Tag Archives: 2k australia
Mon, Nov 28, 2011 | 01:38 GMT
“We had a number of open positions on BioShock Infinite. When we found out our former sister studio 2K Australia was becoming available, we thought they would perfectly fill those roles. If every decision was this easy…”
– Irrational Games boss Ken Levine, speaking to Joystiq about the freshly renamed 2K Australia’s involvement with BioShock: Infinite. The multiplatform title is expected in 2012.
Fri, Nov 25, 2011 | 06:12 GMT
2K Australia is once more collaborating with Irrational Games.
Tue, Jun 14, 2011 | 22:25 BST
Drew Smith has the team behind XCOM is taking elements that made the previous games in the fun and “bringing it” with the revamp slated for next year. During E3, the producer spoke with GamePron in the video posted below regarding what has been going on behind the scenes on the tactical FPS. Sounds like research will play a bigger role this time around as well. XCOM is slated for March 6 in the US and March 9 in the UK on PC, PS3, and Xbox 360.
Fri, Jun 03, 2011 | 13:20 BST
2K’s announced that XCOM will make its way to stores on March 6 in the US and March 9 in the UK next year for 360 and PC. And PS3 too.
Mon, Feb 28, 2011 | 22:05 GMT
2K has confirmed the resignation of Martin Slater, head of the Australian slice of 2K Marin, but denied the “big changes” to XCOM rumour which surfaced a fortnight ago.
Wed, Feb 16, 2011 | 13:40 GMT
According to semi-retired internet sluth superannuation, the 2K Australia-made reboot for XCOM has seen “some big changes” since its announcement last year.
Sat, Jun 26, 2010 | 18:30 BST
2K’s Jonathan Pelling, creative director for XCOM, has said that revamping the strategy series as a first-person shooter seemed like the right thing to do.
Fri, Jun 25, 2010 | 23:38 BST
With the exception of a certain single most popular subscription-based fantasy MMO in the entire world, radical genre reinventions and videogames have something of a checkered past. In the eyes of many, it’s like tracking mud all over holy ground, lighting a national flag on fire, or saying Firefly was overrated. In other words, a criminal offense of the highest order.
That, however, did nothing to dissuade 2K from taking the reigns to XCOM and steering it in an entirely new direction. Bye bye, turn-based strategy game. Hello, first-person shooter. 2K just painted a big red target on its back, angered a bull, then allowed itself to be chased into a minefield full of hornets’ nests. But was it worth it?
Creative director Jonathan Pelling sure seems to think so. We had a chance to sit down with him during E3, and – while we’re not entirely convinced just yet – he spoke with the kind of conviction that only plenty of thought and a determined, consistent direction can produce. From the sound of things, XCOM is in good hands. But enough from us. Pelling’s words speak for themselves. Click past the break to hear his thoughts on why XCOM may be truer to the franchise than the original X-Com, what the deal is with those blob aliens, what 2K’s doing to create a strategic first-person shooter, and tons more.
[Interview by Nathan Grayson]
Thu, Apr 15, 2010 | 08:00 BST
Wed, Apr 01, 2009 | 20:44 BST
2K Boston may be changing its moniker to Irrational Boston.
This speculatory information is thanks to both a trademark filed by Take-Two,and t-shirts sported by GDC attendees plastered with “email@example.com” on the back.
Joystiq contacted 2K Boston for verification earlier today and the official response was “no comment” with more to be revealed “very soon.”
Wed, Jun 04, 2008 | 17:50 BST
SCEA’s revealed that a studio other than 2Ks Boston, Australia and Marin is working on the PS3 version of Bioshock in this US PlayStation Blog post.
“Because this is the first PS3 title from 2K Marin, 2K Australia and 2K Boston, we’ve also got another development partner with some outstanding PS3-specific coding chops helping out with the project,” said a spokesperson. “We can’t talk about what studio that is yet, but we look forward to revealing that in the future.”
The piece also confirms that there are “as-yet-unannounced components” to the new version, but, obviously, doesn’t hint as to what they are. Multiplay, please.
Take a look. Thanks, Blerk.