Fast and loose impression:
Huge amounts of charm, and extremely ambitious.
The build that's available at the moment is pretty broken, with lots of placeholders and bugs. Stuff like interface windows not closing when they should, essentially locking the game up, but it's shaping up extremely good based on my first 15 minutes with it.
The first town is so cute, and very Swedish. You have people planting tomatoes on top of their shacks, some even sitting there as part of the scenery, just tending to them. Even in the post-apocalypse they keep everything neat and friendly.
It's really cute. Talking to an NPC brings up a very nice little scene, with the NPC in front of you, and stuff going on in the background.
I took Steam screenshots, but since the game isn't public yet, I can't publish them. I don't know if there's an NDA either. The dialogue is terrible, and the vocals are placeholder grunts.
I don't know how recent his build is at all, but it's definitely an early alpha, and if it is representative of where they're at, there's no way they're gonna make June 2012.
First impression is very positive. It has a lot of life in the scenery, and a lot of purpose to everything you're doing. Everybody looks like something from Borderlands (wearing gasmasks and survival gear) and it's all done in a graphical style like Battlefield Heroes. Super cute.
The combat shows a lot of promise. It's a tactical ARPG, and instead of using one character with 6 abilities, you're using 3 characters with two abilities each. I don't know whether there are more, and there's no real challenge in these first few quests, but it's a cool dynamic that you have to use those 6 abilities with 3 different characters.
You have a healer, a tank and a damage dealer, and instead of simply doing a rotation on your little guy, you have to keep managing all three.
It's really quite briliant. If they're able to finish what they're trying to do here, I think it's gonna be awesome. So far it shows huge promise.