Well, it definitely looks like it's a game worth playing. Can't wait till I pick up my copy on Friday. :)
Reviews for The Amazing Spider-Man(25 posts)
Trust me man. Its even better than the reviews are saying it is. In ALL the reviews people are comparing it to Batman. That is unfair and quite ridiculous. It is a totally diferrent game than Batman. The only thing they have in common is Open World (Spider-Man's open world blows Batman's away, to me) and that they are super hero games.
IGN's review is the one that gets to me the most. That is the most half assed review i have ever seen from Greg. He states that they ripped the combat from Batman which is BS. The combat system is more of a direct rip from Spider-Man 2 (which batman took parts from with the whole strike with square/x and counter/dodge with triangle/y and web-up/cape-daze with circle/b) but with much more fluidity and entertaining acrobats. He states that the animations are stale, wtf? The animations are Incredible! He also says that the graphics are OK. The graphics are "AMAZING". Sure, some of the character models in the indoor environments and on the streets are not all that great, even crappy at times, but the enemies, the city, and spider-man himself look completely stunning. He also contradicts himself by stating that the game is repetative and boring but the game is completely fun and he keeps coming back for more, even just to swing.
Swinging through the city is also not as simple as they make it sound. Its said that you can swing where there are no buildings but that is untrue. You can swing ONE time where there are no buildings, more like a starting swing really and then the rest you must wait for a builing to be near by to continue (although the web doesnt thwip directly toward building though). Even web rush must have a building for the web to attach to for you to be able to use the feature.
To be honest, i thought it was boring in the beginning but after playing it for about 5hrs, i must say that it is the BEST Spidey game to date. And there is a trick to getting the alternate costumes earlier then there scheduled release. Hit up youtube to see how to get them when you get the game.
If i were to give the game a score it would get a 8.5/10 (I'd give it a 9 if the first 2hrs werent as boring as they were. I'd give it another half point if there was a slightly bit more combat unlockables like in Web of Shadows)
And not a single legiitimate source in sight.
? i dont get it. Source for what? For IGN's Review? Its up in Takeshi's post. here it is again:
1up gave it a c-, i dont know so much for so many mixed reviews.
I would say that agree mostly with G4's review, which is crazy cuz i rarely do.
@Spider, Emphasis on "legitimate"
9 out of 10 of these sites are multi-million dollar enterprises who almost never score any mainstream release (especially those paying their ad revenue) with a low score, and almost all of them adhere to the belief that review scores only come in the range of 7 - 10.
Why would I believe any of these are honest reviews? 1UP is about the only one I'd trust with any degree of honestly.
I also have to laugh when people use aggregated scores to influence their investment. What ever happened to actually reading reviews and weighing the positive and negatives presented to you by numerous sources?
Edit: How is the swinging? That's what I'm most interested in.
I wouldn’t even trust 1Up's review. They make quick to compare to Batman just like the rest. And the way they speak of the game makes it seem more like they rushed through it just to get the review out on time (before the movie comes out, to be part of all the hype). It’s frustrating that people keep insisting that Batman invented the combat system it utilizes (like Gears invented the behind the back and over the shoulder third person shooting mechanic as well as cover based gameplay....pffffftttt). Batman didn’t invent the combat, it just made it feel much more fluid which in turn perfected it really.
The swinging is simple but great. It’s nothing to exclaim, "The mechanics are incredibly deep!"(like Spider-Man 2 on PS2/Xbox) but it is something to exclaim, "Holy moly this is fun!"
Like I explained above, the gripes of being able to swing where there are no buildings is not founded in any evidence except for being able to start your swing anywhere, even without a building to swing from. From then on, you must be in the direct vicinity of something to swing from, whether it be a tree, light post, or building. One thing that stands out for me with the swinging is how it looks. The acrobatics and camera angle make you feel much more like you are controlling Spider-man. Couple all that with the web-rush feature and Spider-timing and you got yourself an amazingly fun way to explore an open world. Sum it all up, I love swinging around Manhattan.
-"Instead of opting for a web that attaches to buildings, Beenox instead made Spider-Man’s web more of a suggestion. When you press the button to web swing, your web simply shoots up into oblivion, attaching to god-knows-what. (It looks asinine at first, but after a while I realized that is exactly what the comic books look like for the most part. Spider-Man’s web doesn’t always look attached to something, but what matters is that he should look good while web swinging.) When I stopped caring about where the web attached, the game became that much more fun to look at."
P.s. My captcha is: Pubesac 1969.
Batman is the only successful superhero game and its no wonder that Spiderman is compared to it. Having rented it, I can honestly say that the reviews are spot on the game is mediocre at best and the studio in charge of it do not put the subtle things that Rocksteady did with Batman. It feels very rushed and half baked but what can you expect much from an activision game.
Well, I'll look less of an ass if I actually play the game before discussing, but count me in for a discussion later this weekend.
P.S. Personally feel more exited getting to play this knowing that there's such a mixed reception.
I'm not having a pop or anything but surely if Batman was the game that perfected the combat, shouldn't it be what you judge other similar games with that combat against?
Edit: Sorry, I didn't read the first post you made about the Batman comparisons. I see what you mean a bit more now. My bad.
I'm looking forward to the game, it looks like the kinda Spidey game I have been waiting ages for. I'm not hugely hyped about the movie but I will definitely see it anyway.
Huh, I thought it looked pretty over-simplified in the trailers, but I guess I'll have to take a closer look.
^ It is simplified. That doesnt mean its not fun. Again, dont get this game if you are looking for amazingly deep mechanics.
I love this game. Im at 9hrs and 76% completion now. Only grip for me is that the boss battles are TOO simple and the gameplay doesnt change between bosses.
Maybe a few light spoilers!
I'm at Chapter 9 at the moment. And the game is good. It causes vertigo for me unfortunately so not in a hurry to marathon it. It seems it's at its worst when I swing too low to the ground, less uncomfortable when I swing up high, though that's not always something I decide in case no tall buildings are nearby. Basically reminds me of going into a roller-coaster which has never been a fun experience to me.
A good story compared to Edge of Time. There's a bit too little happening for my taste. You spend way too much time chasing the cross-species for example. I mean, you find one of them, and then spend 20-30 minutes actually chasing it from one room to another. It's extremely annoying. And then there's encounters which are just too short.
The concept of having real comic pages in the freeroam world is great. It's fun to grab them, and even more to read them. I was afraid that you'd need to wait at least until you had collected 250 pages to have a full comic book issue, but it turns out that the first 10-20 pages you find are curiously all from the same issue. Not realistically but great. Sure, Amazing Spider-Man borrows heavily from Arkham City, but here is one fine feature that Beenox didn't borrow from AC. Rocksteady need to implpement this fine feature in their next game. I would love to read about Batman's first encounter with Joker, The Penguin and Killer Croc.
The best enemies in the game are definitely the robot encounters. I recall the fight against the Spider Slayers from the 90's Spider-Man when I fight those, and generally just getting to fight in open New York is a lot of fun.
Getting to play in the Sam Raimi Spider-Man costume was a nice surprise, and I am hoping to find out how to unlock the rest. I find getting other costumes for Spider-Man a lot more interesting than Batman's. Maybe because Beenox didn't make it a pre-order thing.
Checkpoints are too few. I sometimes have to repeat 10 minutes of gameplay because I made a small mistake. It's pretty annoying. Spec Ops: The Line has this same issue. I guess I am too spoiled from PC games? I'm only playing on Hero so won't even attempt the Spider-Man difficulty.
Well, then there's the vertigo. Really? None of your testers thought it was slightly uncomfortable to web-swing? It would be nice if it was an option in future Spider-Man games.
Rhino, Scorpion, Vermin and Iguana. I was hoping they'd be able to talk, but they can't. Which is a shame, the encounters with them don't last for long either. Wikipedia calls them the main antagonists in the game which couldn't be further from the truth.
Rhino Challenge. I got it from GameStop, but this is kind of disappointed. I thought we'd get to play as Rhino, and not just steer him while he's running down a street attempting to wreck as many cars as possible. Sure, we'd probably be stuck to the ground, but it could be fun regardless. Stan Lee's pre-order thing looks to be better.
I'm giving the game a 7.5/10.
Things Beenox need to improve on for their next game:
- better villains who can talk (Venom, Carnage, Green Goblin, Doc Ock, less known enemies like Anti-Venom, Michael Morbius, Puma and Shocker would be interesting as well)
- less repetitive objectives (an improvement over SD and EOT, but still there)
- no vertigo please
- a stronger story (one with choices would be cool as well, better would be a grey area like Witcher 2)
- random encounters
That's what I would like to see, but chances are they'll be doing another movie tie-in for The Amazing Spider-Man 2 which will feature the limitations as this game. Asn aftermath after the second movie. But it's not like they can't do it. Who says they couldn't have featured more characters like Felicia Hardy? I guess development time, but now they have a lot of great things down so they can focus on adding a lot more things for the next game.
Is it better than Shattered Dimensions?
Wait? It causes you vertigo?
@Edo: It's definitely better than Shattered Dimensions. The only thing that kept me going in Shattered Dimensions were the interesting interpretations of the various Spider-Man villains. That and the splendid cinematics Beenox did. Hell, SD didn't even have a story. It just had a whole lot of different levels which had (albeit interesting settings because of the four Spider-Men) same goals. It's not GOTY material, but it's definitely not in the same category as the Iron Man and Thor games either.
I see on Metacritic that the PS3 versisons of EOT and SD have a rating of 73 and 74. This should definitely change in the coming weeks.
Ireland Michael, yes, indeed. Maybe it's because I am prone to motion-sickness, but nevertheless, we do exist, and it's kinda weird that they use the term vertigo as a selling point. Beenox's head mentions it in one of the interviews. Maybe I should balance my outdoor swinging with some indoor action even though outdoor is the most fun. It's not throwing up or full-blown nausea, but more like a mild discomfort. And even that is pretty bad in itself.
Oh, and sorry for the typos. It's hard to avoid them when you're writing a lot.
P.S. still haven't finished the game so my opinion could change. :p
Thanks for the info,I'll most likely get it for PC(not at the full price though).
I forgot to ask you,does the game have any movie spoilers?
I'm glad I could help, and I hope you'll enjoy the game. I too will be getting the PC version and will be turning my PS3 copy in for 50% back.
Oh, and Metacritic comment was of course about SD and TASM, not EOT which is around 54 in rating.
EDIT: Yes, it definitely does. Up to chapter 9 there is one that's really bad.
"Yes, it definitely does. Up to chapter 9 there is one that's really bad."
I'm sorry then that you had to experience those spoilers and at the same time can't believe they did that especially when they said otherwise!
Yeah, will be watching the movie soon, and I'll sadly just wonder when "that" happens. That one seems to be the only real major spoiler.
I just finished the game, and I can definitly recommend it. Now I've taken care of everything but random crimes, the comic book pages and a few more stuff. The story gets really good towards the end too, and I had a lot of fun despite some issues.
How long did it take you to finish it?
Hmm, about 10 hours for everything I've done so far. It doesn't feel right though, more like 12 hours. Not sure how it calculates. And the campaign might be around 8 hours.
Ok thanks,that sounds reasonable but as I said I'll wait for a price drop.
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