 25, 2012 | 09:11 BST
US cable companies preparing to offer TV streamed triple-a games
American cable companies AT&T, Verizon and Time Warner are preparing to enter the gaming race by offering streamed triple-a titles via television. It’s a move that – if executed correctly – could pose a real challenge to physical consoles moving forward.
Thu, Feb 23, 2012 | 21:42 GMT
AT&T’s Vita 3G SIMs can roam internationally
Travelling outside your homebase of the good old USA, and want to spend a gazillion dollars to play your Vita? Sorted.
Wed, Feb 22, 2012 | 10:06 GMT
3G PlayStation Vita models can receive text messages
According to IGN, PlayStation Vita 3G models in the US are able to pick up text messages due to a number being connected to your sim card. You can find them as Notices from Operator alongside the number of the sender. However, there’s no way to respond to the sender and the number tied to your sim does no good neither. The mere fact you can receive them suggests something officially could come down the line – it’s can’t be there without reason.
Vita launches today in Europe and the US.
Mon, Jan 23, 2012 | 00:18 GMT
AT&T revises US Vita 3G data pricing
According to the US PlayStation.com Vita splash page, US pricing for 3G data through AT&T has been revised. The 250MB for 30 days plan is unchanged at $15, but a new 3GB for $30 has been introduced in place of the 2GB $25 plan announced earlier this month. The Vita launches in the US on February 22, at $300 for a 3G-enabled model or $250 for the WiFi-only version.
Thanks, Joystiq.
Mon, Jan 09, 2012 | 21:33 GMT
AT&T details prepaid 3G data plans for US Vita launch
US Vita owners have two options to choose from in securing 3G data for their new consoles come February 22.
Tue, Jun 16, 2009 | 23:05 BST
AT&T has plans for its own streaming game service

Like Verizon, AT&T has plans to offer games via a digital download service.
The company’s executive director of gaming, Glenn Broderick, has said that with cloud computing expected to “take off in the next 5-10 years”, AT&T wants to offer the same sort of streaming game service that OnLive is planning.
“The way we look at it is we have between everything almost 100 million customers, and we are evenly distributed demographically, so there will be lots of people who just want to play Bejeweled but there will be others who want to download Call of Duty,” he told IndustryGamers. “We need to accommodate them all.
“The customization work we’re doing combined with our customer relationships will enable us to put together a service that is relevant to the customer, so that if I’m a mom of two who plays Bejeweled, when I go to the [portal] I’m not going to see an ad for the next Call of Duty or something.
“We’re putting a ton of money into back-end systems for both mobile and the broadband site… We’re making serious investments in the games space because it’s now seen as a huge strategic initiative for AT&T. And before it just wasn’t; it wasn’t on the executive agenda.”
When asked how much the company plans to spend on the service, Broderick said that it was “more than a million and less than a billion.”
Fair enough.
Thanks, BigDownload.
Tue, Mar 03, 2009 | 23:19 GMT
AT&T and Blizzard renew hosting vows

AT&T has renewed its contract to host Blizzard’s online titles – including Diablo II, StarCraft and World of Warcraft – for the next two years.
The company’s hosted WoW and the Battle.net service for Blizzard for the past nine years.
“We’ve been pleased with AT&T’s service over the years, and we’re confident in their ability to continue to provide the quality support we need,” said Blizzard COO Paul Sams.
“This renewed agreement allows us to stay completely focused on our games while AT&T applies its hosting expertise to help us offer the speed, reliability and security our players expect.”
Press release after the break.


New Super Luigi U screenshots show various stages, worlds