Tag Archives: 5th cell

Mon, May 02, 2011 | 00:42 BST

Scribblenauts success inspired by Nintendogs

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Scribblenauts developer 5th Cell looked to Nintendogs for cues as to how to become a platform leader on the DS.

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Fri, Mar 11, 2011 | 16:46 GMT

5th Cell’s Slaczka on the road from Scribblenauts to Hybrid

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A gritty sci-fi shooter from the makers of… Scribblenauts? To quote one of today’s greatest cultural luminaries: “all the ladies in the house say ‘whaaat?’” But that’s exactly where 5th Cell is headed, and lest you fear the developer’s colorful creative streak has aged to a dull gray, know this: Hybrid was one of our favorite games at GDC.

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Wed, Feb 23, 2011 | 03:52 GMT

5th Cell: XBLA bar has been raised, but any success “is just gravy”

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5th Cell staff have commented that their 3D XBLA title, Hybrid, will launch on a platform far removed in quality from its state of a few years ago, but the decision will be rewarding regardless of commercial success.

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Fri, Feb 11, 2011 | 07:52 GMT

5th Cell reveals LtD Scribblenauts sales

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5th Cell bosses Jeremiah Slaczka and Joseph Tringali have announced lifetime-to-date sales of the Scribblenauts series at DICE.

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Thu, Jan 27, 2011 | 04:35 GMT

5th Cell explains leap from Scribblenauts to Hybrid, cites Naughty Dog as inspiration

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Going from Scribblenauts’ colorful vistas and adorable Satans to Hybrid’s gritty, war-torn future might seem like a jarring shift, but it’s not like it’s never been done before.

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Wed, Jan 26, 2011 | 20:30 GMT

5th Cell releases first screenshots of its XBLA title, Hybrid

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Scribblenauts developer 5th Cell has released the first set of screenshots for Hybrid, its XBLA first-person-shooter.

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Tue, Nov 23, 2010 | 23:56 GMT

5th Cell: Hybrid is a shooter like “no one’s ever tried before”

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Scribblenauts developer 5th Cell has said not to worry about its upcoming XBLA game Hybrid being just another shooter, because the game, like its others, will not be a “clone of something else”.

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Fri, Oct 29, 2010 | 08:02 BST

5th Cell announces Hybrid for Xbox Live Arcade – first trailer inside

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5th Cell’s announced its new title, a third-person shooter known as Hybrid.

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Mon, May 17, 2010 | 19:43 BST

Super Scribblenauts announced, offers “limitless creative possibilities”

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Warner’s announced a Super Scribblenauts, a full sequel to its celebrated DS word puzzler.

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Sun, Mar 07, 2010 | 22:49 GMT

Scribblenauts 2 announced for fall release

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The latest issue of Nintendo Power in the US has announced Scribblenauts 2 will be releasing this fall.

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Wed, Feb 03, 2010 | 16:16 GMT

Scribblenauts sells more than one million units worldwide

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Warner Bros. has announced that Scribblenauts has sold over one million units worldwide on DS.

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Mon, Nov 30, 2009 | 18:52 GMT

5th Cell keen on Scribblenauts Wii

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Speaking with ONM, 5th Cell’s Marius Fahlbusch has hinted that it would be “interesting” to see the developer do a Wii version of Scribblenauts.

It certainly would be interesting to do the game for Wii,” said Fahlbusch.

We’re always looking to do something new something that hasn’t been done before. We’re going to continue on that path.”

Via CVG.

Tue, Oct 20, 2009 | 22:04 BST

Scribblenauts chalks up serious US sales

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According to NPD figures, 5th Cell’s Scribblenauts sold almost 194,000 units in the US last month.

Which is a good deal. As Kotaku points out, this means we may get another. Best fix that washing machine thing first though, eh?

Mon, Oct 12, 2009 | 06:48 BST

Scribblenauts development time revealed

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5th Cell’s creative director Jeremiah Slaczka has revealed in an interview with Gama that Scribblenauts was in development for over a year.

One year and three months, to be exact.

“[We worked on Scribblenauts for] a year and three months, which is crazy. That’s probably the only thing I don’t like about 5th Cell’s development. It’s just how it is. That’s the way it is. We’re competing against companies like Square Enix and Nintendo, triple-A products,” revealed Slaczka.

“People hold us to the same standard, which I’m totally fine with — I want them to hold us to that standard. But they get three years, and I get one year. That’s the big difference. I feel like a boxer with one hand tied between my back.”

More through the first link. The game was released last week for the DS.

Via Tiny Cartridge.

Fri, Oct 09, 2009 | 14:02 BST

Scribblenauts launches in Europe

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It’s here, DS-playing word-loving gamers. Warner Bros has released Scribblenauts in Europe, as you’ll see in the PR after the break.

“There’s never before been a game like Scribblenauts,” said Samantha Ryan, Warner dev boss.

“It is truly a game for everyone, as it challenges players to use their imagination and creativity to solve puzzles in an entirely new way.”

Get to it. It’s “fun,” and everything.

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Sat, Oct 03, 2009 | 16:27 BST

5th Cell says original name for Scribblenauts was “Wordplay”

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Scribblenauts wasn’t always called Scribblenauts, according to creative director Jeremiah Slaczka.

Originally, it was called “Wordplay”.

“We had a lot of different names before Scribblenauts,” said Slaczka. “The original name was Wordplay, which is really lame and not fun and very generic…We’ve always gone through a lot of names before we kinda settle on a final name…

“Scribblenauts was also actually a temp name, which is kind of funny that it actually stuck. Because in the beginning, we were just like, well we need something, we always need something for a pitch and what’s the project name. So we were like, ‘Well, this is quirky and interesting, but maybe not completely what we want to go for.’

“But it just stuck. It made sense. And it wasn’t generic at all.”

Via NintendoEverything.

Sun, Sep 20, 2009 | 23:20 BST

Scribblenauts team teases “very special” announcement

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Over on Scribblenauts’ Facebook page, 5th Cell is teasing a big announcement for its tiny game.

Get your rooster hats ready,” reads the status update. “We have a very special announcement coming very soon…”

What could it be? A sequel? New items? More rooster regalia? We have no idea. Do you? If so, why not comment on it? Sure, our word entry field may not bring your every whimsical idea to life, but it’s still kinda neat.

Tue, Sep 15, 2009 | 20:09 BST

Warner hopes Scribblenauts has same appeal as Layton games

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The marketing manager for Warner Bros., Phil Lamb, has said that due to the popularity of titles like Professor Layton, Scribblenauts should appeal to casual, female, and “grey” gamers.

Because of this, Warner expects the title to become a new franchise for the DS market.

“The stylized look of Scribblenauts offers something fresh and friendly that doesn’t appear intimidating,” Lamb told MCV. “That combined with the addictive gameplay means that it will definitely strike a chord with casual, female and maybe even ‘grey’ gamers.

“What Scribblenauts offers is something akin to Nintendo’s Professor Layton – an addictive and challenging game that has real mass-market appeal all wrapped up in a uniquely stylized package.

“We fully expect this title to be the start of a brand new franchise in the DS puzzle market.”

More through the link.

Thanks, GoNintendo.

Tue, Sep 15, 2009 | 11:19 BST

First Scribblenauts reviews are fair to excellent

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The first few Scribblenauts reviews have gone live. It’s looking like it might not be quite the super-game E3 promised, but it’s rosy nonetheless.

But still. Essential DS purchase, surely. The 5th Cell puzzler’s out on October 9.

Tue, Sep 15, 2009 | 03:04 BST

Pfft – 22,802 words? Scribblenauts has more than that

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Over the weekend, an enterprising hacker claimed to have used his evil techno-wizardry to extract Scribblenauts’ 22,802-piece soul, which he then put on display for the entire Internet to see. However, speaking with Fast Company, lead designer Jeremiah Slaczka had a few choice words for said hacker:

“That [number] was leaked by a hacker who does not know anything. It’s more than that,” he explained.

efmeimdkvosoapwemf…

Sorry, our vocabulary is currently cowering in a corner. We’ll get back to that whole “speaking properly” thing as soon as we manage to console it.