Tag Archives: 22 Cans

Wed, Nov 14, 2012 | 23:28 GMT

Molyneux: games are yet to reach mass audiences

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Peter Molyneux has called on the games industry to extend its reach beyond established gamers.

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Wed, Nov 14, 2012 | 13:19 GMT

Molyneux: Curiosity server issues aren’t good enough, ‘we weren’t prepared’

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Curiosity: What’s Inside the Cube? has been battered by ongoing server issues since it launched last week. Peter Molyneux cube-tapping bonanza has been lagging, crashing out and has been wiping player’s hard-earned coins without reason. The developer has now admitted that the situation isn’t good enough. Get his thoughts below.

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Fri, Nov 09, 2012 | 16:15 GMT

22Cans and Peter Molyneux apologize for Curiosity server issues

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22Cans and Peter Molyneux have released a video, apologizing for technical issues with Curiosity: What’s Inside The Cube?. The video explains that the issues stem from server issues caused by a high volume of folks playing the mobile title. The team is working on resolving the issues, with the ultimate goal being users to log on instantaneously and for concurrent users to be able to perform block taps in actual real-time. Watch below.

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Fri, Nov 09, 2012 | 13:56 GMT

Molyneux isn’t convinced by SmartGlass

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Peter Molyneux may have just launched Curiosity: What’s Inside the Cube? on smartphone and tablets this week, but he’s not convinced by the way tablet devices are being used by Wii U and via Xbox SmartGlass. He reckons it’s a case of tech guys running wild with ideas without thinking of the logistics.

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Thu, Nov 08, 2012 | 11:52 GMT

Curiosity: coin glitch update should go live today

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Curiosity: What’s Inside the Cube? should be receiving its first title update today, 22 Cans head Peter Molyneux has revealed. The fix wills top your hard-earned coins magically disappearing at random.

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Thu, Nov 08, 2012 | 09:01 GMT

Molyneux: ‘monetisation is slightly disgusting to talk about’

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Peter Molyneux has discussed the love-hate relationship between developers and monetisation in a new interview, calling it a ‘disgusting’ discussion for studios to have. The developer’s indie studio 22 Cans has just this week launched its debut app Curiosity: What’s Inside the Cube? – a game which will soon include microtransactions.

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Wed, Nov 07, 2012 | 16:28 GMT

Curiosity layer 2 begins, see its current state here

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Curisoty: What’s Inside the Cube? has progressed to its second layer. Users are now chipping away images of green bubbles to reveal something red on the surface of layer three. Check out the cube’s current stats and status below.

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Wed, Nov 07, 2012 | 13:03 GMT

Curiosity: Molyneux dreams of 100 million users in one day

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Curiosity: What’s Inside The Cube? creator Peter Molyneux has laid out his wildest dream for the project: to see 100 million people tapping away at it in one day.

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Wed, Nov 07, 2012 | 08:57 GMT

Curiosity day one: 97 million squares destroyed, 157,382 players registered

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Curiosity: What’s Inside The Cube? has enjoyed a wobbly but fruitful launch day, with just under 158,000 players descending on Peter Molyneux’s box of mystery to tap away at its surface. 97 million ‘cubelets’ have been obliterated by your fingers. Good work, but there’s still much to do.

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Tue, Nov 06, 2012 | 14:56 GMT

Curiosity available on Android now, grab it here

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Curiosity: What’s Inside the Cube? the mad, but genius app from Peter Molyneux’s studio 22 Cans launched early on iOS today, and the Android version is available now. What are you waiting for? Get tapping!

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Tue, Nov 06, 2012 | 13:45 GMT

Curiosity: Molyneux’s great cube caper begins

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Curiosity: What’s Inside The Cube has launched. VG247′s Dave Cook begins his cube tapping journey, and ponders if Peter Molyneux’s project is actually a work of genius.

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Tue, Nov 06, 2012 | 04:40 GMT

Curiosity: What’s Inside the Cube? available now on iOS

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Peter Molyneux’s latest game – or perhaps experiment – is available now on iDevice. Curiosity: What’s Inside the Cube? challenges players to chip away at an enormous cube, exposing new layers, until finally just one lucky user removes the final layer, after which they’ll be sent a video link explaining what’s inside, which they can choose to share or not. The social experience is also expected on Facebook but has not gone live as yet.

Wed, Oct 31, 2012 | 14:14 GMT

Curiosity: Molyneux reveals release date, Apple submission successful

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Curiosity, the debut iOS game from Peter Molyneux’s studio 22 Cans has been given a final release date.

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Sat, Oct 20, 2012 | 22:36 BST

Molyneux discusses how his Twitter doppelgänger helped him gain independence

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Peter Molyneux and his faux-Twitter self, Adam Capone – a.k.a PeterMolydeux, recently sat down with Wired to discuss how the parody account came to be, and how it inspired Molyneux to go independent. It’s an extremely comprehensive feature, and will take some time to read, but if you are a fan of either Molydeux or Molyneux, you’ll want to make the time. In it, Molyneux drops hints regrading 22 Cans’ next title, and Capone discusses the inspiration behind the parody account and his thoughts on the Molyjam events it birthed.

Mon, Oct 01, 2012 | 09:22 BST

Peter Molyneux interview: how to make a great game

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Peter Molyneux is free from the shackles of corporate game development. VG247′s Dave Cook spoke with the 22 Cans founder about his first project Curiosity, and the big questions in gaming today.

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Sun, Sep 30, 2012 | 20:28 BST

’22 Cans is only going to make one game’ – Molyneux

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Curiosity developer 22 Cans is only going to make one full game, studio founder Peter Molyneux has revealed to VG247. The developer considers Curiosity one of 22 experiments that will essentially fuel creation of its only full game, which is yet to be revealed.

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Mon, Sep 24, 2012 | 09:11 BST

Peter Molyneux on Curiosity, ‘Why didn’t I just do a game?’

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Peter Molyneux has discussed his debut project at new studio 22 Cans, as well as the risk that goes along with creating something so abstract from the outset. The developer has admitted that doing something safer might have been better, but that such risks really can pay off.

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Mon, Sep 10, 2012 | 23:30 BST

Molyneux taking applications for Curiosity beta testers

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Game developer Peter Molyneux and his studio 22 Cans have started sending out invites to gamers for signing up in order to participate in a field test for the studio’s first game, Curiosity – What’s Inside the Cube.

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Tue, Aug 28, 2012 | 15:23 BST

Peter Molyneux to present extended developer session at Eurogamer Expo 2012

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Peter Molyneux will present an extended developer session at Eurogamer Expo 2012 on September 30. The session will be one of the last of the show and starts at 11.30am. Molyneux is just the latest session to be announced, with others from such luminaries as Hideo Kojima, Frank O’Connor, Lorne Lanning and more already announced. If you head on over to the event hub, you can look at the quickly filling schedule. Eurogamer Expo 2012 takes place September 27-30 at Earls Court, London.

Tue, Aug 28, 2012 | 00:23 BST

Molyneux reveals plans for Curiosity follow-up, to be called Cooperation

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Peter Molyneux has disclosed that he is working on a follow-up to his upcoming mobile experiment known as Curiosity: What’s in the Cube.

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