Tag Archives: 22Cans
Fri, Oct 04, 2013 | 20:34 BST
Godus has been updated to version 1.3. The update to the beat “significantly improves the game,” and adds the Bronze Age, agriculture, and “much less meaningless clicking”. Full patch notes can be found through here and you can still pick it up via early access on Steam, for $19.99. Thanks, Eurogamer.
Sat, Sep 14, 2013 | 17:26 BST
Fri, Aug 30, 2013 | 20:10 BST
Godus goes into beta starting September 13, 22cans has announced. The game will be downloadable through Steam Early Access for PC Windows and Mac for $19.99/£14.99/€18.99.
Thu, May 30, 2013 | 16:20 BST
Godus mobile publisher DeNA has “no creative control, no influence on the PC version,” says Molyneux
Peter Molyneux has said Godus mobile publisher DeNA will have no creative control over the game, and have no influence on the PC version of the game which was backed by crowd funding on Kickstarter.
Wed, May 01, 2013 | 16:36 BST
Peter Molyneux has said he will likely be present during the Next Xbox reveal on May 21, due to an “opportunity that’s come up” for him to be involved.
Fri, Apr 19, 2013 | 18:13 BST
An update for the Curiosity app is available, and it includes an option to “re-grow” cubes via in-app purchases.
Wed, Dec 05, 2012 | 22:23 GMT
The first glimpse of Godus, the next game in the works at Peter Molyneux’s 22cans, has been shown via the latest developer update video from the firm. Another video update is expected sometime tomorrow.
Wed, Nov 21, 2012 | 18:55 GMT
Peter Molyneux and 22Cans have launched a Kickstarter for Project Godus, an “innovative reinvention of Populous,” the original god game. It promises “exciting global co-operation, competition, creation and destruction to a whole new generation.”
Wed, Nov 21, 2012 | 14:28 GMT
Curiosity, the app experiment from 22Cans, will have “six big new features” which could be added next week, according to Peter Molyneux who said the content was designed based on “how people interact” with the app. Yesterday, the team responsible for the Cube servers said an update eliminating future loss of coins was “in the pipeline” and being submitted for review by Apple. It will be released first on Android within the next few days. Thanks, CVG.
Tue, Nov 20, 2012 | 20:11 GMT
22Cans has said it “regrets and apologizes” for the coin loss and connection issues players have been experiencing with Curiosity.
Fri, Nov 09, 2012 | 20:42 GMT
22Cans will announce the firm’s next project, Cooperation, sometime “early next week,”according to Peter Molyneux.
Fri, Nov 09, 2012 | 16:15 GMT
22Cans and Peter Molyneux have released a video, apologizing for technical issues with Curiosity: What’s Inside The Cube?. The video explains that the issues stem from server issues caused by a high volume of folks playing the mobile title. The team is working on resolving the issues, with the ultimate goal being users to log on instantaneously and for concurrent users to be able to perform block taps in actual real-time. Watch below.
Fri, Oct 05, 2012 | 19:46 BST
Peter Molyneux has said large publishing companies are unable to afford the risk associated with “unbridled creativity.”