this is just epic, its about the game MindJack
One of the best reviews i have ever seen(9 posts)
It's a bit of a wake-up call. For every good or even decently passable game released every year there are dozens of shitty unplayable wrecks like this.
Really makes you wonder how someone didn't look at this game at some stage in development and say "This is shite isn't it?" and do the logical thing and shit-can it, or at least shelve it until they'd thought it through better from a design point of view.
I mean seriously, how did it get through QA with enemies just shooting at the floor? Anyone who tested this should've BEGGED Squenix not to release it.
Games like this are why big publishers can rake in millions from big franchises and still come out at a loss at the end of the year.
In my industry we're constantly evaluating projects and looking for excuses to shit-can them, because ultimately a project costs millions per year to fund, and if there is no light at the end of the tunnel you're better to shit-can it as early as possible than in the latter stages of development.
This game clearly should have been shit-canned.
Wasn't sure if True Crime deserved to be 'shit-canned', especially within mere months before release, is it just me or does that seem like an odd move from ActiVision?
Really, that's the best one?
Reminds me of when my gay friends get all excited about hating something. Which is when I tune out, just like I did on this video.
Mindjack is undoubtedly shit, but it has gotten some praise for the drop-in multiplay during the campaign.
@Crysis, yep, that's a bit of a costly cancellation right there. Logically one might assume that a game so far along might be worth putting out to try and at least recoup some of the development costs, but then again I don't understand the costs involved in bringing a finished product to market.
Acti are saying it's not good enough to compete in it's genre. I guess it's their money, they can make that call without letting the public decide if they want.
@freedoms_stain, I personally think that they canned it so that it would look better for the investors, even if it sold at a loss, they would have probably got some money back, but for investors it's probably better to not release a game at all & make a larger loss than to have a game sell & not meet expectations & make a smaller loss & we all know that investors come first with ActiVision.
@Crysis, freedoms_stain Not that I love playing the devil's advocate or anything, but I have a hard time thinking of a single game in history that got dropped without any reason, save for sadistic executives wanting to punish gamers around the world.
Really, we're talking about a game that we've all seen incredibly little of, actually all I've seen has looked like pre-alpha and alpha builds, and yet somehow people seem to know for a fact that it would've been amazing. I'm having a very hard time taking that seriously.
The abbreviation that sums up all games publishers is ROI. That's Return On Investment. If you're found to be missing production targets, then you're essentially letting down investors while letting them pay for it, and that ultimately means putting your head on the block in most major businesses.
It's a shame that creatives have to be able to work not only their talent, but also the executives they work for, but that's the name of the game today. If you want to study someone that does it to perfection, take a look at Ken Levine. If all developers were like that guy, very few games would be thrown in the trash.
TRy the rockpaper shotgun review (PC only thought), you wont regret! they call it Wot I Think (WoT)! No score, and it makes you think wisely to choose the best game for your buck ! I've documented all of their WoT since 2007, with their smart community comments of course in order to find another POV!
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