Well, one thing that nearly makes me rage quit every game no matter what is when stupid developers like fucking Ubisoft decide to prolong a death scene, or worse: take control from you when you die.
I dare you to play Splinter Cell: Conviction, die and then hit ESC to quit the game. Not going to happen. Go ahead watch your character turn into a rag doll, isn't that fun?
So fucking many videogames adopt that. Why the fuck would you choose to piss off the player on purpose? I think i speak for everybody when i say that everytime i die, i want to return immediately and try again. Why would they choose to not only take control from you, but also make you watch your failure. That doesn't make me happy.
Another thing that pisses me off are long loading times after death. What the fuck, do you expect your players to die once, or why do i have to stare at the loading screen for 15 seconds?
Big culprit here is Ghost Recon Future Soldier. It's easy to mess something up in the game, so naturally you want to reload the checkpoint. Good luck watching that loading screen. Messed up again? How about another loading screen?
One thing that really annoys the fuck out of me that games like Borderlands 2 share is the quest system. It's so god damn old, i don't understand why they still do this.
"HEY, DUDE, COME TO ME, I MIGHT HAVE QUEST FOR YOU."
No, no fuck you. Just tell me the quest right fucking now. Why do i have to visit your lazy ass? Why don't you just give me the quest when i enter the specific area? Do i really have to run back and forth all the fucking time?
Another thing that bothered me about Borderlands 2 is that at one point the game would just throw an insane shitload of side-quests at you. 15 Quests in total, i think. So i have to visit around 8 people, get the quests, get to locations, hear that said item of quest isn't here, but in a different location. Walk back. Get item. Walk to person to finish quest. Oh what fun.
That should've been the subtitle for this game: Borderlands 2 The Backtracking.
Backtracking isn't fun. Everybody who played any Capcom games knows this. Especially the DMC Series. Which actually made me drop playing DMC4 instantly when i had to backtrack with Dante.
Another thing are unskippable tutorials or just long tutorials. Make it interesting, or don't make it at all.
Unskippable cutscenes alá opening of Mass Effect 1 are also a pain. I had to go back so many times just to get the face of my Shepard right. Total of 2 hours wasted on that. Unskippable dialogs alá Okami are also a real joy-breaker for me.
Another thing that pissed me off is what i experienced in Dragon Age: Origins. That nearly made me quit the game.
"Hi there, i really need the help of your people, we need to destroy Sauron."
"Yeah, i'd totally love to, but you see i have also a problem. Fix that for me first, then we'll see."
Great, what am i, the janitor? Fix your own shit, my problems are more important.
Also: Nearly everything about MGS4, especially characters like Naomi, who not only taught the hyper intelligent Sunny that a good housewife always has to look its best, but also just wouldn't fucking die.
@DSB: Really? That bothers you? I think that's such a small portion of the game that i wasn't bothered by it at all. I think Borderlands 2 has the same problem Borderlands 1 had: It gets boring really, really fast. The shooting just isn't fun. I don't understand why every character has only one special ability and nothing else. They should've included at least 6 abilites for one character alone, instead of just updates of one ability. Very disappointing. Because of that the characters just don't feel different.