Tag Archives: iPhone
Tue, Jan 11, 2011 | 04:41 GMT
Capcom devil-bringing Devil May Cry 4 to iPhone later this month

The game you love to love, then love to hate, then love to fling against a wall in frustration is back.
But now, everyone on the bus gets to kick back and watch your daily installments of Emotional Breakdown Theater.
Wed, Nov 03, 2010 | 08:27 GMT
Epic’s Project Sword officially known as Infinity Blade, coming to iDevices this holiday
Thu, Oct 07, 2010 | 07:56 BST
Battlefield Bad Company 2 iPhone-bound

Bid a fond farewell to the days when “playing Bad Company” on an iPod only meant listening to old white guys sing about how they feel like makin’ love.
Wed, Oct 06, 2010 | 08:06 BST
Sonic 4 iPhone trailer has hedgehogs, will travel

Sorry, Xbox 360, PS3, and Wii. You’re too slow. The iPhone version of Sonic 4′s sprinting out of the gate tomorrow, but you can see what it looks like today.
Sat, Sep 04, 2010 | 14:53 BST
Capps: Epic bringing triple-A to iPhone

Epic Games president Mike Capps has said the company is planning to bring triple-A games to iPhone.
Fri, Feb 26, 2010 | 04:30 GMT
iPhone Plants vs. Zombies rakes in $1 million in only nine days

“So guys, get this: I had this awesome idea for an action-packed videogame. About gardening! Also, there’ll be zombies and bowling minigames and we’ll market it to a casual audience!”
“Wait, what are you doing in the office? Didn’t we fire you?”
Tue, Feb 09, 2010 | 04:13 GMT
Plants vs. Zombies showing up on iPhone’s doorstep February 15

In less than one week, we’ll be able to play Plants vs. Zombies on a train, in a plane, in a box, with a fox, and in nearly every other not-so-Suessian location on the planet.
Lord help us all.
Fri, Oct 09, 2009 | 03:14 BST
Rock Band’s iPhone version includes 20 songs, multiplayer

After about a zillion knock-offs, Rock Band’s finally making the jump to iPhone. And, short of a living room in which to play, the teensy-fied rhythm game’s bringing the full Rock Band experience to the palm of your hand: 20 songs, guitar, drums, bass, vocals, and multiplayer.
No tiny peripherals, though, so you can just go ahead and play the world’s smallest violin about that.
It’s out next month. The full song list is after the break.
Thanks, Kotaku.
Mon, Jul 27, 2009 | 18:39 BST
iPhone Resident Evil 4 now available

After silently releasing and then vanishing under mysterious circumstances, Resident Evil 4′s iPhone iteration is here to stay.
If another shot at Leon Kennedy’s no good, very bad day sounds right up your alley, just head over to the iTunes store. The game’s going for $7.99.
It’s RE4, but portable. Now evil can reside anywhere. How can you resist?
Thanks, Joystiq.
Mon, Jul 06, 2009 | 21:26 BST
LucasArts classics on the iPhone? “Wink, wink, nod, nod,” says LucasArts

Speaking with Joystiq, LucasArts CEO Darrell Rodriguez was about as committal as one can possibly be about classic LucasArts games on the iPhone while still maintaining an air of mystery.
“On iPhone, you know Apple’s policy that we can’t talk about a release until it’s ready to release. But it would make sense that we would do something like that if we were to go in that direction … wink wink, nod nod,” he said.
For those that can’t comprehend basic human body language or have been smote with blindness, he means “yes.” To which we reply, “Yes!”
More through the link if you don’t prefer to quit while you’re ahead at this whole being more excited than you’ve been in years thing.
Fri, Feb 06, 2009 | 23:00 GMT
Bethesda working on iPhone game

Speaking on a Comic Con panel today, Bethesda’s Todd Howard announced that the firm’s currently at work on an iPhone game.
Howard himself is in charge of the project, apparently, although he provided attendees with no specifics.
More from Shacknews.
Fri, Mar 21, 2008 | 09:21 GMT
Team17 looks at iPhone for Worms
According to this, Team17 is considering bringing its IPs to iPhone, following last night’s viewings of Spore and Monkey Ball in the US.
“I think [the SDK news] is a fantastic and positive move opening up the iPhone to developers, as it is a potentially tremendous device for casual games,” said studio director Martyn Brown. “We’ll certainly be looking at ways we can bring something like our own Worms titles to the device.”





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