Gotta have it!
I think this is a pretty good start:
http://www.quartertothree.com/fp/2012/05/15/the-beginners-guide-to-diablo-iii/
Gotta have it!
I think this is a pretty good start:
http://www.quartertothree.com/fp/2012/05/15/the-beginners-guide-to-diablo-iii/
Simply put,the single-player part of this game should've been offline...case closed!
@Edo
With the Auction house that wasn't going to happen especially with them having a real money aspect.
I haven't had any of those issues at all since launch. Not saying they aren't happening, of course. My issue with the game is that its a Diablo 2 lite. I just play it when friends are on but other than that I put my attention to other things. The game is very dull without friends' banter.
Pause SP game to take dog out. Come back. Your game has been disconnected from server.
/facepalm
I want to love this game, but the online thing is royally fucking me off.
I think it's a lot worse when you're actually playing. You have a good rhythm going and you're progressing, and then it just shuts off.
And it's really made quite a lot worse by the fact that when you log in, you're back at the beginning of the zone, and it has re-randomized.
You can't just pick up where you left off, you're back to square one. That's insult to injury.
I'd say the first half of Act 1 (I reckon I'm halfway?) is extremely boring. It's really not until the "big event" that the game actually picks up and starts showing you some different scenery, and that's really also where you get enough abilities to start to mix it up a bit.
I'm kind of on the fence at the moment. I can't tell if I'll love it or hate it, but the design choices are slowly growing on me. It is pretty cool to have a limited number of abilities. They all represent different styles of play, and they all grow as you go along. It's not a horrible thing.
I played the game for 3-4 hours last night and even with me going afk to give the daughter a bath, I was not disconnected from the game. I guess I should count myself lucky.
Pretty much what you all said. And what other have been saying.
I have enjoyed what i have played for the most part. I hate with a passion those Sand Wasp thingies in Act II. Also, and maybe it is just my video card, but I don't like the fog/blowing sand effects, they make the game feel like I am viewing it from under a hazy film. Not a fan of that effect, much crisper when in a dungeon, and I like that better.
Gameplay wise. Its well done, but lacks depth. I like the way the runes effect and change many of the skills. But I can't help feeling cheated due to a lack of skill tree. it feels more arcade and less tactical, when it comes to toon development.
Another issue, believe it or not, is control. I can use the two mouse button skills with ease. Holding shift to stand and attack if fine. But when it comes to shuffling thru action bar commands, it feels awkward at best. My reason for this is because lets say in wow, or rift, or eq or whatever. You can move with the keyboard. That frees up the mouse for your action bar or targeting monsters. But if I am trying to move, use an action bar skill, and target the right monster, all at the same time with the same instrument(the mouse) it is hard. This is esp a problem when playing solo(because everything swarms on you).
I know it is a top down perspective game(before PB points it out lol), but I am having trouble with it in Diablo III. It is prolly because the game requires you to move so much. Positioning becomes a major issue. Posion explosions, projectiles you need to avoid, monsters you HAVE to kite, etc.
I am playing a Mage right now, level 17 or 18. In Act II.
I have enjoyed the game, and think I will continue to do so. I will play at least thro the first difficulty. After that, it will depend on how hard it gets. I have died enough already. Tourchlight II is coming, so I may not feel bothered to play this game once Tourchlight II comes out. And after that, Guild Wars II. When Diablo II came out, I can't recall there being anything like it. Anything that could even take my mind off of playing it. Same type of thing when Titan Quest launched. Diablo III just doesn't grab me like that.
All of that being said, I think it is a good and solid game. I am glad I own it.
Edit: I should add that while I played some MP I found myself chasing the other players trying to keep up. Felt too frantic to enjoy. So 'lest for the first time thro the story, i think I am staying with Solo.
@Phoenixblight "With the Auction house that wasn't going to happen especially with them having a real money aspect."So?I'm sure they could've made the loot that is generated offline(weapons & armor)something that you can not sell or buy in the real AH...
They could have but they didn't and with SC2 having Online DRM, it was telling you what they were going to do with their games. They could have made the game a lot more fun too but they didn't, they instead went with a simplified Diablo 2 with better graphics.
I'm assuming you're on NA PB, so that's probably a different grid. I'm on EU.
One of the weirdest shortcomings I've noticed is the fact that the action bars are pretty obstructive when playing the Demon Hunter. Success depends 100% on keeping my distance, and when the action bar obscures the mobs at the bottom of the screen, it really puts me at a disadvantage.
I guess I should just learn the hotkey to take them down, but I also kinda feel like I shouldn't have to.
@PB I dunno, I think it's a lot easier to understand why SC2 turned out that way. It's an extremely popular game, and changing it might ruin it. It certainly wasn't made for me, as someone who prefers singleplayer RTS, but I probably would've made the same decision.
It's the same with something like CS. You don't just start rewriting it when it still has millions and millions of people playing it, over a decade after the fact.
I still don't really see how you can simplify Diablo more than it already was. For all intents and purposes I feel like I'm doing the same thing, but with a finite number of skills.
What it is lacking, and what's pretty disappointing to me, is the mood. The music is shit, and coming from Diablo 2, that's a serious thing. It's also neither morbid, nor funny. It's somewhere in the middle. You have cartoon graphics, some gore, but it's not funny or creepy.
That's really the only definite advantage I see Diablo 2 having, even if I totally agree with your assessment of the early game as being terribly boring.
@OG You really need to check out Krater, man.
Anyone who has any interest in ARPGs should keep their eyes on that game. Torchlight II is likely to be a good game, but it doesn't actually do anything new. Even the artstyle is ripped from WoW.
Krater actually tries to move it forward, mixing more complex elements while still maintaining accessability. It's shaping up to be one hell of a game at the moment, and I'm actually a lot more excited about it, than either Torchlight II or Diablo 3.
I'm almost done with Diablo III
I mean, that i almost finished it. 4 ACT is very small. I need just to kill just one Angel and Diablo. That's it.
To be honest game is really short. I could complete it in one day if i would skip all the cut scenes and NPC talking and stuff.
P.S.: also, just for fun. I never died in the Game. I'm serious :D It's really easy compared to Normal difficulty in Diablo II.
BTW, the thing that makes me pissed is that if you reached 30 level in normal difficulty it starts very hard to level up in that difficulty.
I reached 30 level at ACT 3 and i got only 1 LEVEL at Act 4 and i'm almost finished.
I don't know. I'm not even through Act 1 yet, and I feel like I've been playing quite a bit.
I think it's pretty crap that they're keeping the higher difficulty locked until the second playthrough though. The base game is just far too easy.
I think it's starting to pick up now towards the end of Act 1. I really have no idea how far I am, but the scenery is a lot more varied, and it seems like there are a lot of quests being thrown my way all of the sudden.
It's not as boring anymore.
Act 1 is boring as hell. Act I is more like a level for casual players that played Angry Birds for their entire life.
I don't know why Blizzard made it so easy, boring and at the same time "tutorial" lasts till 50% of the I Act. I understand that there are New players, but come on. Diablo is not That hard at the Normal difficulty compared even to Diablo II. Hack and Slash games was never The most hardcore genre to begin with.
ACT II is the best one IMO. It's really beautiful and have cool bosses and interesting environment stuff.
ACT III is a complete failure, except for maybe first moment when the war is going on, but besides that it's nothing special.
ACT IV, still playing. Need only to kill two last bosses including Diablo.
Finished.
http://img11.imageshack.us/img11/53/screenshot011yw.jpg
Game is short as FUCK. I could complete it without cut scenes and etc. in 10 hours searching every cave and etc.
Also, last boss design is just crap. Blizzard don't know how to make games anymore. They know how to grab your money with "Error 37".
Also, game is disbalanced as hell. With the Archon ability for example you can kill 90% of bosses in 5-10 seconds in Normal difficulty.
Also, i never died in the game. At. All.
Blizzard know shit. Sorry.
P.S. One thing for sure is that the ending with Leah is brilliant. Leah is so sexy in the end XD
P.S.2
Guardian
"For single players, it's an entertaining and gorgeous-looking dungeon hack but it's a bit short, extremely linear and hardly pushing any boundaries. Playing online (and Blizzard isn't really giving us a choice) makes it a better balanced and more compelling challenge, with all the potential to be the kind of lifestyle substitute that Diablo's legion of hunter-gatherer fans should relish."
True. That's how i feel about the game too.
I'm loving it so far, and it might be short through normal but from Nightmare on it's an uphill battle, normal is the new easy it seems.
but Erth, add me maybe we could play sometimes :d battletag: Darkfield#2974
Apparently all the FXAA injectors and filters people have been making might be classed as mods and thus a bannable offense.
Nice.
@Gwyn, Sent request. :D
I don't understand how anyone can call the game easy. I die often. Wizzard, but I die often. Play mostly solo. I get swarmed and, because of the freaken cooldown on pots, I die. I have been frustrated on more then one or two times. I turned it off once yesterday because I was fumming so bad, needed a breather.
I am now level 20 and towards the end of Act II(I am guessing).
@O.G, then you are doing something wrong.
I'm playing Wizard and i'm already at the Nightmare difficulty and i can't die there too. for me the game is too easy right now.
and as GWYN said "Normal is a new Easy" difficulty and he is right.
SOLO btw.
P.S. me and Pat already played today, i hope more people can join VG247 party :D
That was fun, yep! Nice hydra ;)
Personally I love getting swamped, that's really the only time the game shows any teeth on normal difficulty.
The problem I have is with the waller epic mobs. For the Demon Hunter at least, there doesn't seem to be any counter, so essentially they just build me a booth and kill me in it.
That's total cheese. As long as I can move, I'd have to fuck it up to really die. It seems to me like all the classes have slowing abilities. Combine those with multi-target abilities and you should have pretty good chances.
I have to kite things too, and the trouble I am having is getting cornered or just plan running out of room. or when I am getting swarmed, I have to keep running. When I am running, I can't fight. The game could use a gauntlet style walk and attack mode. That would help a lot.
Where I die the most is when my skills are on cool down. I have a nice frost nova, but when it tight spaces I die because the cool down keeps me from using it. Have the same trouble with pots, I just need to heal, and can't. I am giddy to see how these mechanics play out on higher deficulty.
This game is MP for sure. No way I can see me soloing past normal.
I need more skills avalible for my action bar. I need to be able to kite mobs by walking backwards while still attacking forwards, and I need(at the very least) the healing CDs removed.
I played Diablo II mostly solo. Otfen times we played in the house on a lan. I am really not a fan of the push towards battlenet. The worse game experiences I have had with diablo have been on battlenet.
And really it should be called what it is, not Battlenet, but instead DRM. I am very frustrated with that aspect of the game, as I sit here and wait two hours for their DRM to come back online so I can play.
I'm playing at the second Act in Nightmare and i want to say that if you are planning to play on the higher difficulty levels then expect Blizzard to Suck your wallet so hard that you won't even remember about it.
Pages of jewel crafting and Blacksmithing is just a cliche "suck your wallet" idea and higher your smithing or jewel crafting level, more problems you will have with crafting in the future because pages are RARE stuff that you need to grind.
Not to mention about new ingredients.
The only thing that i'm thankful is that Blizzard is not a Korean company, because if it was a Korean company then "Suck your Wallet" plan would be much worse.
Go play the torchlight II beta, then come talk about Diablo III.
All i can say is - yum!
I haven't played a Wizard yet, but Demon Hunter is somewhat the same thing, and I don't think it's that bad OG. It is challenging though, and the FOV really makes it a lot harder than I feel it should be. Giving the ranged classes more of the map wouldn't be a bad idea.
I also just realized that you only have those 4 abilities in each slot. That's just way too little. I think Blizzard have gone way too far for minimalism, and I have a hard time seeing how they're going to avoid making up for that in an eventual expansion. They need more classes, more abilities and more choice.
The game just isn't good enough in its current form to justify those restrictions in my opinion.
DLC is prolly their plan DSB. Each class will cost 7.50usd to 10usd. Maybe even a premium "upgrade" pack for each class. But as for redoing the UI, no idea. Playing Diablo III really reminds me of playing an improved Gauntlet game, but w/o the twin stick controls.
After spending some time on Torchlight II, I can honestly say it doesn't matter. For 20usd, I think your going to get value and maybe a better game. I am having a lot of fun with it. It grabed me right away, something Diablo III didn't do.
I plan on playing Diablo III, and when it isn't having server issues, it is fun. It just completly isn't what I wanted or envisioned when anticipating Diablo III. But that alone doesn't make it a bad game, if that makes any sense.
Game is short, simplistic, lacking in depth and is aesthetically uninspired.
Save your money for Torchlight 2. That game is developed by the people who actually made the original Diablos. Diablo 3, ironically, was not.
Servers down AGAIN.
Thanks Blizzard. I disconnected exactly at the place where was a boss.
I'm on HELL difficulty right now and i don't see something hard. Yes, i'm dying, but because of cheap deaths and gear that is 27-40 level when i'm fighting monsters that have 50+ level.
Loot drop is horrible. People say that SETS are only available at Inferno 60+ difficulty. Come on. That is really stupid.
Loot design is clever, just like Activision planned to suck your money. If you want to survive, prepare for 31 May update that will give you an option to buy "Gold" for your R E A L Money.
@Erth
I doubt you somehow beat Nightmare difficult within a day unless you played the game for 10 hours straight.Do you just like complaining so much you fabricate things to illustrate your point?
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