A lot of money for a disappointing game.
Anno 2070 out on Steam -£35 OUCH!(8 posts)
I'm guessing you've never seen a Ubisoft game before, then :P
Usually it'll stay 20 euros above what it should be for at least a year, probably two.
The demo wasnt very good, which is a shame as I was looking forward to this but not paying £35 for a generic game.
In what way is this game from your impression of the demo, 'generic'?
Is it because every other week companies are releasing evermore games in which players must expand underwater, and whilst building up communities on-land upon newly discovered island chains in the future timescale, commencing from a base of operations floating in the ocean.
More's likely you just don't rate the publisher.
How did you find the game disappointing, what was your expectation? Let's at least try to put this thread to some sort of use.
I didnt expect anything from this game really because I havent played any Anno games. However, the setting did interest me followed by the videos, screens etc etc.
However, for me, the demo was very linear. You couldnt go and do your own thing (within the demo limits itself, aside) and if you strayed off the set objectives - you couldnt build anything else. For each item you placed, it then unlocked the next. You couldnt see what was next either.
And, if you did link stuff up using the roads, the demo didnt always acknowledge it and waited and waited and waited.Then it would wake up. To make mattes worse, it appears to me that the lovely vast buildings you see in the videos are only found in the Port and something you cant build - if this isnt the case, the demo simply isnt clear - thus going back to my point of seeing what you can actually build later in the game if you buy it would help.
To say that I dont rate the publisher is bull shit. However, if the game was released @ say £20 then I might have purchased it but for £35 not a chance. This game offers nothing new(apart from setting - big deal) and maybe there is more, if there is, the demo didnt show anything apart from the generic stuff found in (insert name of city building game here).
"A lot of money for a disappointing game. "
You sought to start a thread with that. It doesn't really tell anything from which a thread can continue, it's a bit of a rant.
The demo was the form of a tutorial so I think a little guidance is par for the course, so in that sense, yes, it's linear.
I think I found a similar thing as you with the roads and the production process. I think it's just that the automated trucks follow a set route and so you can find you need to build another shop closer by, for service to flow well. There again, I didn't find a linearity in the large space available to build in on the island, and the demo never forced buildings or roads in infrastructure to be built in set places, it just asked the objectives be completed, but that happened was mostly to your design (or mine!)
The Port (I suppose here, you mean the imperilled one in the second part, near the dam) did feature buildings that players had access to, but it was compact in how it was built out.
I was clearly mistaken at suspecting you may have had an axe to grind, and therefore so swiftly dismissed the game as disappointing at the start of the thread, with no further comment.
Nope. No axe to grind - in fact, this slipped under my radar and was pretty excited about it until after playing the demo. However, with Football Manager 2012, I didnt plan on buying this years version because I had 09/10/11 and didnt think much would change - but the demo for that changed my mind and I bought it.
For me, Anno 2070 isnt earth shattering or a game I could see myself playing alot, so cant justify spending £35 on it. When it drops to £20 then I might pick it up as I love these type of games on a Sunday when I chill.
Right now, I have Tropico (and Transport Tycoon!!!) filling the gap.
Regarding the demo, I would have like to have seen buildings in the menu that you cant build because its a demo, just to give players an insight if this game has any scope to it, or is just a limited experience.
I post elsewhere about the game in general but for me, this is a no sale.
Anno 1404 was a good game, but it also failed on a lot of key things.
Transport Tycoon is one of the best games in history because it exemplified what you need in a tycoon game. Solid, consistent economic model, lots of stuff to build and expand upon, and most importantly the freedom to take whichever path you choose.
The thing that kept 1404 from being an equally good game was essentially the very rigid mission structure, where you literally weren't allowed to make a mistake in building your towns, and of course the fact that it made the rest of the games systems and economics all the less interesting, because you essentially weren't allowed to do what you liked with them. Of course none of that was made easier by the bugs.
It's a shame because it got it right on most things, but Ubisofts pricing policies are just as hostile as the rest of their general behaviour towards PC gamers. It took them 2 years to get Anno down to a point where it was actually a bargain, and Settlers 7 is still being sold for 40 dollars/euros.
That's pretty much an aknowledgement that you've failed as a publisher on the PC market. Steam users expect a hell of a lot more, and it's yet another reason why Ubisoft has managed to lose 60% of their PC business, while Activision has doubled theirs, and EA has lost just 4%, prior to Battlefield.
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