Tag Archives: american mcgee

Wed, Sep 15, 2010 | 15:48 BST

All news from EA TGS presser – Damned reveal and trailer, new Alice trailer, more

damned3

Get all the news from the EA TGS press conference after the break, including first details on the Suda51-Mikami horror title, Shadows of the Damned, a new look at Alice and more.

More »

Fri, Sep 03, 2010 | 15:21 BST

Alice: Madness Returns won’t go “OTT” for M rating, says McGee

alice

Alice: Madness Returns won’t be going “over the top” with gore and blood “for the sake of getting an M rating”, creator American McGee’s told Eurogamer.

More »

Wed, Jul 21, 2010 | 07:39 BST

EA announces Alice and more at CA Showcase – first Alice trailer included

alice

EA used its Summer Showcase to debut the next Alice title from American McGee, a first trailer for 38 Studios’ Kingdoms of Amalur: Reckoning and more this evening, but fell short of a proper megaton.

Get all the news, press releases and media after the break.

More »

Thu, Jun 24, 2010 | 16:43 BST

EA submits trademark for Alice: Madness Returns

alice2

Electronic Arts has submitted a new trademark application for “Alice: Madness Returns,” suggesting the moniker could be the final name of the game currently in development at Spicy Horse.

More »

Tue, Mar 02, 2010 | 20:24 GMT

American McGee shopping around Little Red Riding Hood

heytherelittleredridinghood

American McGee has posted images to his flickr page showing concept art of a mature-themed Little Red Riding Hood game.

More »

Mon, Nov 02, 2009 | 06:20 GMT

American McGee’s Alice gets 2011 release date, gets first teaser

Alice

EA’s quietly released a trailer of the remake of American McGee’s Alice, alongside the release of a teaser site that went live at the weekend.

The end of the teaser trailer shows a 2011 release date for the return to Wonderland for the PS3, 360 and PC.

Find it after the jump, courtesy of Big Download.

More »

Fri, Apr 24, 2009 | 18:24 BST

American McGee says approval process for XBL and PSN needs work

americanmcgeeAmerican McGee has told Geek.com that the approval process for digitally distributing games through PlayStation Network and Xbox Live needs to evolve.

Citing his recent stint into episodic gaming with Grimm, McGee feels that the game could easily make the transition to consoles if the process did not take so long.

“The content could certainly make the transition – porting this sort of stuff is straightforward – and the audiences are indicating desire for things like Grimm on Xbox Live Arcade and PlayStation Network,” he said.

“The biggest issue we’ve found is inside the content approval and distribution model at the publishers. When a single title might take months to get through review and approval (take Braid, as an example), pushing 24 episodes through would translate to years of approval process.

“Content and audience are there, but the process isn’t. Hopefully that will change someday soon.”

McGee said in the same interview that players should be compensated for user created content in games such as LittleBigPlanet.

Wed, Apr 22, 2009 | 21:42 BST

American McGee feels users should be compensated for created content

alice1American McGee has told Geek.com that users who create content for games like LittleBigPlanet should be compensated for the added value.

“I seem to recall this being a ‘trend’ back in the Doom days,” he said. “The only difference now is that someone is trying to monetize it.

“That’s all fine and good, but I think if game products or publishers are relying on ‘outside the box’ content created by users to drive interest in their titles – then they should find ways of compensating those users for developing added value. That might even inspire the user content communities to step up their game.”

He also goes on to talk about the upcoming Alice game with EA, and his experience working on episodic gaming through Grimm.

Via GameDaily.

Fri, Feb 20, 2009 | 19:52 GMT

American McGee has “blank canvas” for Alice sequel

alice1

American McGee’s expanding on his now-announced return to Wonderland – which is tentatively titled: The Return of American McGee’s Alice – says on his blog that the game will have the original executive producer and the same writer.

“The original Alice was a good bit of fun – and aspects of the original are still quite compelling,” he said.

“The challenge for us – to build a great game, and a sequel worthy of the original – is real, but not daunting.”

Speaking with Kotaku, EA chief David DeMartini says that the company has given McGee carte blanche.

“We’ve given him a blank canvas to go where he would like. There is nothing set in stone and nothing has been removed either.”

EA also said that more collaboration could be on the way with McGee, providing this one does well.

More through the link.

Thu, Feb 19, 2009 | 21:35 GMT

American McGee’s Alice to be reborn

alice2

EA and American McGee are to release a follow-on title to Alice. This is pretty awesome news, popstars.

It’s in development for PC, PS3 and 360.

“This new project is a dream come true for me and the fans who’ve kept the Alice flame alive,” said McGee.

“EA gave us creative latitude and support on the original game which resulted in something beautiful and daring. This trip through the looking glass promises to be even more exciting.”

The original was released in 2000, and was subject of probably the greatest Old Man Murray review of all time. Old skool, right here.

Press release after the break.

More »

Fri, Feb 13, 2009 | 20:55 GMT

GameTap Thursday gets Grimm Vol 3 and Serious Sam II

serious sam 2

GameTap uncorked the final volume of American McGee’s Grimm yesterday with Episode 17: The Frog King, as well as adding Take-Two’s bullet-ridden Serious Sam II.

This Grimm episode sees a naïve young princess discover just how messy love can get when she hooks up with an unusually charming – albeit slimy – frog. All new episodes of Grimm are free for the first 24 hours.

Serious Sam II is also free for its first week on the service, but there are close to 142 free games over there to play should you sign up, so you’re pretty much spoiled for choice on the “free” front.

More Grimm is expected next week, and gold members will soon get Warhammer 40,000: Dawn of War: Dark Crusade, and Titan Quest with the Immortal Throne expansion pack.

Sun, Jun 15, 2008 | 22:36 BST

American McGee’s Grimm gets video and episode dates

grimm2.jpg

Gaming Today‘s posted up a trailer and episode release schedule for American McGee’s Grimm, which looks, to be frank, bonkers.

The fairy tale game will be piece-mealed thus:

  • July 31: A Boy Learns What Fear Is
  • August 7: Little Red Riding Hood
  • August 14: The Fisherman and His Wife
  • August 21: Puss in Boots
  • August 28: The Girl Without Hands
  • September 4: Godfather Death
  • September 11: The Devil and His Three Golden Hairs
  • September 18: Beauty and the Beast

More through the link.

Wed, Feb 20, 2008 | 07:34 GMT

GDC: First Grimm movie released by American McGee

What it says. Here’s a first look at American McGee’s Grimm, the first title from the developer’s Chinese operation, Spicey Horse. The company recently confirmed that it’s starting work on a new project, despite the fact there’s no release date set for episodic adventure Grimm as yet. Take a look.

Tue, Feb 05, 2008 | 13:42 GMT

American McGee announces next Spicey Horse project

grimm.jpg

According to his blog, American McGee is starting work on a “UE3 based, big publisher, multi-platform, twisted tale project’ – pre-production is starting soon”.

The developer, probably best known for retelling of Carrol’s Alice in Wonderland, is currently recruiting for people to work with him in China at his studio, Spicey Horse.

“This is going to be a world-class product, and we’re hoping to attract world-class talent to the team,” McGee added. “If you’ve liked what you’ve seen/heard about ‘Grimm’, or were a fan of ‘Alice’ – then you’ll not want to miss a chance to work on this project.”

He’s now recruiting for a heap of positions for the team. Take a look, if you fancy it.