After seeing poor sales from Enslaved and Vanquish I thought I'd start a discussion.
I feel the reason many titles aren't selling well (especially new IPs) boils down to "too many games, not enough time" syndrome. Something that's getting worse and worse.
Look at it this way.. films only take a couple of hours to watch, job done, so can go buy more films. Games can take 10-20 hours plus, if not more. And then MMO's make the problem worse; I spend most of my time on WoW so even less reason to buy other games.
Same can be said for online shooters, TF2, CoD and BF. You spend a good portion of time on these, you have less time for other, newer games. And what about DLC? Well I was about to put my copy of Fallout 3 on the shelf but I think I'll spend another 10 hours on it now, instead of buying another new game. Does DLC cause more harm than good in this regard? Or, is DLC truly the way developers should be going, releasing a *minimal* amount of new titles?
I personally have a backlog of 40+ games. If a game I wanted drops below £10 I impulse-buy but other than that I don't buy no matter how good it looks. Why bother. I work full time, never gonna get time to play it. I also impulse-buy on the steam sales, it's so easy. But half of them I haven't played yet so I'm also starting to "just not buy" anymore.
Most of the people I speak to lately also have a backlog of games to get through so are less inclined to buy new ones.
This year I only plan on buying Rift and Diablo 3. I "want" enslaved and vanquish, but not going to buy until under 10 pounds as in absolutely no rush for even more games that I don't have time for.