One of the biggest stumbling blocks of wanting a PS4, for me, may not be that bad after all...
PS4 controller built for shooters?(39 posts)
Its built for games, period. Like all controllers Xbone, Wii U, Xbox 360 and PS3.
believe me when i say the ps4 controller is gonna change the way players play for decades to come. because it is so ahead of it's times there is no competition.
PS3 controller was not built for shooters.
360 controller was not build for fighters. (or any other game that needed significant use of the d-pad.)
^ Now now Da Man, give it a go & come back to the fold...
Sony will always forgive you...
PS4 controllers will kill keyboard and mouse
Playstation 3 controller was crap for shooters, the dualshock 4 doesn't look much better, they've renamed a few buttons, stuck a light on it and there you go. Can't see it being that great myself, hope I'm wrong though or my Playstation 4 will be collecting dust.
Personally, this gen was won by 360 because I enjoyed that controller so much (and XBL friends oc). Next-gen, I will either get around the controller or buy a third party-xbox clone controller. And nearly all XBL/real friends will be on PSN too.
Yeah they went to their internal studios (Evolution and Guerilla) and asked for feedback on how to improve the controller internals, sticks, resistance, triggers etc were updated based on this.
man for me DS feel natural .. i grow up using it ''PS1,2 and 3"" i tried the 360 man i really could used it probably i was like a joke
@manamana PS3 won all this gen
even though it was released 1 yr after it still outsold 360
@trollup learn to read!
controlers are never gonna be good as keyboard and mouse...deal with it console fans
No controller is built for shooters.
Mouse and keyboard Is for shooters. Everything that is controlled by something and include's AUTO-AIM, shitty precision is not built for any shooter. At all.
Playing a TPS or FPS or anything with controller is like being a disabled person.
^ Yes PC is best. Mouse/Keyboard will outperform controllers 1000x. Also better graphics and more fluent, better reactions.
You backupfag: Multiplatform games are better on Xbox 360, every single game has better graphics on Xbox 360.
Erthazus is right. It annoys me that people stupid enough to play FPS games on consoles don't at least have the decency or common sense to admit that a mouse and keyboard is better suited.
This isn't about PC elitism either. It would be just as dumb for someone to argue that WASD is a good for racing games as a steering wheel or controller.
"better" is an arbitrary term, here.
Some people simply find m/kb either too sensitive (they usually just end up looking at the sky, or their feet) or just plain uncomfortable.
You also flat out can't use m/kb without a desk/table (which is big enough to rest your forearms on), whereas you can use a controller standing on one leg if you really feel the need.
There's also no sense of immersion. With a controller, you feel like you're squeezing a trigger, because you are. With m/kb, there's literally zero direct comparison between using a real gun and pressing unaligned keys, a spacebar and a left mouse button.
Sure, m/kb is more accurate, but is it more fun?
I don't think so.
If you disagree, maybe there's a kickstarter project you could try to prove it is...
'Better' is the only way to describe a mouse and keyboard for FPS games. It's a cold hard fact ~ not open for debate.
Console FPS games essentially all boil down to simplistic run and gun affairs with auto-aim assists on and a compressed skill gap. The controller just doesnt allow for a more complex experience like you'd find in a PC tactical shooter.
No, that's not a fact.
However, it is a fact that considerably less people play tactical shooters, than play run and gun FPSs on console.
It's also a fact that more people play the biggest FPSs on console than on PC on a consistent basis.
If m/kb was "better", that would not be a fact.
More people want to play simple shooters with simple mechanics on simple platforms.
Again, if m/kb was "better", that would not be the case.
What you're saying is that a Swiss Army knife is "better" than a butchers knife, because it does more things.
"better" is a nonsensical word to use, here.
Going back the racing game example ~ i'm sure there's data out there that will show that more people use a controller or even WASD keys to play racing games than a steering wheel. That doesn't mean that the steering wheel isn't factually better suited for the job.
Bottom line is ~ controllers are really designed for moving characters or objects around in a third-person game (either 2D sidescrolling or 3D). They're not ideally suited at all for first-person games (FPSs) or top down games (strategy games) where the emphasis is on aiming and clicking, not character movement. That's why aim assists are necessary to even make a console FPS playable.
There's plenty of skill gap in games which utilize aim assist properly, as has been proven by a crapton of topics already.
It's just irrelevant what some people who can't get over the fact that it's not 1998 anymore whine about when you have all the pro players.
You merely have a shizophrenical attitude towards consoles and hugely insecure about fps not being PC only toys anymore..
Having a full steering wheel setup is simply not as practical as using a controller. That was my point about practicality before.
You can't simply say "better" in this case, either. I have a full steering wheel setup with pedals and paddle shifters, and for sure, it can provide one of the best racing experiences when I use it. Sometimes I'm fighting the wheel going around corners, and I end the race almost out of breath, with my heart pounding after winning on the last corner.
However, it's also way more difficult. I can't get anywhere near my fastest times with a controller when I'm using a wheel.
Turning a wheel lock to lock takes seconds, but moving a thumbstick takes a fraction of that time. I can correct my steering much more accurately with a controller.
So which is "better"?
It depends who you are, and what you want. There's no blanket answer that covers every scenario, and every gamer.
Also, please don't bring design into this.
How can you say that a controller isn't designed for shooters, then talk about a mouse (designed for moving a cursor on a 2D plane) and a keyboard (designed for typing letters and words)?
If anything, it could be argued that controllers literally are designed for shooters, because both MS and Sony are reported to have done a lot of research into making their controllers suitable for the needs of FPS players.
The same cannot be said for your average m/kb.
You're taking something subjective (controllers being simpler and easier to use) and using that to try and negate something objective (mice are better suited for playing FPS games, just as steering wheels are better suited for playing racing games).
First-person shooters at their core boil down to pointing and clicking on things to "kill" them. Pointing and clicking is exactly the function the mouse was originally designed to provide, and today there are literally hundreds of options to choose from when it comes to mice specifically designed for FPS games. Even with keyboards, I would argue that the benefits of having so many keys to bind actions to in an FPS game outweighs the importance of having slightly more fluid movement (something which is far more important in a third-person game). And as with mice, you can get keyboards specifically designed for FPS games.
Console controllers meanwhile, are, and always will be, designed for general gaming purposes. If they were designed specifically for shooters, features like bullet magnetism and auto-aim would not be necessary. Stumpy analog sticks just aren't an optimal way to aim in a first-person game.
Bitch and moan all you like about how kb/m is better for shooters but the fact remains that there are far more gamers that play COD and other FPS on the console then they do with the PC. You have really nothing to support anything about your claim that kb/mouse is better other than your anecdotal evidence. Which is not evidence at all.
I've given plenty of evidence:
~ The fact that console FPS games use auto-aim and bullet magnetism to compensate for how inadequate and ill-suited controllers are for aiming
~ The fact that pretty much all console FPS games are close quarters running and gunning, because shooting small targets at a great distance is even more impractical, even with the aim assists
~ The fact that any kind of tactical shooter has to be dumbed down to work with a controller
And this is only on the subject of controls. As far as the more general PC vs console FPS games debate is concerned, I actually think there are more significant factors that set the PC experience so far apart (like dedicated servers which clans can permanently own instead of match-making, support for modding, etc)
All i've heard as counter arguments are:
~ A controller is easier and more convenient (highly subjective)
~ Console FPS games are more popular (since when does popular always = better? Are you going to tell me Justin Bieber is an amazing artist next?)
THose aren't facts. THats all anecdotal. You are using your own opinions as fact. If that is the case everyone can create their own "facts". Try try again.
Show me actual analysis of such a claim and please show me where tactical shooters are "dumbed" down because of console.
real fps only on pc argument is 100% through and through completely and forever....just a myth
on topic: i think the ps4 controller looks rock solid. i believe it will be a good allrounder and it certainly looks MUCH better for shooters. i like the design and cannot wait to check it out.
Of course it's all fact, and you can't prove me wrong.
Prove to me that you can aim just as well with an analog stump as with a mouse without some kind of aim assist.
Show me a tactical FPS on consoles that has anywhere near the scale and complexity of something like Arma II.
playing fps´s on pc is actually easier than on console. i know. i played shooters on pc´s since the 90´s.
give it up pc elitists. you guys aren´t the better gamers, just the more passionate nerds.
prove me wrong on this will ya?
oh you can´t?
"However, it is a fact that considerably less people play tactical shooters, than play run and gun FPSs on console."
Run and gun? Run and GUN? GIGANOOB, Running and gunning is QUAKE 3 ARENA which is essentially a running and gunning game.
console games running and gunning is a parody on running and gunning games.
@polygem, "playing fps´s on pc is actually easier than on console. "
Playing with M&K is not easier, it is how it should be played. Period. Fact.
You must log in to post.