http://www.destructoid.com/what-the-hell-is-this-the-new-playstation-controller--244985.phtml
Is this the new PlayStation controller?
(11 posts)-
Posted 3 months ago #
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@1, I think bullshit. That screen is too small and buttons are crappy.
I'm not so sure that Sony is out of their mind.Posted 3 months ago # -
Could be one of the prototypes..looks like move functionality lit on the top there. Hmm.
Posted 3 months ago # -
Could be, all comes down to the feel. The day I pick up an offical PS pad and like it...watch out lol.
But yeah the screen looks too small to be much use. Reminds me of the DreamCast VMU in that regaurd. Displays a bit of info, but are you going to be able to actualy do with it?
Posted 3 months ago # -
@OlderGamer
True. It does feel a lot like DreamCast thingy and with such limited space, I don't think its input capabilities are that much different compared to normal buttons. Of course there a few little things but maybe the size isn't even the main problem.Between this and Wii U controller, I'm starting to think console makers should just stop with these idiotic "innovations" and instead focus on games. I mean, look at me. I've been a console gamer for decades but over the last 6 months, Steam / PC has become my sole gaming platform. I don't even have a Gamepad and instead use super old mouse and keyboard. Focusing on motion controls, touch controls, gimmicky Nintendo / Sony / MS tricks and other similar stuff has almost distracted those companies from games.
Posted 3 months ago # -
@The_Red
"I've been a console gamer for decades but over the last 6 months, Steam / PC has become my sole gaming platform. I don't even have a Gamepad and instead use super old mouse and keyboard."So you are saying "why bother with different controls on consoles, I've moved to PC and I started using different controls". :)
That is exactly why they are exploring new ideas. Mouse and keyboard enables the type of games you are playing. What a lot of it is about is enabling that sort of functionality in a couch friendly way. Motion controls aren't just about gestures and movement - it's about pointing too.
Posted 3 months ago # -
@Red,
+1. Gimmicks suck.Posted 3 months ago # -
@DrDamn
That is the truth. The most innovative game in the last 10 years is BoomBlox IMO, which used a pointer and not gestures.
Pointing devices are absolutely essential to the survival of consoles. The tired old twin-stick is stifling creativity in gaming.
Posted 3 months ago # -
@DrDamn
But I'm not. I'm not playing StarCraft 2 or something. I'm playing Counter Strike GO, Binding of Isaac and Awesomenauts, all of which can be played using controllers. The reason I left is because consoles are becoming more and more concerned with those "new ideas" about controllers (My main biff is with MS and Kintect). Does Isaac or CS:GO use a new idea about the controls? No. They are just fun and even oldish games WITHOUT gimmicks.I will get back to consoles when the next great fighting or platforming game comes out because they are pure console and not a PC / tablet wanna-be. If one wants pointer or PC like experience, he/she won't go to a console that is trying to be PC / tablet. Instead, they'll go for the real thing (PC /tablet). There are more than enough games that can be played by common controllers. The big 3 could focus on making more of those instead of trying to compete with mouse + k or tablets.
As for motion controls, I don't think that's new because the pointing part existed back in the Atari and NES days. Nintendo, MS and Sony are spending millions of dollars on controller designs which could go to making MORE and BETTER games. NOT more gimmicky or different ones but more FUN ones. Super Meat Boy is not that innovative but it is more fun than the supposedly innovative "asymmetric gameplay" of NSMBU.
Posted 3 months ago # -
Why aren't you playing those games with a pad then? Why are you using mouse and keyboard?
Posted 3 months ago # -
Another photo of the controller https://twitter.com/digitalfoundry/status/302448981525544960
Posted 3 months ago #
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