Tag Archives: 5th cell
Mon, Nov 28, 2011 | 07:55 GMT
5th Cell’s Jeremiah Slaczka believes too many industry executives don’t understand how games are made, or what makes them fun.
Tue, Nov 15, 2011 | 04:42 GMT
Wed, Oct 12, 2011 | 07:49 BST
Thu, Aug 04, 2011 | 04:05 BST
More Scribblenauts games may be on the way, if a domain registration is anything to go by.
Mon, May 02, 2011 | 00:42 BST
Scribblenauts developer 5th Cell looked to Nintendogs for cues as to how to become a platform leader on the DS.
Fri, Mar 11, 2011 | 16:46 GMT
A gritty sci-fi shooter from the makers of… Scribblenauts? To quote one of today’s greatest cultural luminaries: “all the ladies in the house say ‘whaaat?’” But that’s exactly where 5th Cell is headed, and lest you fear the developer’s colorful creative streak has aged to a dull gray, know this: Hybrid was one of our favorite games at GDC.
Wed, Feb 23, 2011 | 03:52 GMT
5th Cell staff have commented that their 3D XBLA title, Hybrid, will launch on a platform far removed in quality from its state of a few years ago, but the decision will be rewarding regardless of commercial success.
Fri, Feb 11, 2011 | 07:52 GMT
5th Cell bosses Jeremiah Slaczka and Joseph Tringali have announced lifetime-to-date sales of the Scribblenauts series at DICE.
Thu, Jan 27, 2011 | 04:35 GMT
Going from Scribblenauts’ colorful vistas and adorable Satans to Hybrid’s gritty, war-torn future might seem like a jarring shift, but it’s not like it’s never been done before.
Wed, Jan 26, 2011 | 20:30 GMT
Scribblenauts developer 5th Cell has released the first set of screenshots for Hybrid, its XBLA first-person-shooter.
Tue, Nov 23, 2010 | 23:56 GMT
Scribblenauts developer 5th Cell has said not to worry about its upcoming XBLA game Hybrid being just another shooter, because the game, like its others, will not be a “clone of something else”.
Fri, Oct 29, 2010 | 08:02 BST
5th Cell’s announced its new title, a third-person shooter known as Hybrid.
Mon, May 17, 2010 | 19:43 BST
Warner’s announced a Super Scribblenauts, a full sequel to its celebrated DS word puzzler.
Sun, Mar 07, 2010 | 22:49 GMT
The latest issue of Nintendo Power in the US has announced Scribblenauts 2 will be releasing this fall.
Wed, Feb 03, 2010 | 16:16 GMT
Warner Bros. has announced that Scribblenauts has sold over one million units worldwide on DS.
Mon, Nov 30, 2009 | 18:52 GMT
Speaking with ONM, 5th Cell’s Marius Fahlbusch has hinted that it would be “interesting” to see the developer do a Wii version of Scribblenauts.
“It certainly would be interesting to do the game for Wii,” said Fahlbusch.
“We’re always looking to do something new something that hasn’t been done before. We’re going to continue on that path.”
Tue, Oct 20, 2009 | 22:04 BST
According to NPD figures, 5th Cell’s Scribblenauts sold almost 194,000 units in the US last month.
Which is a good deal. As Kotaku points out, this means we may get another. Best fix that washing machine thing first though, eh?
Mon, Oct 12, 2009 | 06:48 BST
5th Cell’s creative director Jeremiah Slaczka has revealed in an interview with Gama that Scribblenauts was in development for over a year.
One year and three months, to be exact.
“[We worked on Scribblenauts for] a year and three months, which is crazy. That’s probably the only thing I don’t like about 5th Cell’s development. It’s just how it is. That’s the way it is. We’re competing against companies like Square Enix and Nintendo, triple-A products,” revealed Slaczka.
“People hold us to the same standard, which I’m totally fine with — I want them to hold us to that standard. But they get three years, and I get one year. That’s the big difference. I feel like a boxer with one hand tied between my back.”
More through the first link. The game was released last week for the DS.
Via Tiny Cartridge.
Fri, Oct 09, 2009 | 14:02 BST
It’s here, DS-playing word-loving gamers. Warner Bros has released Scribblenauts in Europe, as you’ll see in the PR after the break.
“There’s never before been a game like Scribblenauts,” said Samantha Ryan, Warner dev boss.
“It is truly a game for everyone, as it challenges players to use their imagination and creativity to solve puzzles in an entirely new way.”
Get to it. It’s “fun,” and everything.
Sat, Oct 03, 2009 | 16:27 BST
Scribblenauts wasn’t always called Scribblenauts, according to creative director Jeremiah Slaczka.
Originally, it was called “Wordplay”.
“We had a lot of different names before Scribblenauts,” said Slaczka. “The original name was Wordplay, which is really lame and not fun and very generic…We’ve always gone through a lot of names before we kinda settle on a final name…
“Scribblenauts was also actually a temp name, which is kind of funny that it actually stuck. Because in the beginning, we were just like, well we need something, we always need something for a pitch and what’s the project name. So we were like, ‘Well, this is quirky and interesting, but maybe not completely what we want to go for.’
“But it just stuck. It made sense. And it wasn’t generic at all.”