http://www.youtube.com/watch?v=_PtoxKDcCXc
Now I'm not so sure.
http://www.youtube.com/watch?v=_PtoxKDcCXc
Now I'm not so sure.
Superficially, the concept is the same, but the level of precision with the device could have a lot of useful advantages. I especially like some of the idea he presented in that video.
Whether those become reality is another matter. No doubt everyone will whinge because there aren't enough "hardcore" titles.
Yep, in the same way the Bugatti Veyron is a copy of the Ford Model T
Hindsight is of course 20:20, but Sony must be kicking themselves for sitting on this tech for so long, and now they finally unveil it, it looks as though they're ripping everyone else off. Nintendo reaps the rewards for having the guts to try something different.
I remember reading that this is why Phil Harrison left. He knew the future of games was going to be in this sort of stuff but was shut down around the time of PS3, and after seeing the success of the Wii, he fired off one to many "I told you so" comments, and ended up leaving.
Lead from the front Sony, it's what you're best at.
Motion controlol.
It'll be shit.
"Lead from the front Sony, it's what you're best at".
Sony has not been a leader in a loooong time! Move is going to fail hard. It's just way to derivative and middle of the road, has too many buttons and the nunchuck-secondary controller is separate! WTF?
The reality is that while Natal might be far from perfect, it's not a verbatim clone of EyeToy and it will appeal based on it's technological delivery and execution... that is if its lag-free...
I am still not sold on motion controls.
Natal has two really big problems though. Some games are simply going to be impossible/too fiddly to do without any sort of tactile input or button presses, and it's use in traditional games is going to be difficult, as Natal needs a fair bit of juice from the 360 itself, something which will compromise the technical quality of the games that need it.
This all but rules it out for inclusion in multiformat titles, that aren't tailor made for Natal.
Move on the other hand needs only a few cycles from one of the SPU's and between 1 - 2mb of ram, so these are requirements which will have only a negligible effect on the end game - see Socom 4.
If it's included as an optional control choice for many game releases, Move will have carved itself out a good place on the market. I certainly don't think it will do Wii like numbers, and at the end of the day I think Natal will probably outsell it, but sitting halfway between Natal and Wii, Move could have the most functionality and practical application of all the motion controllers this gen.
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