I was just revisiting this scene the other day and a thought arose. How does taking away the ability to run effect this scene (negatively or positively)?
In my opinion, it effects the scene negatively. I understand the logic behind the decision is most likely to force the player to feel the slow and dramatic tenseness without having the option to run through it to quickly and risk losing some effectiveness.
Still, I feel the fact that I'm on "rails" is enough guidance and I pesonally missed the ability to run as I felt it would have made my experience more realistic and co-herent with the rest of the game.
Pointless babble really. I know.