A really nice opinion regarding the used games and second-hand retailers.
Jimquisition: When The Starscreams Kill Used Games(15 posts)
Could've done with a bit of research though. Even a cursory glance would've taken down a few of his arguments.
Gamestop sees a lot more money than any major games publisher, approximately twice of what EA makes. But their business model is even less efficient than that of the publishers (maybe because their stores are often less than a mile apart) so that revenue shrivels up, but that's due to Gamestops insane business model, and not the publishers.
Ignoring avarice in one company in favor of that of another seems pretty retarded. I don't like publishers, but I still think they deserve to be critisized based on the facts.
It's always scary how much he understands consumers.
Oh, right, he's one of us.
exactly my point in the other thread...
thanks for the find CyberMarco!
...as much as i disagree with the guy a lot of times (mario kart 3ds review, dark souls review and more) - right here he is is spot on.
edit: just checked, the dark souls one wasn´t him actually, so i have to take that back :)
I'll try changing a few pieces here from what DSB wrote: "but that's due to [publishers] insane business model, and not [fault] of the [consumers]."
In that case, does the point that publishers are to blame for the present situation due to their misassumptions/poor budget and targeting, still apply? Why should I feel obliged to give them, or not oppose them taking, more money to spend poorly and then reflect on after the fact, typically through means that drift future games of theirs away from my interest?
Publishers have been in a self-destructive tailspin for the better part of a decade now.
Their solution to flagging sales is to monetize the hell out of their games, focusing on inventing new business models instead of caring for the actual product, and ultimately decreasing gaming's value as entertainment.
It's like having a boat that's flooding, and then drilling a hole in the bottom so you can let the water out.
It's unmitigated stupidity in my opinion.
... But it doesn't make Gamestop any less greedy or harmful though.
Wonderfully put DSB.
Well said DSB, love the flooding boat thing.
I am fine with the publishers and devs taking their cut from used sells. Jim is just using anecdotal as evidence "well my friend said...." bullshit which is not factual along with all the other stuff he said. The video was rife with so many fallacies it was quite hilarious.
With that said I am with DSB. Publishers have to start looking into being more mobile and quit thinking more money = better sales. I believe they need to start looking into investing into smaller teams ones that are trying new stuff. The investment wouldn't hurt the publisher just enough to allow a small team of devs to try something new and different and can be no real loss if it flops or easily make a return. Similar with Blizzard and its Hearthstone game. The risks can be with new gameplay, new business models, development workflow, etc. They can even recycle talent talent when a developer has to downsize. Too much of a pipe dream I know but if I had the money that is exactly what I would do, not throw money at developers for sequel #4611322 or FPS #131654654. I have been playing more indie games this gen than I have played triple A games because of price, they try something different, gameplay is fun and easy to put down.
I still enjoy my Mass Effect, Dead Space, God of Wars and the like because sometime I need some eye candy with a good story.
Yeah. I can't be assed to look up Gamestops earnings again, but I think it was close to half of their earnings that came from used game sales. That's something like four and a half billion dollars.
Think about that the next time they offer you 5 bucks for a game they'll be putting on sale for 20.
It may be perfectly legit and legal and everything else, but that money is only going to be spent on opening more Gamestops, making it a lot harder for any other chain to keep up, or any other store to survive, and obviously not a single buck of that money will go towards actually making new games.
That's possibly the biggest flaw in Sterlings argument.
He's talking about Microsoft wanting to create a monopoly, totally ignoring the fact that Gamestop spends the vast majority of their own profits trying to do just that.
And that's obviously why publishers are cooperating with them. Not because they think they're great guys, but because they're so fucking big they block out the sun.
i think games pricing plays a huge part in all this. it´s a self made problem. 70 euros for a videogame is a lot of cash for an entertainment product. if you played and finished a game and can get 60 or 55 back instantly, that soemtimes makes sense for the consumer. that´s why there is a market for it. simple as that. i really don´t think it´s the real problem. people might trade in the game because they need the cash to get the next aaa game at launch day brandnew but couldn´t afford it full price. sure they still lose cash but they only have to put 20 on the table that month. hurts much less...and so it goes and goes. sure another one will buy his used copies and wont buy new but overall i think the business should still be in a good flow. if the second hand market ruins your business your whole business strategy, including pricing, must be wrong. the industry made the problem by themselves becaue of wrong pricing imo. if you want to keep those retail prices at least just make the damn digital versions much cheaper, like 40 euros but that´s not happening. they cost the freaking same, no, they ´re often even more expensive than retail...!
let´s see what the nextgen will bring. i predict 79,99 despite having the notorious DRM limitations...shouldn´t those DRM regulations at least make games cheaper? we´ll see what will happen.
Another opinion from TotalBiscuit. It's a bit lengthy but you should give it a look.
I would agree with him regarding Gamestop. I never liked the way it runs its business. Here in Italy a brand-new copy of a game at GS goes for 60-70€ and a used one goes for 30-40€. I can import a brand-new copy from the UK for less than 30€!
I can't understand why people buys from GameStop to begin with. Maybe there this the consumer's ignorance regarding alternative ways of buying games, or I don't know...
Anyhow, regarding the thing that TotalBiscuit said about GameStop forcing publishers to give them exclusive deals or else they wont stock the game. Seriously? Where are we, in kinder-garden marketing school? I would say good riddance, there are so much alternative retail chains were you could make a better deal. It's their fault if they can't get rid of that nonsenses.
And I would like to quote Jim Sterling regarding PC digital distribution. He mentioned Origin, where new games are sold for 60$, same as retail, on a closed platform controlled by EA. How sure can we be with Sony/MS not following suite and implementing the same pricing? I wouldn't have a particular problem with abolishing second-hand games from the console if the digital distribution of games wasn't an exclusive of Sony/MS.
I agree with Jim, in as far as the outcome of all the excuses being rid of, is that publishers would be left still looking for "the bad guy" to explain under expectations title performance, at least, until they happened to walk by a mirror and catch their reflection.
http://weknowgifs.com/wp-content/uploads/2013/04/fuck-this-thing-cat.gif < How I'm starting to feel about the effect of publisher reactions and attitude on a hobby I enjoy - and I'm supposed to trust their competency? And then, they want me to accept all kinds of other conditions??
YEAH. (or rather, HELL NO.)
Origin throws out that pro argument quite handily, regarding things being better without the "threat" of used games. EA didn't make a play to be competitive, and they got any purchase (grip) in the market by mandating the use of the software. It near-entirely exists for their benefit, and may merely be a prelude to worse.
I agree. Gamestop and publishers are apples and pears, but they're both doing things that are counter-productive to games, and eachother, going forward.
Triple-A to me is a failed experiment. It's managed to explode budgets without truly raising the ambition and expanding the relevance of games as entertainment.
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