Tag Archives: 2k marin

Sun, Jan 29, 2012 | 21:15 GMT

2K Marin staff working on second major project

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XCOM isn’t enough for the team at 2K Marin; the busy little bees are cooking up a brand new IP.

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Tue, Jan 17, 2012 | 00:57 GMT

Report – XCOM delayed into 2013

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IGN has highlighted a mention in the print version of GameInformer that 2K Marin’s shooter XCOM has been pushed back to 2013. The delay was apparently revealed as part of the unveiling of Firaxis’s strategy release, XCOM: Enemy Unknown. The shooter had been expected during 2012, and a 2K Australia representative could not confirm the date change.

Thanks, Gamefront.

Fri, Nov 25, 2011 | 06:12 GMT

2K Australia working on BioShock: Infinite

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2K Australia is once more collaborating with Irrational Games.

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Thu, Oct 20, 2011 | 05:16 BST

Rumour – 2K Marin struck by layoffs

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Whispers say a number of staff at 2K Marin’s Canberra studio have suddenly found themselves unemployed.

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Fri, Aug 26, 2011 | 05:56 BST

XCOM E3 demo walkthrough shows off RPG elements

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Finally, we at home can take a look at the XCOM demo shown at E3 in June – complete with developer commentary, no less.

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Wed, Aug 03, 2011 | 05:08 BST

XCOM has ‘evolved’, not ‘changed’ since initial showing

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XCOM didn’t change radically between its 2010 and 2011 E3 showings in response to negative reaction, 2K has said – it’s just continued its natural development.

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Tue, Jul 12, 2011 | 01:36 BST

Ex-2K pair found Uppercut Games, first title inbound

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Two former 2K Marin staffers have founded a new studio, Uppercut Games, and announced its first release – the action combat title Epoch.

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Thu, Jun 30, 2011 | 07:31 BST

XCOM puts narrative first

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2K Marin is playing to its strengths with XCOM: story telling.

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Tue, Jun 21, 2011 | 13:57 BST

Aliens Ate My Neighbors: 2K Marin’s Gray on XCOM

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XCOM went off the grid for nearly a year, and it used the time to do some serious soul-searching. Has it changed for the better? We saw the game and chatted with 2K Marin to find out.

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Sun, Mar 13, 2011 | 22:14 GMT

BioShock 2 Protector Trials DLC hits PC Monday

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The oft-delayed Protector Trials DLC for BioShock 2 is finally arriving on PC on Monday, absolutely free.

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Mon, Feb 28, 2011 | 22:05 GMT

2K denies changes to XCOM development

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2K has confirmed the resignation of Martin Slater, head of the Australian slice of 2K Marin, but denied the “big changes” to XCOM rumour which surfaced a fortnight ago.

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Sun, Jan 02, 2011 | 23:49 GMT

Bioshock: Rapture novel due in March

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The world of literature has been bereft of Ken Levine’s dark world for long enough, but the much-delayed Bioshock novel adaptation has finally found a release date in March.

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Tue, Oct 26, 2010 | 08:36 BST

BioShock 2 DLC is this week’s Live Deal of the Week

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This week’s Xbox Live Deal of the Week is of the Big Daddy theme.

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Wed, Aug 25, 2010 | 18:19 BST

Take-Two loses case over BioShock URL

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Take Two has lost its case in gaining control of a BioShock URL against a domain squatting firm.

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Fri, Aug 13, 2010 | 09:13 BST

Why Irrational passed up BioShock 2: “We said what we wanted to say about Rapture”, says Levine

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2K Marin may have built BioShock 2, but we could have had an Irrational-made sequel. So why not, Ken Levine?

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Fri, Aug 06, 2010 | 14:25 BST

BioShock 2 Protector Trials delayed for PC

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2K’s confirmed it has delayed the Protector Trials DLC for BioShock 2 on PC.

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Thu, Aug 05, 2010 | 14:00 BST

2K announces single-player BioShock 2 DLC, Minerva’s Den

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2K’s said BioShock 2′s final piece of DLC will be known as Minerva’s Den.

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Thu, Jul 01, 2010 | 14:08 BST

New BioShock 2 single-player DLC releases next month

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2K’s just announced a new single-player DLC pack for BioShock 2.

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Sat, Jun 26, 2010 | 18:30 BST

XCOM going FPS is “almost ideal”, says Pelling

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2K’s Jonathan Pelling, creative director for XCOM, has said that revamping the strategy series as a first-person shooter seemed like the right thing to do.

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Fri, Jun 25, 2010 | 23:38 BST

Interview – XCOM’s Jonathan Pelling

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With the exception of a certain single most popular subscription-based fantasy MMO in the entire world, radical genre reinventions and videogames have something of a checkered past. In the eyes of many, it’s like tracking mud all over holy ground, lighting a national flag on fire, or saying Firefly was overrated. In other words, a criminal offense of the highest order.

That, however, did nothing to dissuade 2K from taking the reigns to XCOM and steering it in an entirely new direction. Bye bye, turn-based strategy game. Hello, first-person shooter. 2K just painted a big red target on its back, angered a bull, then allowed itself to be chased into a minefield full of hornets’ nests. But was it worth it?

Creative director Jonathan Pelling sure seems to think so. We had a chance to sit down with him during E3, and – while we’re not entirely convinced just yet – he spoke with the kind of conviction that only plenty of thought and a determined, consistent direction can produce. From the sound of things, XCOM is in good hands. But enough from us. Pelling’s words speak for themselves. Click past the break to hear his thoughts on why XCOM may be truer to the franchise than the original X-Com, what the deal is with those blob aliens, what 2K’s doing to create a strategic first-person shooter, and tons more.

[Interview by Nathan Grayson]

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