Tag Archives: Adam Mersky
Mon, Jan 30, 2012 | 23:57 GMT
The free to play revolution isn’t killing premium subscriptions, Turbine believes, but it’s forcing providers to give consumers flexibility.
Thu, Jan 19, 2012 | 04:46 GMT
New, performance-enhancing premium items added to the Lord of the Rings Online store are there to help out new players, Turbine has explained.
Thu, Jan 06, 2011 | 21:07 GMT
Turbine has revealed that profits for Lord of the Rings Online have tripled since the game went free-to-play back in September.
Fri, Oct 09, 2009 | 16:45 BST
[UPDATE] Massively has been informed by Turbine that the name RoR is NOT confirmed for the expansion and is contacting Gamerzines to get this fixed. Bummer. We’re going to go cry in our corner now.
Turbine’s Adam Mersky has confirmed to Gamerzines the plan for a Riders of Rohan expansion for Lord of the Rings online.
Apparently, Siege of Mirkwood will conclude Volume II: Mines of Moria, with Volume III ready at the gate.
“Volume III will kick off with our first content update of 2010. With our expansion this year we’ve changed the model; you can still expect to receive regular (free) content updates, but they may not map directly to the launch of a new Epic Story. The story will progress and proceed.”
He went on to confirm the RoR expansion which will be separate from Volume III (unnamed as of yet) and is slated for release sometime in 2010.
This should make the Riders of Rohan kinship on the Nimrodel server extremely happy.
Tue, Sep 08, 2009 | 14:35 BST
Turbine’s Adam Mersky has revealed that the early-access launch of Dungeons & Dragons Online Unlimited was a success.
So far available in the US only, the MMO “turns regular subscribers into VIP members”, providing access to all game content and a monthly “Turbine Point Allowance”.
“They all got a ton of points for being loyal subscribers, for being in the beta,” Merskey told Kotaku. “We weren’t really expecting a ton of sales – they had no incentive to. They already had access to all of the content as VIP subscribers, and we just gave them a butt-load of Points.
“They’ve gone through their points, and we’ve already sold millions more Turbine points, and we’ve not even opened up the world to the public yet. The hottest selling items are the new Favored Soul class, which is unlockable in-game, but all of our subs just went ahead and spent points on it, unlocked it, and they’re playing it right now.”
Unlimited goes live in North America tomorrow, with a European date still to be set.
Mon, Aug 18, 2008 | 12:01 BST
Speaking to Destructoid, Turbine comms chap Adam Mersky’s confirmed that the firm’s console MMO project is for 360 and PS3. A bit obvious, but there we are.
“We’re looking at creating, hopefully, the first MMO that really works,” he said. “Right now we’re looking at if for the 360 and the PS3.
“We’re not going to rush to be first so-to-speak, but clearly we’re leading the way. We’ll ship something when it’s ready, and when it’s something that’s going to work on the platform.
“Clearly there are a lot of hurdles. We’ve been working for awhile, ploughing through the majority of them, and we’ve got a lot of work still to do.”
More through the link.
Wed, Jun 11, 2008 | 14:26 BST
A few rumours have been knocking around in the past day or so saying LotRO developer Turbine was working on a console MMO, and they turned out to be true. Speaking to Kotaku, comms boss Adam Mersky said that the company is “actively developing a title for console.”
“We’ve hired over 60 people since the beginning of the year,” he added, saying that 40 more job postings for the project are currently waiting to be filled. “The people that invested in us, Time Warner… one of the media giants, getting into the MMO fold, and that’s obviously a big deal,” he said. “They also have a huge distribution network… that may bear fruit for us.”
More through the link.