Tag Archives: 100 million
Thu, Jan 13, 2011 | 10:57 GMT
Thu, Apr 29, 2010 | 10:28 BST
China’s gaming population is set to explode in the coming years, if analyst firm Niko Partners is to be believed.
Wed, Oct 21, 2009 | 15:32 BST
EA’s Need for Speed series has now sold more then 100 million units, the publisher said today.
Total cash accrued from the IP ammounts to $2.7 billion. EA claimed Need for Speed is now the most popular racing property in games.
Some ridiculous facts, courtesy of the PR after the break:
- Launched 15 blockbuster titles across more than 14 platforms
- Released in 22 languages in over 60 countries
- Players have raced over 279 billion miles of roads & race tracks
- Generated over 17 trillion user-generated vehicle customizations
- Featured actors, models & musicians including: Brooke Burke (Wild On), Christina Milian (Ghosts of Girlfriends Past), Emmanuelle Vaugier (Two and a Half Men), Josie Maran (Sports Illustrated swimsuit model and actress), Maggie Q (Mission: Impossible III), Kanye West, Yeah Yeah Yeahs and The Prodigy
- Debuted exclusive remix from Snoop Dogg of The Door’s classic song Riders on the Storm
- Sold more games than all new passenger cars sales in the U.S since 1994**
- If Need for Speed boxes were laid out end-to-end, it would span 173,609 football fields
- 100M units represents nearly every household in the United States and is 3x the population of Canada
*According to internal EA data
**93.8 Million according to Bureau of Transportation Statistics
Hit the link for the full thing.
Thu, May 28, 2009 | 14:36 BST
Take-Two has decided to issue “$100 million in convertible senior notes to raise funds for general corporate purposes”.
What in the name of sainted Jesus does that mean, says you? Wedbush Morgan mega-analyst Michael Pachter sets you straight:
It means that Take-Two has decided to borrow $100 million. The company currently has $180 million, but has $70 million in debt under a revolving line of credit. It’s possible that they want to pay off the line of credit and shift the debt to something more predictable (sort of like paying off a credit card with a home equity line).
It’s also possible that they have plans to spend a bit more money, either on acquisitions or on operating their business. The debt is a five year bond, but Take-Two has the option to repay the loan by issuing stock to the creditors.
Take-Two’s taken something a kicking since its earnings call this week, during which execs appeared flaky on SKU details after posting an eyebrow-raising loss in its second quarter.
Still. $100 million should pay for a few Diet Cokes in the next six months.
Fri, May 01, 2009 | 12:18 BST
More than 100 million creations have now been made in Spore, SporeIllustrated reports.
The milestone was hit yesterday at around 5:10pm EST. Give or take a minute or two.
Mental. Have you killed more people than the entire population of planet earth, though, Mr Spore? We don’t think so.
Wed, Mar 11, 2009 | 15:50 GMT
Nintendo just confirmed by press release that DS has now sold more than 100 million units worldwide.
The figure was reached on March 6, apparently and represents a “significant milestone in the life of this franchise”.
The machine launched in 2004 in Japan and the US, being followed in 2005 in Europe.
Wed, Mar 11, 2009 | 08:16 GMT
According to a Nihon Keizai Shimbun report, DS will go through the 100 million unit sales mark this month.
The figure takes into account all iterations of the hardware, namely DS, DS Lite and DSi.
The machine initially launched in 2004 in the US and Japan, followed in 2005 in Europe.
Tue, Jul 01, 2008 | 15:57 BST
According to this article on its official site, Rare can now boast 100 million software sales since the company launched in 1985.
“The result of releasing more than 100 titles across systems ranging from NES to Xbox 360 does seem like something worth mentioning, even if a couple of those titles were Taboo and Sesame Street 123 (everyone has to eat, you know),” says the article.
“Recent assistance in achieving the 100 million figure has come from the likes of Perfect Dark Zero (over 1.5m units to date), Kameo: Elements of Power and Viva Piñata (approaching 1m apiece).
“With Banjo-Kazooie: Nuts & Bolts and two new Viva Piñata titles on Xbox 360 and DS set to launch in the coming months, plus of course all the other intriguing projects further down the line that we’re too wicked and calculating to tell you about, we don’t anticipate a dramatic sales downturn any time soon. Does that sound a bit pompous? Sorry, us Brits struggle to ‘do’ PR sometimes.
Congratulations to Rare from all of us at VG247!
You haven’t got a fiver we could borrow, have you?
By Mike Bowden
Wed, Apr 16, 2008 | 14:30 BST
EA announced overnight the The Sims has now sold more than 100 million units worldwide.
“At this milestone, we want to thank players of The Sims everywhere for making The Sims such a worldwide phenomenon,” said Rod Humble, head of studio for The Sims Label. “The Sims has been an interactive experience for people around the globe to explore their passion for creativity and we’re thrilled to be a part of that. From building houses and relationships, from the first kiss to a toddler’s first step, from kitchen fires – and even visits from ghosts, players have told more than 100 million unique and fun stories!”
The Sims first launched in 2000. Since then, it has been translated into 22 languages and released in 60 countries. Bet you never saw this coming, Will.
Wed, Feb 20, 2008 | 14:21 GMT
According to this, EA has confirmed at GDC that The Sims is about to hit the 100 million sales milestone.
“The Sims is a highly successful entertainment brand,” said EA’s vice president for global brand development of The Sims label Steve Seabolt. “In fact, we’re coming up next month on selling our 100 millionth unit of The Sims, so it’s mega, mega… We make so much money from The Sims – it is so profitable – that unlike other businesses, we don’t have to sell it out with advertising and sponsorship and flog the user with advertising to make money.”
We’re not 100 percent certain, but we’re pretty sure that makes The Sims far and away the most popular videogame of all time, on any platform and on any genre. We can’t for the life of us think of anything else that comes remotely close. Go Will. Bet you can’t do it again with Spore.