It's a shame really. It had a few interesting ideas and it was showing all or some of the signs for being great. And yet it wasn't. What happened?
So any else completely underwhelmed by Brink.
(16 posts)-
Posted 2 years ago #
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I'll let you know when the postie gets round to putting it through my letter box. Though I am a bit concerned by there only being 8 maps, and that it's more corridor based and not nice outside areas with lots of parkour like the CG trailer suggested. Does seem to be one of the most miss-sold game in history.
Posted 2 years ago # -
Exactly the opposite actually. Loving it to bits. Had a superb session online tonight.
Posted 2 years ago # -
what im pissed off about is how i every fucking game i join its laggy what in gods name does makes a muliplayer only game when you cant evn play the mulitplayer
Posted 2 years ago # -
I've only played the co-op so far (8 humans vs 8 bots) on the PC version, but I've found the game to be pretty fun when the other human players aren't dumb as fuck.
It has great potential to be an awesome game once the player base gets what's going on, and once the Splash Damage team squash a few bugs.
Some thoughts:
The Weapons - There are loads of guns, but they give you access to too many too soon. Like 75% of the weapons are unlocked right at the start of the game (the remainder are locked until you complete all the lvl 2 challenges or until you unlock the Heavy body type and the heavy weapons become accessible) so you've got this bewildering selection of weapons with really no idea where to start, and since they're all fictional weapons you can't really call on experience from other games. On that note I'd suggest everyone do at least the 1st 2 levels of challenges before doing anything else in the game, not for the handful of extra guns, but to unlock the various weapon attachments, some of these really make a difference to the effectiveness of the weapons, so it's worth doing. The 3rd level of the challenges just gets your best score on the leaderboards, so that's up to you.
The netcode - On the PC version connection is measured by a very consoleish coloured bar, any time I've had a completely full or nearly full green bar the game has been perfect, performs exactly as you'd expect, but any time I've had anything less it's absolutely atrocious. like utterly unplayable. This is a game where you can't really insta-drop an enemy by spraying a burst of bullets in their general direction, it requires sustained accurate aim and fire, when I have say an orange connection I have been dropped by weaker SMG type weapons which playing as a Heavy with buffed health and a kevlar plate instantly - that can only happen if there's an insane amount of lag. On top of that going ADS is impossible with a less than perfect connection as holding the right mouse key causes it to jerk in and out, and you can't fire when transitioning from hipfire to ADS, so you effectively cannot shoot when the game is lagging. I suspect that even the PC version of the game uses p2p in co-op as I played one game where there were MASSIVE heinous lag spikes where I couldn't even look around properly, and when I looked at the scoreboard there was one dude full green and everyone else was full red, then the game would settle for 5 minutes and everyone would be full green, then everyone would go red for 10 secs or so except this same guy, which is indicative of p2p down a crappy potentially shared connection.
The bugs - The PC version does have bugs, I've personally experienced several crashes. There is also a widely reported sound bug whereby the sound fades away until it completely disappears. It seems to affect everyone in the match as the one time it happened to me someone else in the game complained their sound was gone too.
Parkour - Nobody uses it enough, I think this is part of the reason a lot of people feel disappointed with the game, they're treating it like a corridor shooter, when they see a group of enemies they just open fire, get cut down, die and feel like they've been cheated somehow. No, you're supposed to sprint around, slide into cover, jump over obstacles and come at enemies from unexpected angles. There's a bit of a learning curve there. I think once a few people have figured it out and start pwning the corridor shooter types with it then others will start copying their style and we'll start seeing Brink played as SD envisioned it.
"only" 8 maps - This hasn't really bothered me tbh, yeah, there are only 8 maps, but played on the opposing sides they look and play very dirrerently, the maps are also somewhat larger than the CoD fraternity will be used to. The size of the map may depend on the success of the attacking side as their completion of certain objectives will force the action into other areas (much like Rush in BC2). On top of the 8 campaign maps there are also 4 challenge maps, these are pretty small, pretty much designed to teach and then test the skills required to succeed in Brink.
"Only" 1 mode - Pretty much the mode of Brink depends on the map you're playing. One mission in brink might contain aspects of what other games would split into 4 different "modes" Brink brings it all together into one game. team death match, capture the flag, demolition, Rush, prisoner escort, defend xyz, capture xyz, there are aspects of all of these in Brink, they just brought them all together in one game at the same time instead of separating them out. So do I care that there's "only" ONE mode? Not really, because in Brink I get to play all modes in one.
Class balance - This is one thing human players get WRONG so often. No matter what the objective is the team generally requires roughly the same make up of classes. Although having multiple objective specific classes interacting at once will speed up the process of e.g. repairs or hacking, these players are defenceless while repairing or hacking, therefore require others to defend them while they're going about it, so the team is actually better with one or 2 objective specific classes while the others play supporting roles e.g. medic, soldier engineer, as these classes can heal, buff stats, restore ammo etc. It's way better to have one engineer who can be healed and revived by the 3 medics around him rather than having 5 engineers who will frequently die and respawn while the enemy undoes the repairs they just did. SD tried to make sure teams would "find a balance" by making sure every class has something to contribute by way of support or buffs etc, unfortunately not enough players have recognised this yet.
The players - will make or break this game for sure. If people don't start learning to play effectively Brink will stay broken, because ultimately in a game so strongly reliant on teamwork it comes down to the players more than anything else.
Also of note to people who still want to cry about content, SD have announced the 1st Brink dlc pack, which will include new maps and new weapons, will be free across all platforms in recognition that the launch of the game wasn't as smooth as it should have been. It's due in June.
I'm sure I'll have more to add once I've played more, especially once I've got a few hours of pvp under me.
Posted 2 years ago # -
I'm playing it on the PC and it's a mess.
The biggest dissapointment for me.
Posted 2 years ago # -
yes, yes i am
i've only had it two days and already i can't stomach starting up another game
Posted 2 years ago # -
I think the 69 metacritic score says it all really.
Although if i'm honest, I don't really listen to metacritic most of the time.
Posted 2 years ago # -
I'll let you know when the fuckin game is playable. It's broken right now!
@Erth
100% agree, this is totally unacceptable.Posted 2 years ago # -
http://art.penny-arcade.com/photos/i-Rrh8FjH/0/L/i-Rrh8FjH-L.jpg
I thought that was funny. Probably explains why console players like it less.
Posted 2 years ago # -
Is it really that disappointing? I was hoping to play this over the summer.
Posted 2 years ago # -
i presume that all console players dont like it is that the PC version gets dedicated servers while the console version cant even play online
Posted 2 years ago # -
^ Not really. From what i gather they dont like it because it sucks.
Posted 2 years ago # -
The game doesn't suck, it just splits opinion.
Posted 2 years ago # -
I just finished playing Brink on ps3!
expected what I expected, I seriously do not know what people were expecting in this game.If you are familiar with team work multiplayer or Battlefield kind of games, this game will be no stranger to you!
All the bashing and negative reviews for this game are all lies and talks of angry fanboys.
The graphics is great man, sure lacks AA during here and there and the most annoying thing is the Texture popping. No complaint there because it isn't that bad, Unreal Engine 3 has the worst texture popping ever. People who played Heavy Rain knows it has texture popping sometimes but not bad, and yes that's exactly how Brink texture popping last, few seconds.
Many complaints for BRINK is the campaign, people where expecting an epic tale Single player campaign. Excuse me but if you've been following the game, you'd notice Brink is all about multiplayer.
I like this game man, I can't wait for PSN to be back up.
People disappointed with Brink are just the ones used to Call of Duty. They are the same ones who play Bad Company 2 and cannot revive you if they play as medic or simply do their job.also not to forget.
my favourite part is customizing the character while listening to a kick ass music man!
same experience you get from Ninja Blade.Posted 2 years ago # -
I'd agree with freedoms_stain, it does split opinion - if you loved Shadowrun, or TF2 or any of those type of shooters, then there's a good chance you'll like it. If you wanted it to be CoD done in a cartoon stylee then you will be massively disappointed. And deservedly so.
One of my online mates threw a right hissy fit with it for the first hour or so we were online yesterday. Mainly because he was getting wailed on due to playing it like CoD ( which he is a massive fan of ). Eventually though, he started to enjoy it and accept that he could play a shooter differently.
One thing I will say though, I think having a video to watch at the beginning of the game simply isn't enough to get people to understand how it works, and a lot of people will understandably not put the time in to learn the game. Which is a shame, but could also make the community that does get into it a very tight and friendly one. Hopefully.
I was bewildered for the first 30 minutes I played, but eventually started to get it and really and truly, now think it's one of the best shooters I've ever played. But then I got sick of CoD way back at CoD4 - so maybe I'm just happy to have a shooter that's aimed at me and mine. :)
TBH I've seen very little lag in about 8 hours play online( possibly because I've just got myself an uber-pipe to the t'internet, the game often seems to migrate hosts when I join ).
Posted 2 years ago #
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