Okay, so I appreciate that Gears of War 2 is immensely popular - it seems like everybody and their Gran plays it either solo or co-op; it got rave reviews and its mechanics have been copied by numerous subsequent titles.
I never liked Gears 1 - not one bit. I found it too hard, i didn't like the characters, art or setting and I found the whole cover mechanic and bullet sponge nature of the enemies both boring and stressful simultaneously. I don't play games to feel stressed out.
So I picked up Gears 2, having been told that it fixes all the problems of the first, being far more accessible and all-round interesting. I got half-way through the second or third level and I could feel myself getting all stressed out and frustrated again, so I quit. I really don't think I'll be going back to it - life's too short and I simply cannot get to grips with the sluggish control set-up (Fenix feels like he's a sloth moving through molasses to me).
So anyway, on whim I popped in Halo Wars, a game I was given recently. I've previously never been able to enjoy RTS' in any form at all, but I thought what the heck, I'd give it a shot. And I'm loving it! I like it for *exactly* the same reasons I adore Halo - it has an arcadey quality to it, being easy to pick-up-n'-play; easy to grasp controls, mechanics and objectives; plus a very likeable setting and motivation.
So, I guess I must be the only chap on the planet who put Gears 2 to one side for Halo Wars, huh? I mean, RTS' are notoriously supposed to be one of the more stressful genres in terms of character management, especially in comparison with shooters. Can anybody else see where I'm coming from?