Anyone else looking forward to it?
Guild Wars 2!(31 posts)
Nope, you're the only one in the world... -.-'
Not really but I own it so whatever haha...
I'm going to be rolling a Norn Ranger.
I'm still on the edge at the moment... might wait for reviews.
But I'll likely get it XD
Cannot f-ing wait for this game!!
@Yoshi, if you're a fan of MMOs - be it traditional, action or wanting something new - you probably would like it tbh.
The only reason I'm not that excited is because I didn't really enjoy what I played in the betas and the fact I've spent £50 on it, despite being extremely excited to play before purchasing/playing it.
The game itself is solid but I had some issues with the combat and controls. And obviously what you do in an MMO is pretty much 95% combat, so if you have a problem with that then there's not much you can really do. The only other thing was the lack of UI customisation, from what I played I can't remember being able to shift much around, but I might have missed that.
There's some great options for character creation though and the game looks great. When I get in with friends, if I enjoy it more and stick at it I can see myself making a few alts to mess about with.
Instead of telling people to buy the game, let the press/players as well as the game speak for it when it does finally come out.
Notice there is incredible hype without a mult-million dollar marketing campaign? Word of MOUTH
To be fair, I don't think anyone here has told anyone to buy it... Only recommended it.
thinking of either a Nord or a Human Guardian.
will update later with the server name etc..
C'mon chaps, post your IDs and your server names
mine is Gunnar's Hold and the ID is ShiroGamer.1982
Blacktide, RAWR! Viralshag.5809!
They really need to offer a discounted character slot pack, like 3 for the price of 2 or something.
Three months worth of subscriptions to just have a slot for each profession is a killer.
Fat chance viralshag, welcome to the nickle and dime :P
Gandara - KineticCalvaria.6485
Add me up :)
I just picked up the game and tried it out, i don't see anything else than spamming a couple of buttons and then tabbing to a new enemy, then repeat. I hope the game will get more interesting as i progress :/
Most of your damage is going to be from the auto-attack Talkar.
I think it's kinda cool how some of the abilities amplify eachother, and mixing and matching your weapons means you have an entirely new suite of abilities to use.
I think that's a pretty smooth way of doing it, compared to something like a talent build.
But obviously, it's pretty common fare. What sells it for me is the scenery which is pretty great (provided you aren't a sylvan, in which case it's shit) and the fact that the quests just activate themselves.
Even if they are mostly "kill 10 rats". It's pretty casual, and it's glitchy at the moment, but I can see why people like it.
Yeah, i guess i just need to invest some more time into it. But i think what annoys me a lot is the fact that it was and is marketed as this great new thing (like all other games) that doesn't do anything the other MMO's do but ivents new ideas that would spice up the genre, and i'm yet to see those. So far it has been exactly the same things as seen in previous MMO's done in another coat of paint. In some cases the things they are using from previous MMO's are just plain bad, such as the voice acting, which is just horrible... But i'll definately give it a chance again tomorrow, however if it haven't managed to interest me by the next weekend i think i gave it a fair shot :P
Yeah, I think it's safe to say that it's been oversold a tiny little bit on VG247 :P
Ultimately it just takes the building blocks of every other MMO out there and wraps them in a nicer package. That's my impression so far. It's not really an innovation, it's just a good remix in my opinion.
Although with a few less than enjoyable micro-transaction gags thrown in there.
I may have bee little harsh on the game previously but I do think it has brought in ideas that need to be implemented in future MMOs.
The one thing that standout the most is scalable levelling. It's an amazing feature and the fact I never out level an area or dungeon is great.
But with scalable level doesn't that prevent you from leveling all to 80 or whatever the max level is and then returning to a previous area and just owning the shit out of everything? :P
Because your health and power is scaled down too : p
That is my point. I can't level to max and then return to a previous area and just start killing everything in a frenzy or solo a flashpoint/dungeon/instance/whatever they're called here... That is the primary reason i despise scalable leveling x)
I agree with Talkar. I am not a fan of scaling.
I don't know, I wouldn't mind optional scaling. It always struck me as a shame that all the old raids in WoW were just thrown to the scrapheap.
... Except Naxxramas. We got that one jammed down our throat. Thanks for nuthin', Blizz :P
Man, overflow is quickly becoming my biggest peeve.
What's the point in assigning me a server in the first place, when you're just gonna keep kicking me off every time I go to the city or in an instance?
I've never seen a system that retarded, not even in a Funcom game.
I guess I'm lucky I don't have a guild, but I did try to team up with viralshag the other day, and it's practically impossible. It takes 15 minutes to get moved to the "real" server, and as soon as you enter and leave an instance, you're back out in the overflow, and have to wait another 15 minutes!
I know it's supposed to be a service, but having servers that could actually sustain the world should really be fundamental. My world is only showing "medium" load, so apparently they don't even have enough servers to run half of a world.
I can understand the frustration with overflow servers, but at the same time arenanet have already said that once the servers populations spread throughout the game it'll sort itself out. Don't see it as a huge issue myself, just gotta be patient, besides it beats waiting in a server queue for hours.
It's not the fact that they *have* overflow servers, it's the fact that they keep kicking you into them, whenever you hit a loading screen.
I've just started pressing "reenter queue". At least that way I'll spare myself some pointless loading screens, whenever it goes back and forth.
When you're in, you should stay in. They shouldn't keep pushing you into overflow. That's where it goes from simply "launch jitters" to lousy design. It shouldn't be that hard to reserve you a spot whenever you hit an instance, or change zones.
I also don't remember ever waiting "for hours" in any MMO. When does that happen? The worst I've ever seen is a few minutes in WoW.
I've waited much longer than a few minutes on WoW before, although I was on a very high population server and it may have been around lich kings launch, so maybe that was it. Yeah I do understand that but my point still stands, it's launch week, give it time and it will eventually even itself out, seems more like a precaution for launch than a long time thing. Other than that though, enjoying the game? Think it's great myself.
If memory serves me well, WoW had a queue time of 2-3 days when it launched?
I do think it's great, but I also think it should've done better in some areas, like overflow.
The myth of ArenaNet as the smartest guys in the room only goes as far as the artwork and the gameplay itself, which is really good. The engineering is shoddy though, and you do run into a lot of oversights.
To me it feels a lot like WoW did when it first launched, just to stick with the comparison. The game itself is great, but it's in a pretty rough state.
Playing an Engineer feels like playing a Shaman in early WoW, just a total world destroyer. Then I switch to my Thief, and I may be taken out by a crit from a mob that's two levels below me. That's not something they'll patch while they're still dealing with launch problems.
I'm not sure it isn't a direct result of making people pay for access to beta tests. A lot of these things should've been picked up along the way.
At least for me, the amount of hype leading up to the game, makes those rookie mistakes stand out all the more.
I remember WoW having a lot of lag issues early on, but I really can't remember any queues. I levelled my first character to 60 and left it for dead until just before Burning Crusade.
The only time I ran into a queue was during the Cataclysm launch, when it sometimes took up to 10 minutes to get through the queue for a day or two. I was on a medium pop realm though.
During Lich King I had no issues, funnily enough. I got the game a day early because I'd preordered, so I was playing well before launch.
To say it's like WoW in any way is utter bull.
WoW was down for two weeks when it launched. Two weeks. WoW still goes down for most of a day every week due to their horrible systems. At one point, one of WoW's crafting professions (I believe it was tailoring) was partially broken and remained so for eight months due to Blizzard not being able to figure out what the issue was (and they had most of their people working on Wrath at the time).
WoW, like Diablo III, has been plagued with login issues throughout its history. When Diablo III was inaccessible for well over a week due to login errors, the only thing I could think of was 'oh, hey, this reminds me of WoW,' because it did.
Thus far, they've had some minor downtime, but most of the time the game has been up and playable. This is, quite frankly, the smoothest MMORPG launch I've ever seen. It's not without hiccups, no, but you wouldn't even be able to name another MMORPG on this scale that's had so few problems, and mostly minor problems at that.
So no, this is nothing like WoW. This is superior to the WoW launch in just about every way. Comparing WoW's launch to Guild Wars 2's is like comparing Internet Explorer 6 to Chrome.
Sorry, but ArenaNet are still the smartest guys in the room.
For those that want citations, have a read of this:
Really, Guild Wars 2 is leagues ahead of the incredible mess WoW was at launch (and in general, continues to be).
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