I'm okay with the price because I really like it.
I really do like it.
See, I've been playing Saints Row IV lately and it just does so much to capture the fun of what I always felt videogames were about. Just to take a freeze frame of what I'm doing -- I'm a super-powered werewolf in a suit with a power-tie doing a tower-based jumping puzzle to collect "data biscuits."
It's just so reminiscent of the '80s and '90s when games were sillier for the sake of it. I'm grabbing health pick-ups and shooting aliens with retro sci-fi laser guns, and it's all happening within this "simulation" (for the sake of the story) which is designed to feel like a videogame.
Yeah, it's over the top, so it doesn't fetishise realism. But did Megaman? Did Mario 64? And that's really what this feels like, which I suppose makes it tricky to approach if your mind is locked down to only perceive X as X, and Y as Y. Whereas in this case it's X as Y.
It's like Megaman with a humorously written plot about completely perverted, rat-bastard crazy characters.
And I like it.
It feels like a bloody videogame. It's not often where something from the mainstream often feels like a videogame, designed to be fun. An exercise in desaturation to the point where I wonder why I have a colour monitor? Sure! An exercise in utter tedium to the point where I wonder if the people who play these games have actually had their sense of fun surgically removed via lobotomy? Definitely! Jumping through hoops and slogging through busywork and padding in order to justify the length of a game? That too. But fun?
Usually I can't justify even half of Saints Row IV's price for a mainstream game because those games aren't games to me. They are definitely Boring Person Simulators to be sure, but games? Not so much. Saints Row IV is a game, and I'm always to put out money on a game, especially when it's a damned good game.
So to me it's worth the price. Just for the novelty of playing a mainstream game, rather than a mainstream exercise in tedium.
This is what I wish the mainstream was more like in general.
Creative, clever, funny, unafraid, ballsy, novel, and FUN.
Worth it. At least I think so.
EDIT: As an aside, this game shows exactly what Assassin's Creed is always doing so wrong. To get to a high-point in this game you actually have to think about what you're doing a bit, and if you were to just hold a button and press a direction you'd end up failing.
Assassin's Creed, on the other hand, isn't a game because all you're doing is holding some buttons, and your character on the screen is doing everything for you. I guess it's because platforms and such wouldn't fit the HISTORICALLY ACCURATE nature of Assassin's Creed, but that's a problem in and of itself that just shouldn't exist.
I like jumping on things, damn it. And I like actually falling if I'm stupid about it.