Got this on fidgit. Not a great review by all means.
Tom Chick is the reviewers name dont know if anyone's heard of him.
http://fidgit.com/archives/2009/02/killzone-2-and-the-five-foot-s.php
Heres some of what he had to say you can hit link for full article.
In Killzone 2, you play a midget on a rampage.
Okay, you might not technically be a midget, but you are pretty short. It took a while before I wasn't frequently thinking I'd somehow toggled crouch. Your eye level seems to line up with your squadmates' nipples. The other guys are good about not teasing you. They're a talkative bunch, always cussing and expositioning and saying things like "Get up on that tank and mow down those Higs with that em-gee!", but they don't ever bring up your height.
I just finished a train mission in which the train never left the tunnel. Part of the appeal of putting train missions in videogames is seeing the landscape going by. You can even have bad guys on motorcycles come riding up alongside the train. Or maybe even another train. It's one of the basic tenets of train level design: make the train drive past cool stuff. But this train simply whizzed along through concrete walls for twenty minutes.
It's indicative of how there's nothing creative or engaging or even moderately interesting in Killzone 2. Yeah, sure, it's a great looking game with a hefty combat feel, an intuitive cover system, and lots of blood spatters on the lens to show you're hurt (although the effect is less of being wounded and more of needing windshield wipers). This is an impressive engine and the graphics are - I think I'm prepared to go ahead and say this - the most technically impressive I've seen on the Playstation 3.
But it just kills my interest level that the developers haven't done anything interesting with this wonderful engine. Killzone 2 consist of hemmed in shantytowns, sewers, streets, an industrial area, a bridge, a crane, and even a brief Matrix-inspired lobby. In other words, nothing I haven't seen before. It's atmospheric, with swirling wind, clouds overhead, and lots of smoke and dust, but it's otherwise static, soulless, and entirely uninteresting, the setting for prosaic Call of Duty firefight after prosaic Call of Duty firefight. Exploding barrels and out-of-place exploding electro-spiders are as dynamic as these levels get. I go all the way to a whole other planet, and this is what I find? Retreads of the same places I've been fighting on Earth all along?
This guy does not like KZ2. :(
