Tag Archives: 22 Cans
Mon, Sep 24, 2012 | 09:11 BST
Peter Molyneux has discussed his debut project at new studio 22 Cans, as well as the risk that goes along with creating something so abstract from the outset. The developer has admitted that doing something safer might have been better, but that such risks really can pay off.
Mon, Sep 10, 2012 | 23:30 BST
Game developer Peter Molyneux and his studio 22 Cans have started sending out invites to gamers for signing up in order to participate in a field test for the studio’s first game, Curiosity – What’s Inside the Cube.
Tue, Aug 28, 2012 | 15:23 BST
Peter Molyneux will present an extended developer session at Eurogamer Expo 2012 on September 30. The session will be one of the last of the show and starts at 11.30am. Molyneux is just the latest session to be announced, with others from such luminaries as Hideo Kojima, Frank O’Connor, Lorne Lanning and more already announced. If you head on over to the event hub, you can look at the quickly filling schedule. Eurogamer Expo 2012 takes place September 27-30 at Earls Court, London.
Tue, Aug 28, 2012 | 00:23 BST
Peter Molyneux has disclosed that he is working on a follow-up to his upcoming mobile experiment known as Curiosity: What’s in the Cube.
Fri, Aug 24, 2012 | 20:48 BST
Thu, Aug 23, 2012 | 23:34 BST
Curiosity, the debut title from Peter Molyneux’s new studio 22 Cans must change its name following a conflict with the NASA Mars rover Curiosity, the developer has revealed.
Wed, Aug 22, 2012 | 13:23 BST
Curiosity, the debut title from Peter Molyneux’s new studio 22 Cans has been pushed back to September. The game was scheduled to launch today, but it has missed its release window. However, a new trailer from the studio should make the bad news sting less.
Wed, Jul 11, 2012 | 20:28 BST
During Rezzed, Peter Molyneux announced his first title from 22 Cans, Curiosity, would center around players chipping away at a cube formed by 60 million cubes. How did he come up with this concept? Molyneux explains it to VG247.
Fri, Jul 06, 2012 | 22:10 BST
Peter Molyneux announced during Rezzed his first title from 22 Can, Curiosity, will release on iOS, Android and PC on August 22.
Fri, Jun 29, 2012 | 17:40 BST
Peter Molyneux has said there isn’t an “end to development,” in the industry anymore, and while changes can be made to a game via DLC or updates, creators need to stand by their work and take the good with the bad.
Tue, Jun 26, 2012 | 20:40 BST
Thu, Jun 07, 2012 | 15:08 BST
Mon, Jun 04, 2012 | 17:14 BST
Peter Molyneux’s just announced the first project from 22 Cans called Curiosity.
Wed, May 23, 2012 | 20:00 BST
Peter Molyneux has said to expect 22 Cans to release its first project, 22 Experiments in “about six weeks.”
Sat, Apr 21, 2012 | 20:52 BST
Peter Molyneux has told Giant Bomb over 1,000 applicants are vying for a position at 22 Cans. “We’ve had just over 1,000 people apply for jobs,” he said. “That’s pretty damn exciting. I’m working 16 hours-a-day just answering those emails.” Molyneux said he is rather pleased and being able to handle the calls and emails himself after clearing his schedule of Microsoft mandates and appointments. “I realized that 75% of my day was just doing nothing,” he said. “Now, doing everything from answering emails to doing press stuff, to going and talking at universities and designing the games, it just feels fantastic to be that hands-on, it really does.” You can apply for a position with the firm here. Thanks, Joystiq.
Wed, Apr 11, 2012 | 10:03 BST
Peter Molyneux has said he’d like to talk about the first project from the newly-founded 22 Cans “within a few months,” adding he’d “hope” to see it in a playable state by the end of the year.
Thu, Mar 29, 2012 | 21:00 BST
Peter Molyneux has told Vox Games that he plans to attend this weekend’s MolyJam event in London to look for new talent. Attendees will be gathering at locations around the world for two days to create titles based the ideas tweeted to the world through the funny Peter Molydeux Twitter account. The Molyjam: What Would Molydeux? Game Jam is an international movement started by Double Fine staffer Anna Kipnis, in which professionals and hobbyists will “work together” to build aforementioned games from the parody account.
Wed, Mar 07, 2012 | 20:29 GMT
15 years after he founded the studio, Peter Molyneux has left Lionhead Studios and his role as creative director of Microsoft Studios Europe, the developer has announced today.