Tag Archives: Amy Hennig
Tue, Nov 01, 2011 | 11:39 GMT
Uncharted 3 hits US, team admits to “brutal” crunch
With Uncharted 3: Drake’s Deception launching in the US today and all reviews live, the Naughty Dog team has admitted it went through a painful crunch to ship this week.
Sun, Dec 04, 2011 | 02:52 GMT
Uncharted 3 documentary: What does it mean to be a hero?
Sony has released the short Uncharted 3 documentary it commissioned from The Last Samurai director and Shakespeare in Love producer Ed Zwick.
Wed, Sep 28, 2011 | 14:12 BST
Naughty Dog is pleased that Neil Burger will be directing Uncharted film
Naughty Dog has said it’s pleased that director Neil Burger has signed on to helm the Uncharted movie, and his ideas for the flick are seen as a good omen for fans of the game franchise.
Sat, Jul 23, 2011 | 17:14 BST
Uncharted 3 at Comic-Con: Mo-cap, voice acting, books, Nolan North
Naughty Dog’s Uncharted 3 panel at Comic-Con netting lots of interesting tidbits. The panel, titled “Developing Interactive Entertainment: The Performance Capture Techniques of the Uncharted Franchise and Today’s Film Industry,” was attended by series writer Amy Hennig, Emily Rose (Elena Fisher), Richard McGonagle (Sully) and Nolan North.
More »
Mon, May 16, 2011 | 03:46 BST
Hennig: Uncharted must “honour pulp adventure”
Uncharted 3: Drake’s Deception creative director Amy Hennig has said the series’ script allows for ad-libbing from its cast, providing it stays true to the spirit of the adventure genre and doesn’t turn into action blockbuster shenanigans.
Thu, May 05, 2011 | 13:53 BST
Naughty Dog: Uncharted’s story-telling is a “collaborative process”
Naughty Dog story boss Amy Hennig has said the story-telling of Uncharted is one that requires a “collaborative process.”
Thu, Dec 09, 2010 | 15:14 GMT
Uncharted 3: Drake’s Deception revealed in EW report, confirmed for 2011 – teaser inside

Holy balls, Nate! Uncharted 3: Drake’s Deception has just been revealed in a just-published Entertainment Weekly report.
Tue, Feb 09, 2010 | 20:39 GMT
Naughty Dog’s Amy Hennig chats about getting her start in games

Naughty Dog’s Amy Hennig had a chat with the LA Times this week regarding how she went from being a student in film school to creating videogames.
Turns out, the videogame bug bit her hard while working as freelancer for Atari in 1989.
Fri, Oct 09, 2009 | 20:32 BST
Naughty Dog reiterates Uncharted 2 may not be the last of Drake

Naughty Dog’s Amy Hennig has reiterated to D’toid that folks may not have seen the last of Nathan Drake.
Speaking with the site via an interview, the Uncharted 2 creative director said that as long there’s still a demand for our swashbuckling hero, it’s a possibility.
“There is no limit to how many games we could make, as long as people still want to see more adventures with Nathan Drake,” she said. “Obviously, none of us want to wear our welcome out, but we are still having a lot of fun with it, and we think there is a lot of untapped possibilities there.
“Certainly we will be exploring that some more.”
More through the link.
Tue, Sep 22, 2009 | 22:49 BST
Sony posts Naughty Dog interview, featuring Twitter questions

During PAX, Sony sent out a Tweet asking what the public to submit questions to Naughty Dog’s creative director Amy Hennig regarding Uncharted 2.
It looks as though many questions were answered, as you can see in the video below the break and through the US PS Blog.
In the video, Amy talks about all sorts of stuff from the game’s adventure aspects to the power of the PS3 to food, apparently.
Sony also posted a reminder that tonight at 6:30pm EST, you should tune in to G4′s X-Play as the show features a behind-the-scenes visit to Naughty Dog.
Fri, Sep 11, 2009 | 19:51 BST
Naughty Dog’s Amy Hennig talks Uncharted 2, maxing out PS3

During PAX, GameTrailers TV chatted with Uncharted 2′s creative director Amy Hennig, who shed some light on the game elements, story and visuals for the sequel.
“I can honestly say, that even though I was very proud of the last game, this one blows it out of the water,” said Hennig. “Instead of resting on our laurels and doing a typical sequel, we revamped the game’s engine completely, along with the graphics engine and the technology as well as adding a ton more gameplay into the single-player mode, from stealth to combat…. the game is at least a third longer than the previous game.
“Everything we did well in the first game, we have done in spades on this one.”
Hennig goes on to discuss Nathan’s character, the storyline, locations, and loads of other stuff you want to know about Uncharted 2 – like just how far it pushes the console.
“The PlayStation 3 hardware is amazingly powerful, and it was something we were able to tap into a little bit on the last game. People always laugh when you throw out numbers, ‘is performance actually measurable?’, and I think it is. We have said before that we are using about a third of the power of the PS3 and I think this time we’ve maxed it out – last time was 30 percent… it feels almost like a hardware jump from one game to the next.”
Cool.
Watch it after the break. Thanks, Monk.
Thu, Aug 13, 2009 | 08:17 BST
No single-player demo for Uncharted 2
Will we get a single-player demo for Uncharted 2? In a word, no.
“It’s always tough to do a single-player demo,” creative director Amy Hennig told 1UP. “You can always argue whether it benefits you or not in the long run, because so much of it depends on you understanding where you are in the narrative, and then appreciating what’s going on in the single-player demo.”
Naughty Dog president Evan Wells added: “Not to mention that it’s a 12-15 hour experience and you have to somehow collapse that into 15 minutes. I mean, we have something like hundreds of moves to train you over several hours, and if you just drop somebody into the fire…”
Tough luck, single-player demo fans. The game’s out in October.
Thanks, Kotaku.
Mon, Jan 05, 2009 | 08:37 GMT
…and we’re back – Christmas news round up
Happy New Year. We’re glad we shut down over Christmas. You didn’t miss a whole lot.
By far the most important story over the break was news that Free Radical cut its workforce by 140 to just 40.
The developer was confirmed as being in administration just before the Christmas holiday.
Speaking to 1UP, Cameron Gunn of administrators ReSolve Partners said, “We made around 140 employees redundant yesterday, effective 31 December (the date up to which they had been paid). We’re still trading on with the remaining 40 or so employees, have advertised the business for sale and have received some strong interest.”
News broke mid-December that staff had turned up for work only to be locked with a notice on the door telling them to adjourn to a nearby hotel.
Free Radical aside, other noteworthy Christmas news included confirmation that Mistwalker JRPG Cry On has been cancelled.
“AQI decided to cancel the project after analyzing the current market environment and forecasts for the future. We deeply apologize for troubling those who were awaiting its release,” said a company rep.
Cry On was apparently part of “Hironobu Sakaguchi’s triumvirate of Xbox 360 titles,” says this 1UP piece (the other two being Blue Dragon and Lost Odyssey), and for those of you who don’t know, the game “was to be an action-RPG featuring a Nobuo Uematsu soundtrack [and] character designs by Kimihiko Fujisaka.”
Full round up below.




Mass Effect 3 Take Earth Back trailer teased