I think it was probably more the frame rate which affected the feel. For this to work really well you want to flow through the levels. With a framerate not locked to 30fps (or preferably 60fps) the little stutters/judders throw you off. For a spider things need to flow from one move to the next too and that didn't quite for me. Perhap if I used the X button a bit more (quick web) I might have had more joy - only really switch to that towards the end as the in-game help directs you towards the right stick.
I also found, certain for early levels, there was too much trial and error involved with not enough leeway on timings. The check-pointing was well paced but spawn-die, spawn-die, spawn-die was common.
It's not exactly my sub-genre, but I enjoy platformers in general.