Well I think we all can agree that it'll need a couple RAMS and some GUP's and at least a 6 cord cpu.
How true are the leaked specs for the next Xbox?(35 posts)
A game dev could easily specify minimum system specs for PC at 8GB because gamers could readily upgrade their systems for next to nothing and meet that level of performance, there are trillions of gamers out there with 16 or even 32 gigs of RAM sat in their system, totally un-used for most of the time, in fact the only time I have managed to use more than 8GB was during a Prime95 blend bench and even then it couldn't make use of all of it.
Even if you had a huge amount of RAM all you are doing is stretching the amount of time you will have before the system loads another whack of data from the HDD. It does not mean you will have huge worlds or a greater draw distance or anything else.
The final arbiter of game quality and performance is CPU and GPU horsepower. What good is a game where you never need to load anything off the HDD during play, yet it looks like merde and doesn't run above 20fps?
You say devs have historically been limited by the amount of RAM on offer? How? Max payne 3 was circa 30GB download. Are you saying you want to be able to load the whole lot into system memory and it will somehow make it better?
Do you think suddenly more RAM will mean your console games will have 64 or 128 player MP matches? It won't. Because your CPU just won't be able to do it, not if you want game quality and physics in there as well.
Only 30% of PC gamers have 8Gb or more, only 10% 16Gb or more (source Steam). Devs may well want to do more with ram, but the reality is publishers don't want to restrict their market to 30% of the potential on the promise of 'if you build it, they will come'. Dishonored dev now Avalanche coming out and saying its great to have.
I get what you are saying about CPU/GPU. Memory isn't as inconsequential as you are making out though.
Edit: oh and I played 256 player matches on my PS3 thanks very much, it worked very well :)
Your point about PC RAM is moot- for 50 bucks you can soon have 16GB of RAM. It isn't and has never been a limiting factor in PC gaming nor will it ever be. The bottleneck always occurs with the graphics card first.
The graphic card is a bottleneck for *graphics* strangely enough.
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