Train2Game have been spamming my inbox for what seems like years.
I have no idea where they got my details from, but anyone who sends out that much spam can't be up to much good.
The best way into the games industry is through a personal contact. ie. you're best mates with a studio head or something. Same as any other profession, really.
If you're not best mates with a studio head, then the next best thing is to have some decent qualifications.
I remember when I was about 15, I wrote to Rare, being a huge Killer Instinct fan, and asked them for some career advice for a wannabe CG artist. They replied, and told me to study art at college, get a degree, then something like an MA.
In the end, I didn't bother with the MA, but I somehow ended up in the games industry after getting a degree in 'Creative Visualisation' (aka computer graphics).
My first job was for a pretty well known dev, but they paid me £12k, going up to about £13k with performance related bonuses.
That was me, as a graduate, with the right qualifications.
It's possible to get into the games industry if you're 'under qualified', though. Basically all you need to be able to do is show what you can do.
If you're an artist, get a portfolio together. If you're a coder, write some games/programs. If you're a designer, put something together to show that your ideas work.
You don't need a university course to learn how to do this stuff, though. In any case, uni doesn't really teach you any actual knowledge, only how to learn how to acquire the knowledge.
If you can do that, then I'd strongly recommend getting a self study book.
When I was at uni, they gave us some sort of quick start guide and told us to go away and come up with a photorealistic animation using Softimage 3.9.
I didn't bother. instead, I got myself a 3ds Max self learning book (can't remember the name), and within about a month, I'd pretty much learned how to use almost every part of the program.
Even after working as an artist for years, going through that book meant that I knew more about the program than people who'd been artists for longer than me.
So I really recommend getting yourself something similar and going through it.
However, if you're not an artist, or a coder, designer, producer, etc, then you might as well go for a QA role.
You might find one that pays less than my first job, but there's one benefit to QA that other games industry roles don't have. That benefit is basically that you can go from QA technician, to senior QA technician, to lead QA technician, to producer, to senior producer, getting some of the biggest wages in gaming.
You don't really need any qualifications to be in QA, just an interest in gaming, and some general IT knowledge.
There are also community management roles (be a forum admin) or marketing, but judging by your bad manners regarding BF/CoD, you're obviously not suitable for a role like this (j/k).