-stupid double post-
GTA V - The Good and the Bad(69 posts)
Surfing, skating, basketball... All those fun things they have places for, but you can't use 'em.
JUST LIKE THOSE BURGER SHOTS
Ermagerd. The terrorists have truly won.
Just saw this at the tranny-hating rape-lovers website (aka Penny Arcade):
"I very rarely play levels again, any kind of level, in any kind of game. When I get done with a mission in GTA V, and it tisks me with an empty box desirous of a check, and some other thing I didn’t do even though nobody ever told me I had to do it, I flip it the bird. Birds get flipped."
Spot the fuck on.
I just fundamentally don't get achievements. If I'm consistently missing something, then it should really be down to the design to show me what I'm missing, instead of just slapping me with a screen afterwards going "Haha, you suck - Try again".
No, I'm not gonna do that. I'm gonna keep playing, and I'm gonna keep missing all the cool stuff, and it's all because you're a fucking dick GTA V.
It's even more fundamentally lazy for obsessing about stuff like headshots or whether I hit anything with my car. Really? That's an achievement? I'm just trying to stay alive, or get to somewhere, I really don't need to do that "in style".
Again it's a minor gripe, but it's just a pointless, ass backwards feature.
"Rockstar has the gall to charge me £35 so I can drive a tow truck around the block and pick up a car and tow it back and call that a mission is an affront, and a line drawn in the sand."
Don't tell me you didn't like those missions?! O:
What about the dockworking mission? You know, one of the heist preparation missions! SO MUCH FUN!!! Made me look for a dockworker simulation game. Too bad there was no trainriding missions in the game.
Seriously, who thought this would be a good idea? What's the job description here "Boring Mission Designer"?
@DSB: You can probably thank AC for that. Whoever thought full synch was a grand idea needs to die a horrible death. As if most games weren't linear enough already, devs seem to think that forcing the player to play the game a certain way is supposed to be a good thing.
I wouldn't be as pissed about the torture scene as I was if you didn't get a medal for it. It's completely pointless. Also most of the achievements have a weird name and even if you do what the game wants you to do you don't really understand what you did to earn that achievement.
I enjoyed those missions a whole lot, it immerses you into the game (if you're into that sort of thing that is). The dockworking mission reminded me of the second season of The Wire.
They're not forcing you to play a certain way either, it's perfectly possible to get 100% game completion without completing all those optional checklists after each mission. There's only one achievement pertaining to it, and you have to get gold on ALL missions. Something that will be too timeconsuming to be worth it personally. But again, you can complete the whole game by playing it the way you want.
I'm a little further in, bought all the properties, got the sub that is a bastard to control to find 30 toxic waste cells, now Micheal has a boat to find 30 pieces of a sub. It's nice to control Micheal with the scuba gear which brings me to the thought where the fuck is the mission? This game is fucking empty, it's a lifeless sham with a great big fucking pimple right smack in the middle of it - what the fuck is it with that mountain?! And why the fuck is there a military base when I can buy the fucking tank? I don't want to buy a tank, I want a mission so I can fucking steal it and use it. If the houser brothers are so intent on repeating themselves give me a bit of vice city you dried up fucks. And the goddamn tennis, a nod to the Scottish twat that won wimbledon. I feel the houser brothers don't give a fuck anymore, this pitiful excuse for a game is all we're gonna get so, we can either lump it, or go fuck ourselves.
Vice City is a fragment of the awesome that is GTAV. Take off your nostalgia goggles. Vice City isn't nearly as alive as GTAV.
Honestly I think they've done a great job with the world. It's easily one of the most vibrant open world games I can remember playing.
Great touch with all the random events, I kinda wish there were more of 'em.
Sure, some of the missions are a little lame, but arguably it's LEAGUES and LEAGUES better than GTA IV. And I'm actually enjoying the dialogue this time. Even if the characters don't have anything to say, the writers make sure that what they say still sounds cool, and that's a massive improvement. I could feel myself slowly growing old through most of the conversations in GTA IV.
You may not be turning people into hotdogs like you did in GTA III, but it really gets up there sometimes.
Like last night I helped two creepy psychotic British pensioners kidnap an action hero so they could keep him in their basement.
Honestly, I don't understand how you can not love Trevor. He's definitely one of the best characters I can remember playing. Especially the way he makes deadpan comments when everything is blowing up around him.
He reminds me of Raoul Duke/Hunter S. Thompson, except without even a shred of morality.
The torture scene was a weird and pretty unnecessary bit of "shock". There was really no reason why it had to be the player torturing that guy, but it didn't really ruin my day or offend me.
I thought it was kinda cool how Trevor actually acted like a human being for 5 seconds driving the guy to the airport.
''I thought it was kinda cool how Trevor actually acted like a human being for 5 seconds driving the guy to the airport. ''
Exactly this is what makes him an intriguing character.
I also love how you can flip your car over if it lands upside down. No more of the infuriating ''Mission Failed'' just because your car got flipped.
@ Hcw87 u tell me specifically what is awesome in 5? is it the bland city you do not interact with? Is it the mountain? Is it the missions you've already done in san andreas only better? Is it the radio? Is it the movies? Or the gun mechanics, losing sight of the white dot because it's so fucking small, or the fact that you have to keep switching character in the middle of a fire fight? Do you prefer lazlow in character? He was great on vice city radio, he's just a filler bitch in 5. 5 is a half assed filler game. DLC is its true speed. I'll finish with endings, Vice city, sure, was a scarface rip off, but it was still goood! What the fuck was 5's? Open the trunk make some dumb analogy about the economy then push the putz off the edge, and the car explodes - in water? And where are the women in 5? And those so-called complex bank heists? Give me break. Basically there was only one dog in 5 - You, the gamer, chumps our name, cos we bought the game early instead of waiting to get it at it's real price, £12.99 and not a fucking penny more. And that sums up 5, all we'd do is fetch a sub, collect a car, buy - yes - buy some fucking overalls? You call that game design Rockstar - u cunts. And by the way, if I want to play call of duty, modern warfare 2 - it has to be that one - the others are shit, I'll put the disc in my playstation rather than go through the tawdry of 5's attempt at meaningful and challenging - not frustrating - gun play. The problem is, all gaming websites, all of them, purport to us that gaming is way too expensive and time consuming to produce a proper full game. Take 2 has taken this to heart and has delivered a game that is all show and devoid of substance and sold on its past glories to maximise profits. 5 is a cheap, nasty, cunt of a game, with no love for the gamer, none whatsoever.
The City is not bland, especially when comparing it to past GTA games.
Saying the missions in San Andreas was better is like saying the quests in Vanilla WoW was better than what they are now.
You do know you can change the aiming reticle in the options, right? Now you know.
Basically you have no idea what you're talking about, you sound like an angry bastard that doesn't enjoy anything in the current age of gaming.
"The dockworking mission reminded me of the second season of The Wire."
Yeah, me too. There were a lot of things in GTA V that reminded me of things that are far superior. Doesn't immerse me at all, since I'm not a dock worker, but a criminal. If I wanted to be immersed into dock working I would've gotten that game.
"They're not forcing you to play a certain way either, it's perfectly possible to get 100% game completion without completing all those optional checklists after each mission."
I know that. That's not what we're talking about here. There is no reason to have that. The game shouldn't tell you that you 'failed' after you completed a mission. It should reward YOUR playstyle, not tell you that you didn't do it their way and are therefore a loser.
"Honestly, I don't understand how you can not love Trevor. He's definitely one of the best characters I can remember playing. Especially the way he makes deadpan comments when everything is blowing up around him."
Because he doesn't fit into the universe. I would've loved his over the top character in the older GTA's, but here, in this more serious setting, he's an annoyance.
"I thought it was kinda cool how Trevor actually acted like a human being for 5 seconds driving the guy to the airport."
Sounds like Stockholm Syndrome to me.
Nowhere does it say you've failed a mission or anything at all, when you don't complete all the semi-objectives. All you get is a checkmark, a cross or a blank spot. That's it.
Also, GTAV isn't a serious game. So far from it actually, that if i were living there i'd never leave the house. Ever. I'd say GTAV is more over-the-top than GTAIV.
When people say GTA is a serious franchise, they usually compare it to Saints Row.
@YZ I don't see how you can call that universe serious, though. Most of what happens is completely absurd. Just listen to the radio stations. It's an elaborate parody, not reality.
If anything I think it's Franklin who doesn't fit in. He's so grounded and much less neurotic than any of the other characters. I don't see how he has a motive to do any of the shit that he does.
"I'm from the ghetto, my career is kinda tame" - Okay? So you join up with two mass murdering psychopaths stealing weapons of mass destruction from the government?
I love trevor's conversations with random strangers. He acts like a completely different person all of the sudden, but still shows signs of him being a bit of a weird guy, because he asks about situations in great detail, like the guy who got tied to some pole, and he starts asking "tell me everything in great detail, don't miss anything" or something like that.
Sometimes when driving people away, his silence to awkward conversations, just kinda makes him look like hes the kind of character who'd drive out to the middle of nowhere and shoot them in the back of the head, and afterwards feast on their corpses as he makes some comedic remarks about it... Or maybe that was just my thoughts, as i tried to do exactly that.
I said it's more serious, not that it's serious per se.
"I don't see how he has a motive to do any of the shit that he does."
He wants to get out of 'the Hood'. He wants to be part of the big league. He looks up to Michael. And like all the characters in all GTA games, he does everything for the money.
Another reason why the writing of the Housers suck. We're told that Jamal is his friend from the crib, that we should like him, yet he acts like an utter fool, gets Franklin in trouble every single time and right around the end every single character redeems hims-/herelf and becomes less of a dispicable person. Same shit with GTA IV really.
I don't understand why so many people seem to think they made such a huge jump in writing. I think the city and it's people and the over-the-top-parodies-that-are-still-too-close-to-reality are less bearable than they were in GTA IV.
They really needs to tone it down, or make it as insane as possible. You don't try to make me think that the rapist-cannibal-psychopath-massmurderer can somehow be relatable. Don't even try. You're ruining it that way. They tried with Trevor and they ruined it.
It may be a good parody, but it's not great escapism. Far from it. Tone it the fuck down. Housers are just not good writers. They nearly ruined Max Payne. Remember the middle part of Max Payne 3 and how you did not enjoy it at all, because you completely forgot why you were doing what you were doing?
What is it with the Housers inability to make us understand or care about the motivation of our characters? 90% of the jobs they take - no matter how questionable - they take because they gain money from it. Not even Kane & Lynch would do the kind of shit those guys do.
I kinda like that it's schizophrenic like that. It's surrealism.
Franklin reminds me a lot of Niko Bellic. He's completely passive, and he really just does whatever people tell him to do, even though those people aren't even remotely worth listening to, and the risks aren't even remotely attractive to him.
I think Trevor and Michael are easy to relate to. Trevor is long gone, he's lost it, and he just wants to wreak havoc. He's pretty much The Joker. Michael is the epitomization of fear and loathing, to the point where going on suicidal heists is somehow the only thing that could make him feel alive again.
I think that's a nice dynamic. They're both great anti-heroes. I disliked Niko Bellic a lot more. He was an unintelligent bitch.
Where the Housers go wrong is this idiotic "the feds own your ass" thing, again. They did the exact same thing in the last game. What's the point? You're having fun being a classic outlaw, truly shaping your own destiny, living by the gun, and laughing death in the face - And then suddenly you're reduced to being someone's bitch.
I really don't see why they would do that. You go from being the guys who fuck the world, to being the guys who let the world fuck them.
I think the writing is excellent though. Max Payne 3 and GTA IV were awful, and Red Dead Redemption was decidedly average. This time I think it's a lot more dynamic and crisp.
I wish I remembered some of the cooler lines I've heard, but I've been impressed by some of them.
I was looking for that one mission where Trevor kidnaps the action hero on YouTube but couldn't find it. I was laughing out loud during that mission.
"Franklin reminds me a lot of Niko Bellic. He's completely passive, and he really just does whatever people tell him to do, even though those people aren't even remotely worth listening to, and the risks aren't even remotely attractive to him."
Or John Marston, or any other Rockstar Protagonist.
"He's pretty much The Joker."
Naw. Way different. But in the wrong hands he can be equally annoying.
"I think that's a nice dynamic. They're both great anti-heroes."
I agree that it's a nice dynamic, but I'd call them villains. Far from anti-heroes even further from heroes.
"Where the Housers go wrong is this idiotic "the feds own your ass" thing, again. They did the exact same thing in the last game. What's the point? You're having fun being a classic outlaw, truly shaping your own destiny, living by the gun, and laughing death in the face - And then suddenly you're reduced to being someone's bitch."
Isn't that what they always do? In Bully you work for the teachers, in RDR for the government.
The story has really started stalling for me right now.
****Spoiler Spoiler Spoiler*****
Around the part where Trevor kidnaps the mexicans wife
It's just kinda starting to become this "random" mess where stuff happens without there really being a point to it, and the writing is starting to drop a bit.
Michael is argueing with Trevor, which seems very forced, and they're all working for the feds which just makes absolutely no sense on any level, even considering the absurdity of the world.
I was sensing a real story there in the beginning, but now I'm scared the game is gonna revert to classic Houser ADD where shit happens for no reason, and nobody really cares about the words or the narrative.
Oh, I thought you already finished the game? O:
Yeah, it's going to get worse.
Yeah if I had to guess I'd say I'm something like halfway through.
I'm pretty sure I've spent 20+ hours ingame, so I don't feel like I've been too lazy getting through it :P
Maybe I should spend less time groping strippers and killing hookers.
So I just finished it yesterday, and I have no idea what happened to that amazing game I was playing in the beginning.
Like just a few posts ago, I was wondering why they would feel threatened by Devon and the FIB? Okay, well with the ending I picked, they literaly just casually walked up to those guys and killed them all, like it was no sweat at all...
... These are the guys who were supposedly so powerful and scary that Trevor, Franklin and Michael felt compelled to do their shitty errands because otherwise they'd what? Get killed? Obviously not.
I put those guys down like so many retarded puppies, they barely qualified as a challenge. It was one of the easiest missions in the game, and then the game just ended.
Holy moly. What the fuck happened there? Did Rockstar run out of time to finish the game and decide to leave us with such a halfassed, completely indifferent conclusion?
I felt like it started going off the rails as soon as you started working for those guys, and sadly it just kept going.
I don't understand it, because the game started off so well. I was enjoying the fuck out of it, the story was great. But somehow they felt the need to take me from "Yay, I'm a bankrobber" to "Boo, I'm a pussy" and then somehow tying it together by telling me that the guys who made me a pussy are in fact pussies themselves, and so easily killed.
So... Basically every major plot turn in the game made even less sense than I initially thought possible. I'm a joke, they're a joke. There was literally no danger to begin with.
Goddamn. Granted, it's still not as dumb as Mass Effect II, but it really is pretty fucking dumb. Dan Houser should really take a creative writing class and learn to put together a fucking plot.
This thread should be called GTA V - The Bad
Because there is nothing good about GTA V.
Haha, told ya!
Also what exactly did you not like about ME2?
I would have to play through ME2 again to give you a detailed account, and I really really don't feel like doing that.
I thought it was kinda sad how it played like Rainbow Six Vegas in space, but the worst was the plot.
In Mass Effect you have this amazing, epic story about these godlike machines who are practically invincible, and if you played through the sidemissions, you also have the story of Cerberus who in turn are these completely disgusting nazis - I mean to the point where they're doing weird experiments to further their race and murdering entire colonies. Seriously, nazis.
And then of course, in the original game Shepard overcomes the mistrust of The Council, and saves the known universe from Sovereign. Everybody's happy, humanity has renewed respect, and Shepard is a hero to everybody.
And then we cut to Mass Effect 2.... And none of that shit apparently matters.
The Council apparently doesn't "believe" in the Reapers, even though they were almost killed by one (which makes them even dumber than the catholic church) and even though Shepard has been proven right in every "crazy" claim he made to them in the previous game. You know, the one where their mistrust almost cost them all of their respective civilizations.
So then Shepard dies... And suddenly he has no problem working for Cerberus, even though he knows exactly what they're about? And even though they prove that they're up to their old tricks of getting colonies annihilated?
How does that make even a shred of sense? At best, I'm a nazi collaborator.
And then they send you on this ridiculous errand, which is really 65% "We're getting the band back together!" and 35% "Now apparently we care about random kidnappings" (it's like they got that from Scooby Doo - "To the Mystery Machine, gang!").
And the game ends almost immediately after you get the band back together, so what was the point of actually assembling those guys? Why should you give a fuck? Obviously you didn't need them, unless you'd like to buy some DLC.
Then there are the Collectors themselves, which are obviously hugely flawed in every regard. Supposedly these are the greatest engineers in the universe. THE UNIVERSE.
They create GOD MACHINES, that pretty much eat the universe for breakfast because it makes them feel refreshed.... Serious shit... But somehow the best they can do is a weak ass ripoff of a T-800 model Terminator, and somehow the greatest engineers in the known universe thought it was a good idea to include big red glowing eyes, which resemble bullseyes, and allow you to kill their god machines with a bog standard firearm?
Honestly, I could go to Taiwan and have them make me a better godlike robot. They would not make that kind of mistake. Are the Collectors Taiwanese sweat shop workers? And if so, why do I give a fuck about them?
It's just so far beyond stupid that I felt bad for even finishing it. I mean seriously...
If you establish a race as being the finest engineers in the known universe... Shouldn't they actually produce something that isn't incredibly ridiculous?
And if you establish their machines as godlike in nature, then shouldn't they be kinda hard to kill, rather than say, a cakewalk?
.... And if they aren't, then why the hell am I playing this as a sequel to Mass Effect? Because I feel cheated by mediocre engineers making mediocre god machines after playing the original, where the god machine felt like a god machine, and the opponents were in fact formidable, and where I wasn't working for space nazis, and where my actions actually mattered for more than 5 minutes, and where I actually got a bit of credit for saving the universe and shit.
There. I blame you for that.
Haha, that was a nice analysis with everything wrong about ME2. Have to agree with all of it.
It was so frustrating to watch that whole farce surrounding ME3's ending.
Did everyone switch their brains off for ME2? Where was the outrage? :p
I just read your comment - Where the game stalled for you...
Weird, I'm at exactly that bit and tbh can't find a reason to boot it up again. I feel like I've seen and done enough and it's just lost its allure.
Playing on 360 btw.
It's also made me realise I rarely can play a game for over 25 hours... That seems to be my cut off point.
Exceptions have been: Zombie U, Dark Souls / Demon Souls, Skyrim, maybe some other RPGS I can't think of... I honestly can't understand how some people can plough 100's of hours into some titles.
Yeah, it's a long game.
I'm kinda the same way, but often the problem is that those long games aren't very good at pacing themselves. It's like they get better, and then they kinda plateau and then they keep going in a straight line.
I played Darksiders 2 for 25 hours, just start to finish, and aside from hating the ridiculous shooter level, I don't remember feeling bored. The last bits felt a little unfinished, but I was still being entertained. It was just a great game, and I was surprised, because the previous one bored me after just a couple of hours.
Something like Arkham City I played for 10 hours and I loved every minute.
Whereas GTA V reminds me of Assassins Creed II in that it fucks up the pacing. Instead of becoming more and more awesome it just kinda goes "Well I'm out of ideas, but here's a bunch of stuff like the stuff you were just doing".
With ACII I was worn out after the first 10 hours, and the last 10 hours just made me hate the game.
GTA V isn't that bad, I don't hate it. But it just stopped being awesome all of the sudden. If Trevor had kept getting whackier and whackier, if Michael had embraced the fact that he loves robbing banks, if Franklin had stopped overthinking everything and gone with the flow, and if they hadn't sold their souls to the FIB and Devon Weston for no reason, then I don't think I would've gotten bored. The stakes weren't being raised, it just flatlined.
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