I am in the process of downloading then installing the demo, so i will have my impressions soon. So share your impressions while i am still downloading.
Soul Sacrifice Demo User Impressions(12 posts)
it is plain awesome really. love how you can still take part in the battle even if you have been sacrificed in mp. really enjoying the game. cannot write much more for now. want to play a few more matches.
A little info for you guys about the interruption while making spells. It can be minor hindrance especially when interrupted by npc while making a high-damage-limited-spells such as the golem or the ground bomb. It is still counted if you are interrupted when making spells.It is fine if the bosses attacks are the one interrupting you, but npc will get the best of you as well(although no damage received from npc attacks).
So time the spells at strategic location based on npc(if you bring them to the quest) location and you will be fine. Or simple method yet, if you must bring npc to the quest then you can select which npc that doesn't have the interrupting spells by looking at their "profile" page.
Happy sacrificing everyone! (^o^)v
Ok heres my impressions
Graphics: Well its clearly no Killzone Mercenary or Uncharted Golden Abyss but its a good third and graphics are doable.
Story + Gameplay: Its interesting retelling the life of a past sourcer and currently it has me hooked, to save or sacrifice enemies or allies is a interesting mechanic, i haven't spent enough time in the sacrificed state but its interesting being able to help out allies in that. The limited magical attacks brings a whole new strategy, you can't waste attacks or spam the most powerful attacks.
Multiplayer: I have played two matches with no connection problems and the gameplay is very smooth. Also the allies i played with were very helpful in taking down enemies and recovering me whenever i was down. Of course these were the same allies so its unknown how many people will just sacrifice you or leave you to die.
Overall: Soul Sacrifice has left an impression on me and i ain't even a big RPG fan, So i wonder what how this game will do when it launches in US and EU.
i love it. it´s great and super addictive. same as yesterday really: wont write much for now, want to keep playing it more first and just came home. cannot wait to jump back in - the game is deep and FUN. loving the menues too, the artwork in general and the presentation, with you being in a cage, interacting with a book. perfect for a handheld. usually do not like settings if they are too dark but in this case everything feels just right. the game has a very unique vibe to it, the music adds a lot to that atmosphere too. really impressed by all that. they really created a game that feels very strange, a universe and setting that sucks you in instantly. it is a believeable, odd world. mp is supersmooth as well. i hope this will get loads and loads of new content because i am planning to play this a lot. probably my top mp game for the next few months or so and among the best games i have played in a while.
we really need to do some vg247 monster slaying when the game has been released. feel free to add on psn :OhMikeOdd
Quick resume on my impressions
Graphics: Pwn whatever Capcom comes with (unless PC) but isn't complete realistic, although it does fit the environment and the theme
Controls: Easy to understand and suit 99% of the players
Soundrack: 11/10 in my humble opinion as good as Chrono Trigger's (WHY IS THAT :/)
Gameplay/Spells: I never though I would like to play as a mage/sorcerer on a game... even if the game is only about magic. This game's spells are fun, unique and creative, you can summon weapons (really cool ones), golems, transform your hands into giant whips, become a giant demolition ball, and there are so many things I haven't seen yet! They can even be "overpowered" by holding R or the button that you bounded the spell to and the effect is amazing. Some even have "Sacrifices" so when you use them you get a negative effect on you, but they are so good...
Story: Actually interesting
Anything else: Puuuurrfect
Haven't played mp yet, but absolutely love what I've seen so far. It's a Japanese Dante's Inferno, with MH boss fights and all the better for it. Seeing a lot of folk slagging the voice acting and complaining it's not Demon's Souls. Don't really get that tbh, I quite like the voice acting and it was never going to be a Souls game.
Wiping that book's eye is just.... shudder.
And yes, that music is amazing
Really looking forward to it now.
Really glad you guys enjoyed the game. It does contain more awesome stuff in the full game.
@poly: Yes it does getting dlc for new spells and bosses, already got 4 dlc in the asia ps store.
I’m new to the site and forum. I just finished the demo [defeated all the bosses, reached max level, finished story, etc], and I’d like to offer my impression on the game.
Coming from a background where my 2 younger brothers and I played Monster Hunter since the early PSP days, all the way from playing monster hunter (psp version) to Ragnarok Odyssey together on the vita, here’s what I would tell them (my brothers) to try to convince them why we should take up Soul Sacrifice together based on the demo thus far.
Soul Sacrifice is the magical counterpart of Monster Hunter in regards to combat mechanics. Monster Hunter was very gear-oriented and each piece of equipment was hard to obtain for as you progressed with the game. Monster Hunter was very punishing for maneuvers in battle that weren’t precise and it was very easy for players to die even with the best gear. There was also the issue of USE for each weapon, where the sharpness of a weapon would be dulled out by using it against enemies, a rather fun and realistic part of the fighting mechanic.
Since Soul Sacrifice is more magic based, how does one control the USE factor for them? Well here we have objects that make magic possible (Offerings), which have a limited number of uses. More powerful offerings provide less USEs, while weaker offering spells have more. Whereas dulled blades in Monster Hunter would mean severely diminished damage to the bosses (grinding them to death), Soul Sacrifice makes it so that if any one offering (6 can be equipped at any one time) is abused, they will, with warnings, break. Breaking offerings during battle means that they cannot be used any further, and that the must be “repaired” after the mission ends via a resource system that I will discuss later. Also, Soul Sacrifice lets go of the idea of gear by implementing actual character level progression to increase defense/attack and the game ties this level progression with moral choices we can make. Kind of like Mass Effect, you can be GOOD or EVIL, but in this case also NEUTRAL. Neutral is established when both GOOD and EVIL levels are equal. Why this moral aspect of character progression matters is because there is another customization option where bonus passive attributes can be selected to make you slightly stronger. These SIGILS have bonus effects when their special conditions are met (EVIL, GOOD, NEUTRAL). Cool. And of course, as magicians, don’t expect to equip badass looking armor, but rather more of cloths that serve only a cosmetic purpose.
Is Soul Sacrifice as punishing as Monster Hunter in terms of battle and technical skills? This demo at the end does give us a boss that is pretty difficult to kill but its rating is only at 5/10. So it’s hard to gauge how much more punishing/forgiving the battle mechanics will be until the full game is released, imo. However, it is clear that the mission is over only when all players are dead. In Soul Sacrifice, we can actually save (revive) our allies (players or AI) or sacrifice them for big damage against enemies. In this sense, the aspect of DEATH in Soul Sacrifice offers more strategy and is definitely more forgiving than the likes of Monster Hunter and Ragnarok, something I welcome – After so many years of Monster Hunting, I want something a bit less hardcore. Besides, I dislike getting frustrated at myself or my brothers because of a mistake or a death that occurred out of pure misfortune. My girlfriend and I can play this game together and I can be her knight in shining armor. Y.E.S.
What about team play? This is why my brothers and I played Monster Hunter so much. 1 guy would go long rage support to set traps/bombs/paintball. The other would go heavy weapons/damage dealer. The other would be the tank. How are all these enjoyable elements compared to Soul Sacrifice?
There are no barrel bombs, or traps to stop the big monsters in Soul Sacrifice. Initially this is sad, but let’s remember the premise of Soul Sacrifice - We are not fighting just some stupid animals/dinosaurs. For spoiler reasons I cannot say what we are fighting exactly… but it’s clear that even if we had some kind of Monster Hunter gear to hunt down these….things…. it would not be in the nature of the bosses to fall for the traps. Since there is a greater emphasis on the path of the Sorcerer (YOU) and how the story works out, this is a game that can be seriously enjoyed alone, whereas Ragnarok Odyssey and Monster Hunter always begged to be played with others (otherwise it’d be depressing).
Speaking of multiplayer, there is online play! In contrast to Monster Hunter, which only supported Ad-HOC, Soul Sacrifice offers Smooooooth 4 player online play (frame rates reduced for obvious reasons, but I experienced NO lag or Disconnects). This is in contrast to Ragnarok Odyssey where online play between my brothers and girlfriend was unstable, and monster hunter (which could only be played locally).
One thing that doesn’t seem to be present in Soul Sacrifice when compared to Monster Hunter and R.O. is the exploration factor. There are no multiple maps that you can move across to get to point A or B. If you recall Monster Hunter, Soul Sacrifice feels like a really beautiful arena that is more or less circular. This might be a turn off to a lot of players who actually liked running around maps. However, after some thinking, I’ve decided that I appreciate this aspect of Soul Sacrifice. Aside from the obvious (that this is supposed to be a unique game of its own), the Demo makes us relive some of the epic battles and key fights that changed the course of history. In other words, it leaves exploration and mind numbingly running around to the likes of Ragnarok Odyssey and Monster Hunter, and it gives us the meat of the experience, which are essentially the boss fights. I for one do not mind being spared 5—15 minutes of chasing bosses across maps, or starting at point A and going to point B to fight the boss.
Artwork? Fun level? Music? Story quality? That’s all for you to decide whether or not you like it by playing the demo. I went into this experience excited, then became skeptical, but ultimately came out of it all feeling pretty confident that my brothers and I could play this game and really have some fun. Kind of like the merging of the goofy/clumsy Ragnarok Odyssey style meets Monster Hunter action, spiced up with lots of blood and Bayonetta/DMC/Parasite Eve ugliness, mixed in with Mass Effect choices as a means of character development.
^ Pretty impressive and lengthy impressions.
Oh how could i forget the soundtrack, it is wonderful and epic to listen to.
Yeah man that is one hell of an impressions. *claps* But please allow me to bring some good news to you. ;-)
1)There is a trap-based and "barrel bomb" spells in Soul Sacrifice. Don't want to spoil it thus just wait for the full game. OR you can opt to stun the bosses for a while with; the charged attack or destroying their body parts (triggers the bursting shower of blood).
2)It does have a couple of big maps for you to explore around minus the loading screen MonHun does when entering a new area. It's basically loads the whole area for you to go nuts. Yeah not that many but still have them.
3)If you been playing with the game long enough, you will notice a little thing when confronting the lesser monsters. There is a neat trick to quickly kills them.
I'm agreed about Monster Hunter. It really become too hardcore as you progress in the game. When you realized that you'll need a more powerful weapons and armors, that is the time it become too much hassle as more advanced weapons requires more rare and super rare materials. It puts me off when severe repetition is shoved down my throat. Soul Sacrifice is excellent on the upgrading system. It make more sense on single player and not super repetitive while maintaining the fun aspects to it.
You must log in to post.