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		<title>VG247 Forum &#187; Topic: Next consoles to have Avatar Quality graphics</title>
		<link>http://www.vg247.com/forum/topic.php?id=6461</link>
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		<pubDate>Sun, 19 May 2013 21:08:06 +0000</pubDate>
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		<item>
			<title>fearmonkey on "Next consoles to have Avatar Quality graphics"</title>
			<link>http://www.vg247.com/forum/topic.php?id=6461#post-37131</link>
			<pubDate>Wed, 12 Sep 2012 21:25:18 +0000</pubDate>
			<dc:creator>fearmonkey</dc:creator>
			<guid isPermaLink="false">37131@http://www.vg247.com/forum/</guid>
			<description>&#60;p&#62;I should have mentioned what I was meaning was a &#34;fake&#34; or approximation of avatar's CGI graphics. As phoenix noted, the render farms with racks of servers rendering frame by frame Avatar's CGI can not be replicated by a console, but by faking it using different rendering and lighting techniques, you can achieve that &#34;CGI&#34; look. &#60;/p&#62;
&#60;p&#62;A good example of that is Nvidias super sled demo, which reminds me of toy stories style of graphics and animation, which is almost several years old now - &#60;a href=&#34;http://www.youtube.com/watch?v=DkFOa8hEiuw&#34; rel=&#34;nofollow&#34;&#62;http://www.youtube.com/watch?v=DkFOa8hEiuw&#60;/a&#62;
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Phoenixblight on "Next consoles to have Avatar Quality graphics"</title>
			<link>http://www.vg247.com/forum/topic.php?id=6461#post-37124</link>
			<pubDate>Wed, 12 Sep 2012 13:55:15 +0000</pubDate>
			<dc:creator>Phoenixblight</dc:creator>
			<guid isPermaLink="false">37124@http://www.vg247.com/forum/</guid>
			<description>&#60;p&#62;@The BlackHole &#60;/p&#62;
&#60;p&#62;Fern Gully is older than that movie. &#60;/p&#62;
&#60;p&#62;I always thought Avatar was Dancing with wolves with smurfs.
&#60;/p&#62;</description>
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			<title>TheBlackHole on "Next consoles to have Avatar Quality graphics"</title>
			<link>http://www.vg247.com/forum/topic.php?id=6461#post-37121</link>
			<pubDate>Wed, 12 Sep 2012 13:44:56 +0000</pubDate>
			<dc:creator>TheBlackHole</dc:creator>
			<guid isPermaLink="false">37121@http://www.vg247.com/forum/</guid>
			<description>&#60;p&#62;Actually G1GA, both those stories were rips of Pocahontas &#60;/p&#62;
&#60;p&#62;&#60;a href=&#34;http://www.huffingtonpost.com/2010/01/04/avatar-pocahontas-in-spac_n_410538.html&#34; rel=&#34;nofollow&#34;&#62;http://www.huffingtonpost.com/2010/01/04/avatar-pocahontas-in-spac_n_410538.html&#60;/a&#62;
&#60;/p&#62;</description>
		</item>
		<item>
			<title>G1GAHURTZ on "Next consoles to have Avatar Quality graphics"</title>
			<link>http://www.vg247.com/forum/topic.php?id=6461#post-37112</link>
			<pubDate>Wed, 12 Sep 2012 09:55:48 +0000</pubDate>
			<dc:creator>G1GAHURTZ</dc:creator>
			<guid isPermaLink="false">37112@http://www.vg247.com/forum/</guid>
			<description>&#60;p&#62;1.  Avatar's story is just a rip off of Ferngully, anyway:  &#60;a href=&#34;http://rosewest.hubpages.com/hub/Avatar-vs-FernGully&#34; rel=&#34;nofollow&#34;&#62;http://rosewest.hubpages.com/hub/Avatar-vs-FernGully&#60;/a&#62;&#60;/p&#62;
&#60;p&#62;2.  There's a huge difference between film CG and in game graphics.&#60;/p&#62;
&#60;p&#62;Even if you tried to render a single frame from the original Toy Story now, it would probably still take hours.  Film CG doesn't cut any corners.  A light is supposed to act like a light and cast real shadows, and shiny/transparent materials are supposed to refract/reflect light as in real life.&#60;/p&#62;
&#60;p&#62;No game engine does that.  Objects aren't even modelled most of the time, they're just simple flat polygons with textures on.  In film CG, everything is actually modelled and given a material with it's own properties, rather than a texture.  In a game engine, corners are cut to get something that looks realistic enough, but requires minimal processing power.&#60;/p&#62;
&#60;p&#62;You might get 100k polys on screen at one time with no effects and a short draw distance in a current gen game, but in film CG you might have millions in just a basic shot.  Characters are also pretty basic in most games, but in film, they have a whole load of complex coding to handle simple things like 'tummy jiggle'.&#60;/p&#62;
&#60;p&#62;I'm sure millions of polys on screen with full shadows/anti aliasing/reflections/caustics/depth of field/motion blur/etc is capable of being rendered at upwards of 60fps, but probably not for the next 15-20 years, at least.
&#60;/p&#62;</description>
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			<title>Gadzooks! on "Next consoles to have Avatar Quality graphics"</title>
			<link>http://www.vg247.com/forum/topic.php?id=6461#post-37110</link>
			<pubDate>Wed, 12 Sep 2012 09:41:13 +0000</pubDate>
			<dc:creator>Gadzooks!</dc:creator>
			<guid isPermaLink="false">37110@http://www.vg247.com/forum/</guid>
			<description>&#60;p&#62;We're a million miles from Toy Story level graphics. That movie is nearly 20 years old. Avatar level visuals in real time? Not in our lifetime.&#60;/p&#62;
&#60;p&#62;As mentioned above, these films use render farms. They cannot do anything approaching realtime graphics and don't have game code hogging resources.
&#60;/p&#62;</description>
		</item>
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			<title>DrDamn on "Next consoles to have Avatar Quality graphics"</title>
			<link>http://www.vg247.com/forum/topic.php?id=6461#post-37108</link>
			<pubDate>Wed, 12 Sep 2012 09:14:02 +0000</pubDate>
			<dc:creator>DrDamn</dc:creator>
			<guid isPermaLink="false">37108@http://www.vg247.com/forum/</guid>
			<description>&#60;p&#62;@silkvg247&#60;br /&#62;
Though in a set and known platform a console will generally get more out of a GPU than it ever did in a PC at the time. I.e. the tech may be two generations back but the end result is not necessarily. It's easier to optimise for a set piece of hardware than it is for &#34;PCs&#34;.&#60;/p&#62;
&#60;p&#62;The whole comparison to CGI movies is quite funny though. Not sure we've even hit Toy Story yet in some aspects but people are already moving on to Avatar.
&#60;/p&#62;</description>
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		<item>
			<title>KrazyKraut on "Next consoles to have Avatar Quality graphics"</title>
			<link>http://www.vg247.com/forum/topic.php?id=6461#post-37107</link>
			<pubDate>Wed, 12 Sep 2012 08:58:05 +0000</pubDate>
			<dc:creator>KrazyKraut</dc:creator>
			<guid isPermaLink="false">37107@http://www.vg247.com/forum/</guid>
			<description>&#60;p&#62;Hyperbole. Good PC graphics, but nothing more. I enjoy the Wii atm more than PS3 and X360.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>OlderGamer on "Next consoles to have Avatar Quality graphics"</title>
			<link>http://www.vg247.com/forum/topic.php?id=6461#post-37096</link>
			<pubDate>Wed, 12 Sep 2012 00:42:30 +0000</pubDate>
			<dc:creator>OlderGamer</dc:creator>
			<guid isPermaLink="false">37096@http://www.vg247.com/forum/</guid>
			<description>&#60;p&#62;&#34;Considering top end pc's don't have games that can do that, do the math. Whatever the next gen console is, will still be 2 gens behind pc.&#34;&#60;/p&#62;
&#60;p&#62;^^This
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Phoenixblight on "Next consoles to have Avatar Quality graphics"</title>
			<link>http://www.vg247.com/forum/topic.php?id=6461#post-37095</link>
			<pubDate>Tue, 11 Sep 2012 23:38:44 +0000</pubDate>
			<dc:creator>Phoenixblight</dc:creator>
			<guid isPermaLink="false">37095@http://www.vg247.com/forum/</guid>
			<description>&#60;p&#62;&#34;Considering top end pc's don't have games that can do that, do the math. Whatever the next gen console is, will still be 2 gens behind pc.&#34;&#60;/p&#62;
&#60;p&#62;No single PC can run games at avatar level. Each frame in Avatar took atleast an hour to render at a render farm. THat is not 30 fps or 60 fps that is 1 frame per hour. We have a long way to go to do that. We do however  get to CGI level if you watch the newest engines like Unreal 4 demo or Squares engine.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>silkvg247 on "Next consoles to have Avatar Quality graphics"</title>
			<link>http://www.vg247.com/forum/topic.php?id=6461#post-37094</link>
			<pubDate>Tue, 11 Sep 2012 22:58:01 +0000</pubDate>
			<dc:creator>silkvg247</dc:creator>
			<guid isPermaLink="false">37094@http://www.vg247.com/forum/</guid>
			<description>&#60;p&#62;Considering top end pc's don't have games that can do that, do the math. Whatever the next gen console is, will still be 2 gens behind pc.&#60;/p&#62;
&#60;p&#62;In theory pc could do it by now, but the dev / graphic work needed would be astronomical.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>zinc on "Next consoles to have Avatar Quality graphics"</title>
			<link>http://www.vg247.com/forum/topic.php?id=6461#post-37093</link>
			<pubDate>Tue, 11 Sep 2012 21:46:52 +0000</pubDate>
			<dc:creator>zinc</dc:creator>
			<guid isPermaLink="false">37093@http://www.vg247.com/forum/</guid>
			<description>&#60;p&#62;I was going to write something snarky about how Star Wars: 1313 is fantastic graphically, but gameplay wise reminds me of Uncharted 2.&#60;/p&#62;
&#60;p&#62;I may have then added a line or two bemoaning the lack of 'innovation' etc.&#60;/p&#62;
&#60;p&#62;But actually the idea of a Uncharted looking that good really excites me... :-)&#60;/p&#62;
&#60;p&#62;Please bring on the bright and shiny! Daddy needs new toys :-P
&#60;/p&#62;</description>
		</item>
		<item>
			<title>SlayerGT on "Next consoles to have Avatar Quality graphics"</title>
			<link>http://www.vg247.com/forum/topic.php?id=6461#post-37091</link>
			<pubDate>Tue, 11 Sep 2012 21:33:24 +0000</pubDate>
			<dc:creator>SlayerGT</dc:creator>
			<guid isPermaLink="false">37091@http://www.vg247.com/forum/</guid>
			<description>&#60;p&#62;I'm expecting Ground Zeros, Watch Dogs, BF3 (PC version) level of graphics.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Ireland Michael on "Next consoles to have Avatar Quality graphics"</title>
			<link>http://www.vg247.com/forum/topic.php?id=6461#post-37089</link>
			<pubDate>Tue, 11 Sep 2012 21:25:09 +0000</pubDate>
			<dc:creator>Ireland Michael</dc:creator>
			<guid isPermaLink="false">37089@http://www.vg247.com/forum/</guid>
			<description>&#60;p&#62;Just as long as they don't have Avatar level storytelling...&#60;/p&#62;
&#60;p&#62;It's hyperbole. Hardware catches up, but nowhere near that fast. It'll be a good decade at least before we see the quality of CGI seen in Avatar running in real time on a console.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>fearmonkey on "Next consoles to have Avatar Quality graphics"</title>
			<link>http://www.vg247.com/forum/topic.php?id=6461#post-37088</link>
			<pubDate>Tue, 11 Sep 2012 21:20:51 +0000</pubDate>
			<dc:creator>fearmonkey</dc:creator>
			<guid isPermaLink="false">37088@http://www.vg247.com/forum/</guid>
			<description>&#60;p&#62;&#60;a href=&#34;http://www.cinemablend.com/games/Xbox-720-PS4-Graphics-Could-Get-Close-Avatar-Quality-Says-Geomerics-46763.html&#34; rel=&#34;nofollow&#34;&#62;http://www.cinemablend.com/games/Xbox-720-PS4-Graphics-Could-Get-Close-Avatar-Quality-Says-Geomerics-46763.html&#60;/a&#62;&#60;/p&#62;
&#60;p&#62;I remember during the pre-PS2 days it was &#34;Toy Story graphics&#34; and that never happened. Now we have Avatar as the example....&#60;/p&#62;
&#60;p&#62;I have no doubt the next gen can hit the &#34;CGI&#34; level graphics, as some of the GPU demos out now approach it, but Im skeptical that true Avatar level graphics will happen until the next next generation.&#60;/p&#62;
&#60;p&#62;Truth or Hyberbole?&#60;/p&#62;
&#60;p&#62;Note: The article is talking about Lighting near Avatar quality, should point that out before I get flamed.&#60;/p&#62;
&#60;p&#62;&#60;a href=&#34;http://www.cinemablend.com/games/Geomerics-Interview-Next-Gen-Consoles-Battlefield-4-Ray-Tracing-46541.html&#34; rel=&#34;nofollow&#34;&#62;http://www.cinemablend.com/games/Geomerics-Interview-Next-Gen-Consoles-Battlefield-4-Ray-Tracing-46541.html&#60;/a&#62; - full interview here.
&#60;/p&#62;</description>
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