Tag Archives: amBX
Tue, Feb 17, 2009 | 17:38 GMT
Tom Clancy’s EndWar to be amBX-enabled on PC

The PC version of Tom Clancy’s EndWar will be amBX-enabled, Ubisoft said today.
For the uninitiated, amBX is an ambient system which adds external lights, speakers and rumbling to your games. Yep: rumbling.
“War gaming has taken on a new meaning with the arrival of amBX in Tom Clancy’s EndWar,” said amBX marketing boss Jo Cooke.
“What we’re offering isn’t just added in-game realism, it’s a totally new entertainment experience, in and out of the game screen, for what is widely considered to be one of the most revolutionary war games available today.”
More information on these immersion techniques through the jump.
Thu, Jan 22, 2009 | 15:43 GMT
amBX launches free downloadable SDK
amBX has announced what it calls “a milestone” as the company releases its free downloadable software development kit today.
“The amBX SDK provides developers with everything they need to get quickly up to speed and at no charge,” said Neil MacDonald, CEO, amBX. “It makes amBX very approachable and this is a major step forward in game development.
“The whole point of amBX is to immerse the player deeper into the game and the amBX SDK now allows developers to harness and control the most powerful immersion experience available in their games. The SDK makes a rather complex operation very simple at extremely low cost.”
Developers can register and download the SDK at http://developer.ambx.com
Full release after the break.
By Mike Bowden
Tue, Mar 18, 2008 | 13:38 GMT
amBX and Guitar Hero III – video
“Lots of flashing coloured lights and wailing” is probably the best way to describe a movie of amBX playing alongside Guitar Hero III. Not quite sure how this is working on a console – amBX is PC-only at the moment – but we’re sure someone will tell us. See for yourself after the link.
Update: It’s the PC version of GHIII. We knew that. We were just testing.
Mon, Feb 04, 2008 | 16:16 GMT
amBX to announce new publisher partners at GDC
Philips amBX is to announce new partners for its sensory technology at GDC, a PR spokesperson has confirmed this morning.
The company’s stand at the San Francisco show will feature pods split into four, with a publisher’s PC game hooked up to amBX-enabled peripherals in each segment. “We’re going to have Ubisoft, Codemasters and a few others that we’re going to announce at the show,” the rep told VG247. “We’re going to have seven or eight people doing demos on the stand, and we’re expecting it to be very busy.”
amBX is a Philips technology that allows developers to build physical, external effects into games, such as lighting, rumble and wind. Currently, amBX is only available for an ever-growing number of PC games, but a console solution is known to be in the works. The system announced its first major publishing partnership at CES with news that Ubisoft’s Brothers in Arms Hell’s Highway and Far Cry 2 will support amBX.




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