Tag Archives: 22 Cans
Wed, Jun 19, 2013 | 08:57 BST
Molyneux and Walking Dead writer head-to-head interview talks stories, emotion & more
The Walking Dead lead writer Sean Vanaman and 22 Cans founder Peter Molyneux have interviewed each other on topics such as writing, character, story and emotion.
Fri, May 31, 2013 | 14:28 BST
When Peter Molyneux spoke with God
Curiosity has ended and winner Bryan Henderson will serve as god over 22 Can’s first full release Godus. VG247′s Dave Cook spoke with Peter Molyneux about Henderson’s impending reign.
Mon, May 27, 2013 | 22:49 BST
Godus “Late Believer” backer tier now available
22 Cans has temporarily re-opened crowdfunding for Godus, allowing those who missed out on earlier campaigns to get in on a few special extras.
Sun, May 26, 2013 | 23:19 BST
Curiosity winner only began playing an hour before the big reveal
Bryan Henderson, the Scottish lad who will be the deity in Godus, only joined communal efforts to crack Curiosity in the final hour of its lifetime.
Tue, May 21, 2013 | 11:34 BST
Molyneux: Xbox 360 “won” current-gen, cautions Microsoft over future
22 Cans head Peter Molyneux has today discussed why he feels Microsoft won the current-generation console race, but has expressed caution over the next-generation and the increasing competition of PC, mobile, tablets and other platforms moving forward.
Wed, May 01, 2013 | 16:27 BST
Curiosity: “The End” trailer marks ’50 layers left’
Curiosity developer 22 Cans has released a new video for its experimental tap-a-thon. The time-lapsed clip shows the cube being obliterated and marks the ’50 layers left’ stage, confirming that the project is heading towards its end-game.
Tue, Feb 26, 2013 | 06:33 GMT
Godus backers’ names to appear in Curiosity soon
22 Cans has announced via Twitter that all Project Godus backers will be featured in Curiosity layers over the next few days. The crossover was just one of a number of rewards offered to those who helped crowd-fund the newest Peter Molyneux god sim, which is expected in September this year.
Tue, Feb 19, 2013 | 12:31 GMT
Peter Molyneux to give F2P Summit keynote and show Godus live
Peter Molyneux will give the opening keynote at this year’s F2P Summit in London. The discussion is entitled ‘Learnings from Curiosity to Godus’, and will see Molyneux reflect on his experience at new studio 22 Cans, from the buggy launch of Curiosity, through his Godus Kickstarter campaign.
Thu, Dec 20, 2012 | 03:32 GMT
22 Cans has “brave” new project lined up post-Godus Kickstarter
Project Godus has only just been successfully funded, but 22 Cans already has a new initiative in mind.
Thu, Dec 20, 2012 | 02:14 GMT
Project Godus hits Kickstarter target two days from deadline
Peter Molyneux’s latest god game has hit its Kickstarter crowd-funding target with just under 48 hours breathing room.
Wed, Dec 19, 2012 | 11:54 GMT
Godus multiplayer seen in latest video, Kickstarter close to funding
22 Cans has released a video of Peter Molyneux and friend having a bash at Godus multiplayer. Check it below. The god game’s Kickstarter is nearing completion, standing at £423,880 with two days to do.
Tue, Dec 18, 2012 | 08:23 GMT
Project Godus receives gameplay trailer as Kickstarter funding enters 11th hour
Project Godus has received a new trailer from Peter Molyneux’s new studio 22 Cans. The clip shows a proof-of-concept build of the game, complete with gameplay tutorials and mechanic explanations. It comes as the game’s Kickstarter funding campaign reaches its final three days, with just under £100,000 left to raise. See the clip below.
Tue, Dec 18, 2012 | 02:00 GMT
Molyneux: Kickstarter slowed by assumptions of personal wealth
Project Godus is a long way from its Kickstarter target with only a few days on the clock, which 22 Cans founder Peter Molyneux believes may be partially caused by the belief that he is rich enough to fund the game himself.
Tue, Dec 11, 2012 | 11:13 GMT
Project Godus: Mac version announced, new video blog published
Project Godus is coming to Mac, 22 Cans head Peter Molyneux has confirmed. The announcement comes as the game’s Kickstarter funding passes the halfway mark. Get the details below.
Mon, Dec 10, 2012 | 11:23 GMT
Godus Kickstarter hits halfway mark with 11 days left, new video released
Peter Molyneux’s Project Godus Kickstarter campaign has hit its half-way mark, with 11 days of crowd-funding left on the clock. 22 Cans has released a new behind-the-scenes dev diary to mark the occasion. Check it out below.
Mon, Dec 03, 2012 | 16:09 GMT
Project Godus: Molyneux hopeful for playable prototype by Christmas
Project Godus should receive a playable prototype by Christmas, 22 Cans head Peter Molyneux has revealed. Best of all, it’ll be playable for backers to help the studio collate feedback and expand it further. Get the details below.
Mon, Dec 03, 2012 | 13:50 GMT
Godus isn’t Molyneux’s final game, calls retirement ‘abhorrent’
Peter Molyneux’s has poured water over rumours that Project Godus – supposedly the one and only game to release from his studio 22 Cans – will mark his retirement from the industry. In fact, the developer has called retirement ‘abhorrent’. Find out why below.
Wed, Nov 28, 2012 | 19:29 GMT
Project Godus: Molyneux returns to his roots
Project Godus is the debut game from 22 Cans. VG247′s Dave Cook speaks with Peter Molyneux about gameplay, the pros of Kickstarter, and the dangers of over-promising.
Wed, Nov 28, 2012 | 01:19 GMT
Project Godus beta: Molyneux discusses power of testing via Kickstarter
Project Godus is the first and perhaps only full game from Peter Molyneux’s studio 22 Cans. The veteran developer has explained to VG247 how an abundance of strict publisher control helped him consider Kickstarter instead, and why putting the beta into investor’s hands will help Godus become a better game.
Tue, Nov 27, 2012 | 01:42 GMT
Project GODUS dev diary picks and chooses from past Bullfrog games
22 Cans designers Peter Molyneux and Jack Attridge discuss which design elements to “steal” from Bullfrog’s past games for Project GODUS.


Xbox One: Pachter predicts DRM retraction ahead of time, discusses Microsoft’s ‘poor’ communication