Tag Archives: 22 Cans

Wed, May 01, 2013 | 16:27 BST

Curiosity: “The End” trailer marks ’50 layers left’

Curisoity the end

Curiosity developer 22 Cans has released a new video for its experimental tap-a-thon. The time-lapsed clip shows the cube being obliterated and marks the ’50 layers left’ stage, confirming that the project is heading towards its end-game.

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Tue, Feb 26, 2013 | 06:33 GMT

Godus backers’ names to appear in Curiosity soon

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22 Cans has announced via Twitter that all Project Godus backers will be featured in Curiosity layers over the next few days. The crossover was just one of a number of rewards offered to those who helped crowd-fund the newest Peter Molyneux god sim, which is expected in September this year.

Tue, Feb 19, 2013 | 12:31 GMT

Peter Molyneux to give F2P Summit keynote and show Godus live

godus_peter_molyneux

Peter Molyneux will give the opening keynote at this year’s F2P Summit in London. The discussion is entitled ‘Learnings from Curiosity to Godus’, and will see Molyneux reflect on his experience at new studio 22 Cans, from the buggy launch of Curiosity, through his Godus Kickstarter campaign.

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Thu, Dec 20, 2012 | 03:32 GMT

22 Cans has “brave” new project lined up post-Godus Kickstarter

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Project Godus has only just been successfully funded, but 22 Cans already has a new initiative in mind.

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Thu, Dec 20, 2012 | 02:14 GMT

Project Godus hits Kickstarter target two days from deadline

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Peter Molyneux’s latest god game has hit its Kickstarter crowd-funding target with just under 48 hours breathing room.

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Wed, Dec 19, 2012 | 11:54 GMT

Godus multiplayer seen in latest video, Kickstarter close to funding

godus_peter_molyneux

22 Cans has released a video of Peter Molyneux and friend having a bash at Godus multiplayer. Check it below. The god game’s Kickstarter is nearing completion, standing at £423,880 with two days to do.

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Tue, Dec 18, 2012 | 08:23 GMT

Project Godus receives gameplay trailer as Kickstarter funding enters 11th hour

Project godus gameplay

Project Godus has received a new trailer from Peter Molyneux’s new studio 22 Cans. The clip shows a proof-of-concept build of the game, complete with gameplay tutorials and mechanic explanations. It comes as the game’s Kickstarter funding campaign reaches its final three days, with just under £100,000 left to raise. See the clip below.

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Tue, Dec 18, 2012 | 02:00 GMT

Molyneux: Kickstarter slowed by assumptions of personal wealth

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Project Godus is a long way from its Kickstarter target with only a few days on the clock, which 22 Cans founder Peter Molyneux believes may be partially caused by the belief that he is rich enough to fund the game himself.

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Tue, Dec 11, 2012 | 11:13 GMT

Project Godus: Mac version announced, new video blog published

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Project Godus is coming to Mac, 22 Cans head Peter Molyneux has confirmed. The announcement comes as the game’s Kickstarter funding passes the halfway mark. Get the details below.

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Mon, Dec 10, 2012 | 11:23 GMT

Godus Kickstarter hits halfway mark with 11 days left, new video released

Godus

Peter Molyneux’s Project Godus Kickstarter campaign has hit its half-way mark, with 11 days of crowd-funding left on the clock. 22 Cans has released a new behind-the-scenes dev diary to mark the occasion. Check it out below.

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Mon, Dec 03, 2012 | 16:09 GMT

Project Godus: Molyneux hopeful for playable prototype by Christmas

Godus volcano

Project Godus should receive a playable prototype by Christmas, 22 Cans head Peter Molyneux has revealed. Best of all, it’ll be playable for backers to help the studio collate feedback and expand it further. Get the details below.

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Mon, Dec 03, 2012 | 13:50 GMT

Godus isn’t Molyneux’s final game, calls retirement ‘abhorrent’

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Peter Molyneux’s has poured water over rumours that Project Godus – supposedly the one and only game to release from his studio 22 Cans – will mark his retirement from the industry. In fact, the developer has called retirement ‘abhorrent’. Find out why below.

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Wed, Nov 28, 2012 | 19:29 GMT

Project Godus: Molyneux returns to his roots

Godus

Project Godus is the debut game from 22 Cans. VG247′s Dave Cook speaks with Peter Molyneux about gameplay, the pros of Kickstarter, and the dangers of over-promising.

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Wed, Nov 28, 2012 | 01:19 GMT

Project Godus beta: Molyneux discusses power of testing via Kickstarter

Godus

Project Godus is the first and perhaps only full game from Peter Molyneux’s studio 22 Cans. The veteran developer has explained to VG247 how an abundance of strict publisher control helped him consider Kickstarter instead, and why putting the beta into investor’s hands will help Godus become a better game.

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Tue, Nov 27, 2012 | 01:42 GMT

Project GODUS dev diary picks and chooses from past Bullfrog games

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22 Cans designers Peter Molyneux and Jack Attridge discuss which design elements to “steal” from Bullfrog’s past games for Project GODUS.

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Thu, Nov 22, 2012 | 13:10 GMT

Godus Kickstarter: tearful Molyneux concerned about over-promising

Godus

Peter Molyneux’s studio 22 Cans launched a Kickstarter page for what is supposedly its one and only game release. It’s a god sim called Godus that attempts to recreate and improve on the foundation laid by Molyneux’s 1989 PC title Populous. However, a tearful Molyneux has revealed that he’s concerned that Curiosity’s server issues have created distrust among gamers. More below.

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Wed, Nov 14, 2012 | 23:28 GMT

Molyneux: games are yet to reach mass audiences

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Peter Molyneux has called on the games industry to extend its reach beyond established gamers.

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Wed, Nov 14, 2012 | 13:19 GMT

Molyneux: Curiosity server issues aren’t good enough, ‘we weren’t prepared’

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Curiosity: What’s Inside the Cube? has been battered by ongoing server issues since it launched last week. Peter Molyneux cube-tapping bonanza has been lagging, crashing out and has been wiping player’s hard-earned coins without reason. The developer has now admitted that the situation isn’t good enough. Get his thoughts below.

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Fri, Nov 09, 2012 | 16:15 GMT

22Cans and Peter Molyneux apologize for Curiosity server issues

curiosity-22cans

22Cans and Peter Molyneux have released a video, apologizing for technical issues with Curiosity: What’s Inside The Cube?. The video explains that the issues stem from server issues caused by a high volume of folks playing the mobile title. The team is working on resolving the issues, with the ultimate goal being users to log on instantaneously and for concurrent users to be able to perform block taps in actual real-time. Watch below.

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Fri, Nov 09, 2012 | 13:56 GMT

Molyneux isn’t convinced by SmartGlass

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Peter Molyneux may have just launched Curiosity: What’s Inside the Cube? on smartphone and tablets this week, but he’s not convinced by the way tablet devices are being used by Wii U and via Xbox SmartGlass. He reckons it’s a case of tech guys running wild with ideas without thinking of the logistics.

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