In the late 1990s and early the next day, in the 2000s, gradually disappeared slones arcades, in most western countries, to get home consoles, graphic and sound quality of the machines installed at these locations leisure. But they continued developing new arcade style video games for home consoles. Games like Ultimate Ghost'n Goblins (PSP), Sonic 4: Episode 2, Marvel Vs Capcom 3 FotTW (PS3 and XBox 360), Sine Mora (XBox Live Arcade), shank 2, Rayman legend (WiiU), Hard Corp Uprising ( PSN / XBox Live Arcade), Injustice Good amoung Us, JoJo's Bizarre Adventure All Star Battle, are examples.
Some talked in a while, the death of the arcade games. But others believe that Arcade gameplay is not never going to die, so we can not wait is not likely to ... But how they might evolve in the future?
A forum user mondopixel, Jota, argues, "it will be difficult to create new genres simply because there are many created. The" new "will be rather hybridizations of existing (as Portal, Borderlands, Catherine or Heavy Rain)
The beat 'em ups modern, have gradually taken more and more traditional gameplay elements created new mixed with other game genres. These games are characterized by greater depth by presenting on a variety of missions, more use of weapons (and fighting skills involving weapons such as disabling movements) and slowing skills / madness mode. Essentially, 3D beat em ups have been combined with the third-person shooter genre. Games that used this unification are The Warriors and Dead to Rights. Batman Arkhan City is also among them.
The beat'em up, tell me that evolve mixed with other genres, such as role-playing. The Action-RPG or ARPG, have taken over this kind of games, it seems that Dragon's Crown, takes over from Dungeons & Dragons: Tower of Doom and Shadow Over Mystara, Golden Axe and Rastan Saga. By combining moments of beat em up, with other RPGs, where we have to go find things hidden there.
A person, Choco Love, told me some time ago, in a video game forum, which "evolve should not be losing the essence.
The way to evolve must be, in addition to graphics and aesthetics, playable, as always. Following shoot'em up has always been innovations playable, for example:
-Defender and Scramble with scroll
Gradius-style defining the prevailing gender games with power-ups, level design and choice of weaponry
-Darius with area selection screen
-R-Type with The Force
-BlaZeon with the possibility of turning the ship into enemies
Scroll-Axelay combining vertical and lateral
-The company with its bullet hell Cave
Radiant Silvergun, the distinction of enemies in three colors
Developments should go in this direction, preserving the essence of mechanics. If not, this arcade is no longer evolved, is something else. "
The tendency is to keep the essence of arcade games (platforms, beat em up, shoot em up, run and gun, fight Vs, adding new things until they can not introduce new innovations, and then form hybridizations between existing, such as em'up beat-RPG (Muramasa, Dragon's Krown), Vs-fighting game beat em up (Monster Maulers, Konami), shoot em up, run and gun, platforms, role, run and gun-rol, shoot em up-run and gun-role, ...?
Some will remain pure, like shoot em up, and fight Vs platforms, while others will form hybrids, like the beat-em up role?
And if so, why they can not keep all pure, introducing nivedades or when they can not introduce new developments, new titles with just doing different environments?
Really, arcade, gameplay is not going to die, never and always will continue to design new games of this style?