First impression: Orgasm.
Bioshock Infinite Impression(41 posts)
You have it already? I have to wait until 11pm for it to unlock.
Yeah, I reckon it unlocks at midnight according to location. I'm pretty sure the UK guys on my list had it an hour earlier.
Be very excited though. It borrows heavily from Hollywood, in the best way. I felt like I was walking through a movie for the first half hour.
Good to hear. The original Bioshock was very much like that too in the first 30 mins. I can't wait to play.
I'm something like two hours into it and the plot hasn't totally been made clear yet, but I've never seen a game be this good at setting up its scenes and taking you through each one. It's just showing everyone how it's done.
I thought Portal 2 was about as good as it got, but Infinite is blowing it out of the water. It's really shoulder to shoulder with the best of the best. I think I'm gonna stop comparing everything to Half-Life, and compare it to this instead.
What about you guys?
I have also only put in a few hours and I pretty much agree with you. I really like how they make you think about how to use your abilities and didn't make them as powerful as they were in the original. You can't just spam an ability and be done with it.
Yeah, I really like the combat this time.
Bioshock's combat was pretty awful to me, but this time they've nailed it. The guns feel responsive and the vigors are genuinely interesting.
It's not just "shoot electricity" or something like that, it's more along the lines of "affect this enemy in this way".
It reminds me of how Valve approached Half-Life in the beginning, how everything in the game ought to respond to your actions. Except Infinite does it a lot better.
I'm more than a little psyched. I expected it to be good, but I never expected it to be that good.
I posted this under Dave's article, but what the hell, might as well hope that this will spark an interesting discussion:
Just finished it. Maybe it’s because it’s so raw and I’ve Not really processed it all yet, but the ending left me feeling disappointed.
It felt rushed.
“Okay, so here’s how it works with the lighthouses and here’s who you really are and here’s how it ends. Die. Credits.”
As if the developer was so busy cramming in as much combat in the end as possible and then went: “Oh shit, we forgot to tell the story.”
Right around the end I tried to avoid combat, because it was getting boring. They definitely should’ve toned that down.
I’m not really sure how I’m supposed to feel about the characters yet. Booker is way too broody at times, always saying his mysterious shit whenever godi’mterriblewithnamesELIZABETH asks him anything.
“I’m dark, I did terrible things, you shouldn’t ask me too much, you’d be afraid of me. I’m gonna go and and listen to Linkin Park now while I cut myself.”
And seriously, some of the plot points were predictable. As soon as he mentioned a baby I thought “What if this baby survived? What if it’s her? Wow! Would that mean that he might be Cockstick? Of course, that would make sense, that’s why he can see in the future! He did it all before.”
And then you have the ending, where Booker tries his best to save Elizabeth so she wouldn’t become her other self.
We’re supposed to believe that all is good now, that people can change, and that this change can impact the future. But then you find out that he’s actually Cockstick before his bath and he kills himself.
Why can Elizabeth change, but not he? If he can kill himself, why can’t he simply avoid the rebirth? Just go home Booker, you’re drunk.
And what happened to the choices? You could choose one or two things at the beginning but they completely threw that concept over board even before you reached the middle of the game.
And the environments can get pretty stale after a while. Though, I have to add that right around the time when I said "God, this is getting boring" Bo & El went to the slums. That was nice. Not too different though and very short.
The game could also have benefited from some stealth gameplay mechanics. There are a lot of situations where the enemy has not spotted you yet, but you can't really sneak past, or kill him silently.
I expected much, much more from the game.
Personally I thought the ending was great. The first three hours or so and the last 10-20 minutes are some of the best I've seen in a game.
The middle part is just a mess though. They're trying to run the revolution in the background while keeping you focused on an entirely different story, and the result is that the revolution feels very unimportant, while still being loud and obnoxious enough to make up most of the gameplay.
So essentially you're wasting your time taking part in a war you don't care about.
That should've been a lot better. People have critisized the fact that you're often fighting at long distances, which I can kinda see. In the original everything was up close and visceral, but the feel of the weapons was terrible. This time the weapons feel responsive, but the actual encounters become very copy-paste, and the progression towards bulletsponges is more annoying than challenging.
I played through it on Hard, and it certainly seems like they didn't have time to balance that. I was CONSTANTLY running back to the vending machines just to get some ammo. What's the point? To make me try to get more headshots? Good luck with that, when there are 50 enemies shooting at me across 100 yards of ground.
So yeah, my impression has been tainted some since I began. I love it for the game it wants to be, and I love a lot of what it does, but a big part of it should've been a lot better.
"Of course, that would make sense, that’s why he can see in the future! He did it all before.”
This is wrong. You need to replay. COmstock didn't do all of it before and especially not the columbia stuff. He did do the wounded knee battle but after the baptism that is where Booker and COmstock were not the same person. There were recordings showing that COmstock had the ability to see the possibilities through the tears and thats how he was able to see how things came to be.
Anyways I enjoyed every bit of the game I had also played on hard and 1999 mode and really I wish I had done 1999 mode first because it makes currency more valuable because you only can resurrect as long as you can pay for it. I personally have only used the general vending machine twice but I haven't since and I didn't in 1999 mode either.
As far as the story go or the city ripping itself apart I wish they would have fleshed out the characters more especially FItzroy she was just a palette swap for Comstock. Overall this game put the original in the dust and really can't wait to see what they will do with the DLC.
I thought the ending was great too but it did not give me enough mindfuck I can take (Thanks to a certain vita game's incredible story and concept).
Anyway, since I personally hate organized religion, I had all reason to hate the main antagonist and his followers. It made me curious what changes Levine made in order to avoid butthurting religious people.
Wonderful game and the story is revolutionary. Confusing ending though.
Finished it, loved it, had goosebumps at the end.
For me, it was one of the best game endings I have ever played.
The Story is revolutionary. however the ending has got a lot 2 discuss!
whats ur opinion about the Elizabeth's relationship with Booker n Comsock ?
"So essentially you're wasting your time taking part in a war you don't care about."
Yep, I had the same problem. What bugged me about it is the thought process of Booker and Eliz. They opened a tear to a different dimension, yet somehow think that the rules from the previous dimension apply here as well. They are trying to fix a problem in a dimension that doesn't have that problem any more.
Also as PB mentioned Fitzroy felt very underdeveloped.
Ugh, no, that's not what I meant. This was my initial thought process when I heard that he had a child that died.
The ending is different, yes, but the characters are what I thought they would be.
I dunno why, but I don't have the urge to replay it either.
Personally I think the game touched too many subjects and failed to deliver any real message. It kind of got lost around the middle and the end.
I was also hoping that the relationship between Booker and Elizabeth would've been much stronger, but that didn't happen.
I thought that the game is overrated. It is a good game, but Overrated.
At first the game was freaking amazing especially when you were just looking at the city, but by the end of the game it felt less polished and retarded sometimes. Art-style is amazing. It really is.
Searching money in the trash can is retarded and finding chocolate from a dead body is also retarded. I know that's gameplay but I disliked that feature since the first Bioshock and searching vigor's for magic is also not very fun at the beggining because it limits your style of play. For example there were 3 big bottles of +HP, +Shield, +Mana. I choosed everything for HP and Shield and in the end never had decent mana to shoot stuff so I used electricity for 60% of my time + the one that controls turrets.
Shooting mechanics are weak at best. NO DESTRUCTION at all. I know the game is based on Unreal Engine 2.5 but even CALL OF DUTY have small interactivity with stuff that you can destroy. I'm not asking Battlefield level, but everything is made out of steel.
Enemy AI is weak. It only can come for you and shoot and that's why it is easy to kill them. They can't hide or run away from you.
Story, I'm sorry guys. But it is a complete SYSTEM SHOCK 1 Rip Off and I disliked ending for a lot of reasons. It doesn't answer a lot of questions about Comstock and Booker's daughter in my opinion, but makes it convoluted at best, although references to fascism and Neo-fascism were awesome.
I really liked Elizabeth. In my opinion she is the best character that is walking by my side. She was amazing and while her AI was not perfect her dialogs and stuff were... I felt in love with her. :D I mean she is sometimes gorgeous.
I liked the game, but it does not deserve 95 score on metacritic. If Bioshock:Infinite was released 10 years ago it would have 80 or 85 at best. I know meta is not important but i'm talking about gaming journalism in general that thinks that this is a Shooter 2.0
If someone liked the story or thinks it is revolutionary, these peeps never played first System Shock because it's plot pretty much the same.
"I know the game is based on Unreal Engine 2.5"
That's seriously UE 2.5? Looked so good I literally stopped to check the environment as soon as I arrived in Columbia. Anyway you've raised a lot of good points the game could have improved on. I chuckle every time I pickup stuff from the weirdest places lol
Dude doesn't know what he's talking about. It's Unreal 3 with a few bits and bobs added.
@Rosseu, My mistake. It's modified Unreal Engine 3.0. Bioshock 1 was made on UE 2.5
with all due respect , i believe that the game has got much 2 say in all aspects , firs u should notice the atmosphere n type of the game which ain't lok like COD or BF3 n whatnot , u shouln't expect a great destruction or sth , the physics definition here is based on skyline which is awesome n shows the creativity of developers n director , about AI , i utterly uttely disagree with you , the AI is one the best i've ever seen ! The hostiles are smart , they dodge n hide , they flush u out , they come 2 u whenever they see ur in cover 4 too long ..its brilliant! i was playing on hard by the way . The story needs thinkin, Booker n Comstock are the same but in different world !
Same opinion. I said before that Combat is weak as F-Bomb.
I think the game is great. I didn't quite get it on my first playthrough just due to the anticipation and hype. I also was playing on PC in the living room so had a few problems using the non customisable PS3 controls. The finale confused me until a went into a second playthrough and read a few discussions online. When you play through a second time all the clues in the voxophones hit home and is just great. Elizabeth is a huge achievement but is not flawless ie flips you a coin after you have just decapitated a policeman for instance. But the descent into finktown is fantastic and the combat choices mean you almost can have a completely different "build" the next time.
Oh and to answer DSB about the revolution feeling unimportant, yes perhaps but booker doesn't care either he just wants to get Elizabeth away but I understand what you mean.
What do people think about visiting rapture, do you think booker is also Andrew Ryan/the player in B1. The clue is only Ryan's genetic code can operate the bathysphere's!! As for long distance fighting did you use the skylines enough, I didn't on my first go either
That possibility sent chills down my spine
Like I've read elsewhere, the game suffers from crazy combat due to the shield system giving the game an excuse to constantly pelt you from all sides. Spoils it. Takes away tactics.
The other big no-no is that there are too many guns and abilities and nowhere near enough gameplay to support them. Some guns you might use once or twice at most. Also the shotgun seems completely shit.
Other than that, beautiful game, awesome ideas with the tears and a nice thought provoking story/ending. But.. would have preferred it be a 50 hour+ RPG with turn based combat to be honest.
While people used rocket launchers etc, all I used was the Sniper Rifle all through out the game, with soldiers needing only 1 or 2 bullets, and robots 5 bullets while Elizabeth gives me unlimited ammo.
I rarely used the vigors save for possession which I use when there are too many enemies.
Exactly. Especially when you are playing with a mouse, sniper rifle is not just a sniper rifle. It's a Rail Gun from a future. It is the most over powered gun in the game.
When sniper rifle will be at max level, you can do crazy shit with it with Elizabeth infinite ammo.
Btw, Why Elizabeth takes your money when she is healing you (Booker)?
That is just the most retarded thing ever in First Person Shooter...
Sniper rifle is OP fo sho
I've seen a lot of folks criticize the middle sections of the game. My favorite parts were the middle parts! The game finally opens up then. You have a good grasp of the mechanics at this point and how you want to spend your cash. You have most or all of the vigors and weapons. Most importantly, it becomes less linear and more 'Shock-like. At this point in the game I finally felt like I had enough stuff where I could truly experiment with my play-style and vigors.
Yeah, the encounters do get redonkulous. I started on hard and got to the Ghost before I finally broke and had to turn the difficulty down to normal. I was getting shot from every direction and dying within moments. Boosting the shit out of the enemy health is definitely not a compelling method of increasing the difficulty because it simply runs the player out of resources constantly. Game was definitely tuned for Normal. After I've gotten a couple of more runs out of the way I'll try it again on Hard. By then I should have a much more solid grasp of the vigors and level layouts.
My biggest complaint about the game is that they set up these HUGE and elaborate encounter areas but you don't actually get to fight in them. Simple survival dictates that you retreat to the edges of the area and utilize the fatal funnel to get through quite a few encounters due to the huge number of enemies in play. This means that you'll consistently miss out on some of the goodies that they put in the middle to try and help you out. I wouldn't call it cookie-cutter encounter design. I'd call it lazy and poorly tested encounter design in most cases.
All that would really be needed to fix this is to apply a penalty to the enemy accuracy when the player is moving. But the game doesn't seem to apply any such penalty so all enemies have perfect aim at 200 yards. Naturally.
@ Btw, Why Elizabeth takes your money when she is healing you (Booker)?
That is just the most retarded thing ever in First Person Shooter...
! its not the Elizabeth who take ur money man , even when u don't have Eliza around u lose money whenever u die...it ain't related 2 Eliza!
the combat is awesome , stop nagging !
You must log in to post.