So it’s not really a demo but a "challenge" to compete at a shot at winning some prizes etc, etc. What it does, more importantly, is showcase a few aspects of the game to give people a feel for GT5. Firstly, the psychics. Personally I think the game feels fantastic. I was actually surprised! From the way you can actually steer (sorry Forza but I’m lookin at you), to the head movements, to the way the car responds to inputs, the sense of speed. It’s all, imo, practically perfect. Secondly, and I expected this after playing GTPSP, the sound fx are sick. It’s so dynamic! From “speed of sound” shit coming in late from good distances, to just the way the exhaust note changes when the camera pans around the car. Awesome! Lastly my favorite, It looks real! And I don’t mean in a graphical sense (yes, graphically it does look real). But I talking about the way the car pitches and rolls to every action being put on it. Not to rag on Forza again, but all racers too. I say Forza because Forza does a good job of letting you "feel" like there is a beast under your foot that is pushing the edge of the envelope and could become out of control at any sec. And that’s awesome. One of my favorite things about Forza. But that’s while your playing. And to many, that is all that matters. Not me. I want to see the replay and know when my ass was puckered. Same could be said about speed. Aside from Grid, no other racer I’ve played looks this real. Not just sitting still, but in motion. I am one of the GT fans that usually does not care how long it takes to get the game to market. But man I can not wait ANYMORE!!
Played the new GT "demo"? So what do you think?(43 posts)
Physics = Good.
Grip translation = Bad, it's hard to tell when you're locking your brakes or on the edge of your traction through a corner (this could be much better on a wheel, but I've only had a chance to play with a controller).
Sense of speed = Bad. Though I get the feeling it would be better if the camera in the cockpit view was closer to the windscreen.
In car view = Too far back.
In car camera reactivity = Good, appropriate levels of movement.
Chase camera = A real step in the wrong direction vs previous GT games.
Car weight = Lacks feeling of weight, though impacts are far better than previous GT games.
Sounds = Engine good, tyre squeal, awful.
Car model = Excellent, though texture detail is low.
Track model = Poor, seriously ugly and they should have used another.
Framerate = Good, but dodgy in places, especially when the ghost is clipping through you.
Tearing = Present. :(
Replays = Excellent.
Menus = Pretty bad... they could stand to do something about the way they flow and I really hope that's just a temp thing for this trial or they're going to get annoying real quick. Also, worst elevator music I've ever heard (sorry, I know it's not important but jesus... it's horrible!)
In short, I'm very hopeful that they can bring the in game stuff closer to the level of the replays, give us an adjustable cockpit view (even just a small range) and sort out some of the feedback (tyre squeal needs a slider, and when you lose traction you should be able to feel the edge of the grip, even on a controller.) More than any of this, 60fps, with vsync. Don't fuck it up PD.
Psycho what kind of sound setup do you have? I have a surround sound 5.1 setup. And when I did the sound options I turned the "small theater" setting on. Music off. I thought the tire sound fx were fine. Sounds authentic to me Haven't tried it on any other setting yet.
To be 100% honest Slayer, I haven't played it. I really don't think I will either. Lest not yet. When the game comes out, and has a proper demo. I will try it. I am intereged that it has Nascar. I like that idea.
However I really don't feel like playing a game that has me fighting the controls. I like to race, not fight the piece of plastic with 16 buttons in my hand. Thats just not fun to me. I don't play Forza either, just fyi. So its not an either or situiation. Its more of a fun factor type thing. I used to play GT on PSone. But the harder those games get in the name of "realism" I have to laugh and then I lose interest.
Even with a stearing wheel, there is nothing real about a video game. The thing is every game has a gimmick or a hook. In racing games that hook as increasingly becomes its "sim" or "Realism". Both fancy ways of saying its a driving game instead of a racing game. Hear me out.
If a game dev limits the number of cars on the track at one time they can then focus on making the game look nicer, smooth out the frame rates, and maximize the performance of said game engine. So they do. They moved the focus of the game away from racing bumper to bumper and placed the focus of the "Fun" on you learning to control your car and shave "valuable seconds" off of your times. Psst, thats the gimmick btw. Again doing so reduces the need for more cars and increases other areas of the game.
Fast forwd to todays games. The number of cars isn't an issue in terms of graphical ability of the tech and game engine. However there is a new more troublesome problem facing game devs. Thats online gameplay. Most of us want it. Why race against dumb AI when you could fight it out wheel to wheel with friends online? That sounds good but...
And here we go again. Too many cars is a bad thing. Why? because if you have 5 cars you can handle that. If you have 25 cars your going to have one hella mess. That will be 25 players trying to be in the same vitual space on the track at the same problem. It is going to end up looking/feeling/playing like a demolition derby game. You have to thin out the field. The first thing you do is reduce the number of cars. 25 is too many, drop it down to 8-12. Then we move on.
However 10 cars are still going to be messed up in the first turn. Right? Not if we spread them out. Slow some down, offer different models capable of different speeds. That helps. Make it so hard to handle that players of varying degrees of skill will make different lap times. Players willing to put in hours and hours worth of practice will pull ahead of the those that don't. It works. And that is exactly the reason I do not own Forza III, and why I haven't picked up GTs Challange.
I don't want to put hours and hours beating my head against the wall. I don't want to feel the need to use colourful language to describe exactly why my controler won't do what I want ti to do. I do not want to spend those countless hours alone, running time trials over and over and over, hoping to shave off .something from my time. And worse, even worse is I know that even if I do. Even if I do get very good at learning the ins and outs of the physique engine in the game, I know that someone else will take me to the wall once I do get online with it. Or I will move to the front of the field and someone else that has put in the hours of practice will give me a love tap on the last corner, park me in the sand and steal my win.
I have been there and done that.
I just can't stomach it anymore. In the end I just don't care to do that. I think racing games today are all about the illusions of realism. I think they rely way too much on gimicks(like the harder then hell controls), and in the end, to me, that is not fun.
I just want to race. I have found very few racers this gen that I enjoy. IMO, the best one is F1 champ ed on PS3. And being an American, I am not fond of F1. But that games drives smooth, control great with driver assists, and is fun to play. However it still suffers online from "hit-you-from-behind-to-win-the-game-itis".
Part of it is prolly me being too jaded. I just don't enjoy the "sims" part. If I want to play FIFA, should I have to spend time conditiong myself to be able to run/kick? Nope, my char should be able to simulate that for me so i can focus on and enjoy the game of soccer/football. I just wanna race, not dedicate myself to learning how to drive a car in their version of real life game physics.
If you like GT5 and the lot, thats cool. No harm no foul.
Personally ill never understand what millions of people see in games like GT or Forza or even Need for Speed. Im more into the Mario Kart style of racing. Modnation racers looks intresting though kind of HD Mario Kart really.
I hear you loud and clear O.G. I'm curious to see how GT wil do with diving assits on. If it will be fun. All I can say is now I have to go get me a wheel and rig. I feel this will be game that feels good enough to merit such a purchase. I think the "King" of racers is back!
Hindle you want my beta code?
If the driver assist work the way I would like 'em to, I will own a copy of GT5 too :) And yea I will most likly get me that LogiTech wheel I keep eyeing.
Got far too many games on the go at the moment dude thanks for offering though :)
You got a spare MNR beta code Slayer?
"I thought the tire sound fx were fine. Sounds authentic to me Haven't tried it on any other setting yet. "
Unless that small theatre setting does something really clever (and I'm guessing it doesn't)... I'm assuming you've never actually travelled in a car doing anything over 30mph in anything other than a straight line?
It's not so much that it happens, which I can live with, but it's far, far too loud. I know they're using it as a sort of grip indicator, but they've gone OTT with it.
Yeah Geki, not my cup-o-tea really. You can give it a try if like. How can I get it to u?
Yeah Qore Subs. At least thats why I got one. Email it to you in a sec.
EDIT: On its way chum.
My impressions? Disapointment. Controls to difficult and having to go so slow around corners equals no sense of speed. For a next gen title in development this long, I'd expect grass to look like grass, not a flat sheet of multi-colored green looking straight out of a PS2 title. Like the presentation, but as for the enjoyment of racing, I think it sucks.
I was more impressed with Forza and NFS: Shift.
Thanks Slayer. DL'ing it now, doubt i'll play it tonight though.
"For a next gen title in development this long, I'd expect grass to look like grass, not a flat sheet of multi-colored green looking straight out of a PS2 title. Like the presentation, but as for the enjoyment of racing, I think it sucks. "
It isn't the final build of the game at all...not even close.The sole purpose of this demo is just to show how the controls pretty much will work nothing more.
Didn't you noticed the size of the demo?204 MB...you should have figure it out by that
200mb is hardly an excuse for it looking as bad as it does.
remember how big the killzone 2 beta was? 300 mb... and we all know how that one looked.
As mentioned many times anyway... it's 200mb because there's only a single track and two (though pretty much just one) cars.
Prologue was only 1.9gb with 35x as many cars and 6x as many tracks.
And there isn't even an intro video.
why did they pick such a pig ugly track, i remember the time trail demo they released before prologue 3 years ago, which was a lovely rolling hillside track with tunnel :)
that demo was the first game i played in HD and my jaw hit the floor when i saw it
no jaws will be hitting no floors with this demo
plus the HUD is fucking hideous,
black squares with a sheen effect = hurl
On the subject of the HUD... they really need to let you turn off that worthless goddamn gear selection indicator. I've been going flat out down the main straight and had it suggest that actually I should be in second gear, not 6th.
/gearbox hits track
Psycho thats not how it works. The gear indicator shows what gear you'll need for the upcoming turn. When it starts to blink, thats when you need to be braking and down-shifting. Once in the right gear and at the right speed for the turn, it should disappear. If it reappears, you got in the gas too soon. It's a tool is all.
That explains why it appears so early, but it's still very annoying (and not particularly accurate). Either way, as an assist I should be able to turn it off.
Same goes for the rest of the HUD for that matter, which seems utterly pointless in cockpit mode.
It's showing what gear you should change to next, you buffoon! When it starts flashing that's when you should be changing to it (and braking if need be) for the next corner or whatever.. That said, you can often take corners in a gear higher than the suggested one.
Now got 1'38.9xx with the tuned car on the DS3. Think I could get 1'37 something with more practise. Then try to get 1'50 something with the stock car.. Just want to try to get onto the 250 overall UK leaderboard before it closes, I'd be happy with that.. At 500 something now. Wish you could see out of how many people this position is though, that would give more of an indication as to how I'm doing.
Ah beaten to it there I see whilst rambling on about lap times..
demo was professional mode physics only so it was not aimed at GT5's more casual segment but those who fancied themselves capable of beating the lap times.Proper game will have standard mode for us mortals.
I thought it was good.
But nowhere near great. Seems like the same old GT that I was playing on my PS1.
It was amazing then, but things have moved on a lot since then. I did a pretty poor lap, but still ranked ~4000th.
I still haven't got Forza, and probably won't be picking this up now either...
Not sure why people are saying the graphics and things are poor in this 'demo'... its not actually a demo and has never been touted as one. Its for the GT Challenge thing, its not really meant to be showing off GT5, its a competition for someone to win a drive in a 24 hour race. That said, I think its quite impressive, the way tyres bite on the tuned car is pretty smart.
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