Tag Archives: Amy Hennig
Tue, Nov 26, 2013 | 20:19 GMT
Uncharted 4 has been teased on Twitter by Todd Stashwick, the voice you hear in the teaser trailer released earlier this month. All Stashwick has teased are motion capture photos of himself and a dummy. You can view those through his feed. The PlayStation 4 title is being written once again by creative director Amy Hennig and Uncharted 3: Drake’s Deception’s director, Justin Richmond is working on it as well. Drake actor Nolan North has been unusually quiet regarding the project, but we expect to possibly hear more about the game during VGX next month. Thanks, IGN.
Sun, Oct 14, 2012 | 01:50 BST
Soul Reaver wasn’t originally developed as a sequel to Blood Omen: Legacy of Kain, Amy Hennig has said. If you haven’t played any of the games in the series – for shame – know there are potential spoilers below.
Fri, Apr 27, 2012 | 09:35 BST
Those interested in storytelling in games might want to check out the latest Irrational podcast, as creative director Ken Levine chats to Naughty Dog writer Amy Hennig on storytelling, the creative process and more. This should be a great listen, considering Levine’s openly stated in the past Uncharted has inspired the creative process in BioShock Infinite in the acting department. Give it a whazz here.
Mon, Feb 20, 2012 | 01:37 GMT
The Writer’s Guild of America has given its coveted VideoGame Writing award to Uncharted 3: Drake’s Deception. Game director Justin Richmond tweeted the news along with a photo of writer Amy Hennig accepting the award. Uncharted 3 was up against Batman: Arkham City, Brink, Mortal Kombat and Assassin’s Creed: Revelations – a strong contender as the same team took home the prize for Brotherhood last year.
Tue, Nov 01, 2011 | 11:39 GMT
Sun, Dec 04, 2011 | 02:52 GMT
Wed, Sep 28, 2011 | 14:12 BST
Sat, Jul 23, 2011 | 17:14 BST
Naughty Dog’s Uncharted 3 panel at Comic-Con netting lots of interesting tidbits. The panel, titled “Developing Interactive Entertainment: The Performance Capture Techniques of the Uncharted Franchise and Today’s Film Industry,” was attended by series writer Amy Hennig, Emily Rose (Elena Fisher), Richard McGonagle (Sully) and Nolan North.
Mon, May 16, 2011 | 03:46 BST
Uncharted 3: Drake’s Deception creative director Amy Hennig has said the series’ script allows for ad-libbing from its cast, providing it stays true to the spirit of the adventure genre and doesn’t turn into action blockbuster shenanigans.
Thu, May 05, 2011 | 13:53 BST
Naughty Dog story boss Amy Hennig has said the story-telling of Uncharted is one that requires a “collaborative process.”
Thu, Dec 09, 2010 | 15:14 GMT
Tue, Feb 09, 2010 | 20:39 GMT
Naughty Dog’s Amy Hennig had a chat with the LA Times this week regarding how she went from being a student in film school to creating videogames.
Turns out, the videogame bug bit her hard while working as freelancer for Atari in 1989.
Fri, Oct 09, 2009 | 20:32 BST
Naughty Dog’s Amy Hennig has reiterated to D’toid that folks may not have seen the last of Nathan Drake.
Speaking with the site via an interview, the Uncharted 2 creative director said that as long there’s still a demand for our swashbuckling hero, it’s a possibility.
“There is no limit to how many games we could make, as long as people still want to see more adventures with Nathan Drake,” she said. “Obviously, none of us want to wear our welcome out, but we are still having a lot of fun with it, and we think there is a lot of untapped possibilities there.
“Certainly we will be exploring that some more.”
More through the link.
Tue, Sep 22, 2009 | 22:49 BST
During PAX, Sony sent out a Tweet asking what the public to submit questions to Naughty Dog’s creative director Amy Hennig regarding Uncharted 2.
It looks as though many questions were answered, as you can see in the video below the break and through the US PS Blog.
In the video, Amy talks about all sorts of stuff from the game’s adventure aspects to the power of the PS3 to food, apparently.
Sony also posted a reminder that tonight at 6:30pm EST, you should tune in to G4′s X-Play as the show features a behind-the-scenes visit to Naughty Dog.
Fri, Sep 11, 2009 | 19:51 BST
During PAX, GameTrailers TV chatted with Uncharted 2′s creative director Amy Hennig, who shed some light on the game elements, story and visuals for the sequel.
“I can honestly say, that even though I was very proud of the last game, this one blows it out of the water,” said Hennig. “Instead of resting on our laurels and doing a typical sequel, we revamped the game’s engine completely, along with the graphics engine and the technology as well as adding a ton more gameplay into the single-player mode, from stealth to combat…. the game is at least a third longer than the previous game.
“Everything we did well in the first game, we have done in spades on this one.”
Hennig goes on to discuss Nathan’s character, the storyline, locations, and loads of other stuff you want to know about Uncharted 2 – like just how far it pushes the console.
“The PlayStation 3 hardware is amazingly powerful, and it was something we were able to tap into a little bit on the last game. People always laugh when you throw out numbers, ‘is performance actually measurable?’, and I think it is. We have said before that we are using about a third of the power of the PS3 and I think this time we’ve maxed it out – last time was 30 percent… it feels almost like a hardware jump from one game to the next.”
Watch it after the break. Thanks, Monk.
Thu, Aug 13, 2009 | 08:17 BST
Will we get a single-player demo for Uncharted 2? In a word, no.
“It’s always tough to do a single-player demo,” creative director Amy Hennig told 1UP. “You can always argue whether it benefits you or not in the long run, because so much of it depends on you understanding where you are in the narrative, and then appreciating what’s going on in the single-player demo.”
Naughty Dog president Evan Wells added: “Not to mention that it’s a 12-15 hour experience and you have to somehow collapse that into 15 minutes. I mean, we have something like hundreds of moves to train you over several hours, and if you just drop somebody into the fire…”
Tough luck, single-player demo fans. The game’s out in October.
Mon, Jan 05, 2009 | 08:37 GMT
Happy New Year. We’re glad we shut down over Christmas. You didn’t miss a whole lot.
By far the most important story over the break was news that Free Radical cut its workforce by 140 to just 40.
The developer was confirmed as being in administration just before the Christmas holiday.
Speaking to 1UP, Cameron Gunn of administrators ReSolve Partners said, “We made around 140 employees redundant yesterday, effective 31 December (the date up to which they had been paid). We’re still trading on with the remaining 40 or so employees, have advertised the business for sale and have received some strong interest.”
News broke mid-December that staff had turned up for work only to be locked with a notice on the door telling them to adjourn to a nearby hotel.
Free Radical aside, other noteworthy Christmas news included confirmation that Mistwalker JRPG Cry On has been cancelled.
“AQI decided to cancel the project after analyzing the current market environment and forecasts for the future. We deeply apologize for troubling those who were awaiting its release,” said a company rep.
Cry On was apparently part of “Hironobu Sakaguchi’s triumvirate of Xbox 360 titles,” says this 1UP piece (the other two being Blue Dragon and Lost Odyssey), and for those of you who don’t know, the game “was to be an action-RPG featuring a Nobuo Uematsu soundtrack [and] character designs by Kimihiko Fujisaka.”
Full round up below.