In all honesty? I'd say Soul Calibur V.
There have been countless threads around the Internet about how the combat is just a very bad version of God of War - it's basic, repetitive, and clunky. So, if you strip away the combat, what do you have left?
I have played Amalur and let me say this... just let me say it...
In ALL MY YEARS of playing RPGs, I have never, ever come across a setting as generic as Amalur. Wizardry? Might & Magic? Endless D&D licensed games? Nothing... nothing comes close to how obnoxiously borrowed Amalur feels. Oh, it has rune stones! Like the Guardian Stones of Skyrim, you mean? Oh, look, it has races named Gegakkadig and Lwywywynalym! Well, yes, except they're just humans, nords, elves, and dryads.
And the setting itself is just so, so, so dull. I mean, I think Menzoberranzan was less dull than this. I think you'd be less bored playing the original Bard's Tale. This game is DULL. It's creatively bankrupt and completely devoid of any imagination. I could only stomach a few hours of it before I had to stop playing.
It is THE most generic thing I've ever played. Ever. It is condensed boredom. And it's this with a clumsy, watered down God of War style combat system. It has no style, the aesthetics it has are borrowed from other games, and it has no identity of its own. If this game were a person, they'd be named Ned, they'd be from accounting, and their favourite hobby would be organising their bloody sock drawer.
I have never, never been so bored when playing an RPG. An MMO, yes. Yes, sure. I've felt this bored when playing an MMO because some MMOs put me to sleep... but this is like a single-player MMO. You take quests, you grind through cut & paste content, and then you just go looking for more quests to grind. It feels completely and utterly devoid of purpose.
I don't know why it exists.
I mean, I had problems with Skyrim (I was sick of how killing people was often the only solution to a problem, as opposed to dialogue or other methods, when compared to games like New Vegas), but Amalur? Gods damn... Amalur has made me appreciate Skyrim.
At least with Soul Calibur V you have a game with identity, visual style, and smooth combat. I promise you, if you buy Amalur, you'll be bored within five hours and you'll be kicking yourself over your decision. And it seems I'm the only one brave enough to speak out against an AAA game around these parts - so here I am.
Amalur is just generic trash, clumsy, and fairly terrible.
And again, I can't get over just HOW generic it is.
I might have expected something ALMOST this bad in the '80s or '90s, in the age of licensed D&D games, when you'd have thousands of first person RPGs trying to recapture the success of games like Eye of the Beholder. But these days? This is just plain awful.
Let me put it THIS way: Compared to Amalur, the original Everquest (before the more interesting expansion packs) was a creative powerhouse of imagination and ideas.
Like I said, I just... I'm amazed at the low standards people have.
If this was a book, you'd burn it.