I got to spend a decent amount of time with Move and most of the Move software release lineup on the weekend and thought I'd do a review:
Seems like a quality piece of kit. It's comfortable with a good trigger. The Move button is fine, although the face buttons are a litle small and fiddly. The huge glowing ball can be a bit distracting at times, but it only really spoiled one game for me.
Didnt have any games that use it so couldnt try it out.
Image quality was apalling. Most of the time it doesnt matter as you only need it to track the glowing ball, but in games like Start the Party the camera view is a grey pixellated mess.
Nice clean presentation, they were obviously going for the Portal look, and the physics and textures of the objects was good. The level of control of the various shaped blocks was good, and blocks could be placed quite accurately.
There was a reasonable amount of variety in the gametypes. Single player build and destroy modes were a bit dull but multiplayer got a bit more interesting. Limbo mode was fun if too long-winded, but Windmill was the best mode overall I thought, and could get mildly tactical in multiplayer.
My main gripe with Tumble is that it is completely sterile and charmless. It is an interesting game, but playing it did not seem particularly 'fun' (especially in comparison to the similar Boom Blox) and would get dull fairly quickly. As a proof of concept it bodes well for a (fingers crossed) Move port of Boom Blox.
Here was where I encountered the first of Move's location foibles. I could not play the game anywhere but standing dead centre of the TV. The controller simply would not calibrate otherwise. This is very annoying, as not only is the forced standing obviously bad, but it means people have to keep shuffling to the exact spot required to take thier turn in multiplayer games. I suspect that a bit of faffing with the camera would have eventually allowed seated playing.
This shocked me, as the Wiimote is perfectly happy working at angles of 45 degree or more from centre, and you can sit down or stand up to play with no fuss or calibration.
Again, very nice presentation but without any of the charm of Wii Sports. The accuracy of the controller was good, and apart from in one mode felt much more like a 1:1 controller and not a waggle device.
Disc Golf was an accurate frisbee game. Bocce was okay, a slightly dull version of bowling, limited a bit by forcing paired teams in multiplayer.
Archery would have been very good (better than Wii Sports archery, IMO) if it wasn't for the glowing ball insisting on being right in my field of vision all the time.
Gladiator was my favourite mode. Good level of control, nice looks and a reasonably deep combat engine. Could be a bit more fluid, but bodes well for Move-enabled Demons Souls!
Table tennis was too much like hard work IMO, and I didnt feel the extra work needed to actually hit the ball added enough depth to outweigh the immediate hassle-free fun that Wii Sports table tennis brings. One example where dialling back the realism would have made for a more enjoyable game.
The big let-down was Beach Volleyball. You have virtually no control over shots. You are fed shots by your AI partner and you have what is essentially a quick-time waggle event to pass, setup or shoot. Lame.
More problems with player location in this game. In multiplayer mode the 2 players are given very specific areas to stand in by the calibration process. In table tennis especially this caused constant problems as moving off your tiny calibration spot moves your character on-screen, and it is VERY sensitive. Single player table tennis was okay, but multiplayer did not work well at all.
Start the party
Very slick presentation and kids might like it but it was basically an exercise in arm flailing to a loud, overexcitable voiceover. Not for me, or anyone old enough to have a sense of shame.
Tennis was almost exactly the same as Wii sports Tennis, i.e. gesture-based, only worse. Incredibly laggy controls and it was almost impossible to miss the ball, resulting in exrucitatingly long and boring rallies.
Paint some shapes and it triggers predetermined samples to a beat. Completely pointless.
I was dissuaded from playing the Shoot and Kungfu Riders as they are apparently beyond awful.
While the improved accuracy of Move over a Wiimote is a big plus, I dont feel like the device is user-friendly or flexible enough for the majority of people right now. Multiplayer in particular does not work well.
If Sony can update the SDK to allow better player location tracking then they could be on to a good thing and I might consider buying one, but anyone who is used to using a Wii, especially in a multiplayer situation, will find that the constant differing calibrations methods and being forced into very specific locations to play will make Move feel very cumbersome, restrictive and frustrating, and it somewhat stalls the flow of a lot of pass-the-controller games.