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		<title>VG247 Forum &#187; Topic: I&#039;m an Indie Dev!</title>
		<link>http://www.vg247.com/forum/topic.php?id=5560</link>
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		<pubDate>Thu, 20 Jun 2013 02:17:08 +0000</pubDate>
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		<item>
			<title>Phoenixblight on "I&#039;m an Indie Dev!"</title>
			<link>http://www.vg247.com/forum/topic.php?id=5560&amp;page=2#post-32045</link>
			<pubDate>Sat, 07 Apr 2012 13:16:00 +0000</pubDate>
			<dc:creator>Phoenixblight</dc:creator>
			<guid isPermaLink="false">32045@http://www.vg247.com/forum/</guid>
			<description>&#60;p&#62;Sadismek&#60;/p&#62;
&#60;p&#62;Unity uses nothing but programming, Java,C# and Boo. I would suggest looking into Gamesalad lots of mobile developers use that engine.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Sadismek on "I&#039;m an Indie Dev!"</title>
			<link>http://www.vg247.com/forum/topic.php?id=5560&amp;page=2#post-32044</link>
			<pubDate>Sat, 07 Apr 2012 13:03:01 +0000</pubDate>
			<dc:creator>Sadismek</dc:creator>
			<guid isPermaLink="false">32044@http://www.vg247.com/forum/</guid>
			<description>&#60;p&#62;Thanks for all your replies! I think that I'll use that link you gave me, silk, and I hope I can get the hang of it. And I don't want to escape coding, really, because it seems really interesting, and I'm captivated by it, it's just... that I know little things about it.&#60;/p&#62;
&#60;p&#62;The game I have in mind isn't 2.5D, really, I don't even know how to explain this properly. How is an engine, i.e. Unity, working? Does that require tons of programming? I wouldn't mind refining my 3D Max skills, if needed.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Phoenixblight on "I&#039;m an Indie Dev!"</title>
			<link>http://www.vg247.com/forum/topic.php?id=5560&amp;page=2#post-32042</link>
			<pubDate>Sat, 07 Apr 2012 12:51:35 +0000</pubDate>
			<dc:creator>Phoenixblight</dc:creator>
			<guid isPermaLink="false">32042@http://www.vg247.com/forum/</guid>
			<description>&#60;p&#62;I wouldn't rely on FLash too much its going to be going away like the do-do because HTML5 will doing the same thing that flash is doing. All the schools out here have already prepared for it and removed all the flash and action scripting classes and switched them for HTML5 related. &#60;/p&#62;
&#60;p&#62;&#34; sure games can be made with one person, 2D games at least.&#34;&#60;/p&#62;
&#60;p&#62;Games are not made in a vacuum, yes you CAN make a game by yourself but bringing in other people means bringing other skill sets and opinions will make the game that much better. 3d is only hard because of the math involved from 2d to 3d you just jumped from trig to Calculus 2.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>silkvg247 on "I&#039;m an Indie Dev!"</title>
			<link>http://www.vg247.com/forum/topic.php?id=5560&amp;page=2#post-32039</link>
			<pubDate>Sat, 07 Apr 2012 08:42:43 +0000</pubDate>
			<dc:creator>silkvg247</dc:creator>
			<guid isPermaLink="false">32039@http://www.vg247.com/forum/</guid>
			<description>&#60;p&#62;@Phoenix - sure games can be made with one person, 2D games at least. I'm doing it right now, did you not see the vid? 3D games probably need more manpower, though not always (minecraft?!). Regardless, I doubt anyone in their right mind would want to learn to program with a 3D game - it'd be making an already difficult learning process even worse.&#60;/p&#62;
&#60;p&#62;@Sadismek - If that was a bit too deep then you really need to google C# beginner tutorials instead. This one looks good for learning C# AND games programming:&#60;/p&#62;
&#60;p&#62;&#60;a href=&#34;http://www.freewebs.com/campelmxna/tutorials.htm&#34; rel=&#34;nofollow&#34;&#62;http://www.freewebs.com/campelmxna/tutorials.htm&#60;/a&#62;&#60;/p&#62;
&#60;p&#62;As for 2.5D. Start with non animated 2D. Then learn animation. Then learn 2.5D - I presume you mean paralax scrolling or something? Learn in stages, otherwise you'll get overwhelmed.&#60;/p&#62;
&#60;p&#62;Also if it turns out programming just never clicks, look into flash instead. You'll need to write action script for the more complex parts, so don't expect to escape coding altogether.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Phoenixblight on "I&#039;m an Indie Dev!"</title>
			<link>http://www.vg247.com/forum/topic.php?id=5560&amp;page=2#post-32038</link>
			<pubDate>Sat, 07 Apr 2012 01:15:08 +0000</pubDate>
			<dc:creator>Phoenixblight</dc:creator>
			<guid isPermaLink="false">32038@http://www.vg247.com/forum/</guid>
			<description>&#60;p&#62;@Sadismek&#60;/p&#62;
&#60;p&#62;Find a programmer. Programming is not something you easily get its something that you either get it or you don't. In my Video Game art class I create, the most basic of objects so I learn the entire process of making normals, textures and modeling which I can do. It just doesn't look pretty. Last week all I did was work on my tower defense game throughout the classes looking at code and figuring out what is going on and it makes me all giddy inside more then making a 3d object. Its good to look into it with the sites like codeacademy or even grabbing Processing or actionscript and trying programming with those. Its good to know how it works but games are not made with one person they are made with a team of people.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Talkar on "I&#039;m an Indie Dev!"</title>
			<link>http://www.vg247.com/forum/topic.php?id=5560&amp;page=2#post-32033</link>
			<pubDate>Fri, 06 Apr 2012 19:31:56 +0000</pubDate>
			<dc:creator>Talkar</dc:creator>
			<guid isPermaLink="false">32033@http://www.vg247.com/forum/</guid>
			<description>&#60;p&#62;@Sadismek&#60;br /&#62;
You really need to find a place that teaches you the proper syntaxes, and how you utilize the different fundamental functions, arrays, loops et cetera. And the XNA tutorial isn't really the best place for that. The best way i know is also the hardest. Reading a 900 page tightly written boring book :/&#60;br /&#62;
If you want C# i can recommend &#34;Introducing Visual C# 2010&#34; ISBN13: 978-1-4302-3171-4&#60;br /&#62;
And if you want Java i can recommend: &#34;Big Java&#34; ISBN13: 978-0470553091&#60;/p&#62;
&#60;p&#62;You can also try to find online guides, and there are some really awesome sites, such as stackoverflow.com. But be warned. It isn't easy to create a game. Not by a longshot. And you will have to learn all the boring stuff before you can create something fun. Otherwise what you'll create will most likely be very bad.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Sadismek on "I&#039;m an Indie Dev!"</title>
			<link>http://www.vg247.com/forum/topic.php?id=5560&amp;page=2#post-32032</link>
			<pubDate>Fri, 06 Apr 2012 18:35:48 +0000</pubDate>
			<dc:creator>Sadismek</dc:creator>
			<guid isPermaLink="false">32032@http://www.vg247.com/forum/</guid>
			<description>&#60;p&#62;I'm also an artist, and tried that link you gave us, silk. But I still haven't got the hang of it. What should I do? I want to learn programming, because I have ideas for a 2.5D platformer. Help? :)
&#60;/p&#62;</description>
		</item>
		<item>
			<title>worntreads on "I&#039;m an Indie Dev!"</title>
			<link>http://www.vg247.com/forum/topic.php?id=5560&amp;page=2#post-32023</link>
			<pubDate>Fri, 06 Apr 2012 11:29:15 +0000</pubDate>
			<dc:creator>worntreads</dc:creator>
			<guid isPermaLink="false">32023@http://www.vg247.com/forum/</guid>
			<description>&#60;p&#62;You could try &#60;a href=&#34;http://www.codecademy.com&#34; rel=&#34;nofollow&#34;&#62;http://www.codecademy.com&#60;/a&#62; for its interactive lessons.  The website comes with an interactive console and an IDE that marks syntax errors.  It can be a little finicky but helps with the structure of basic logic problems.  The main lessons are in javascript but they have the ability to do python and ruby as well.  Each of these languages are human readable, which can be a boon for someone just trying to break in.  &#60;/p&#62;
&#60;p&#62;Users can also design their own lessons and spread them via facebook or twitter.  I don't use either of those so cannot attest to how good any of the user generated lessons are.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>silkvg247 on "I&#039;m an Indie Dev!"</title>
			<link>http://www.vg247.com/forum/topic.php?id=5560&amp;page=2#post-32021</link>
			<pubDate>Fri, 06 Apr 2012 11:15:51 +0000</pubDate>
			<dc:creator>silkvg247</dc:creator>
			<guid isPermaLink="false">32021@http://www.vg247.com/forum/</guid>
			<description>&#60;p&#62;I'm an artist who fell into programming. Don't be scared. A creative mind means you are likely to take quite well to programming after the intiial learning curve. &#60;/p&#62;
&#60;p&#62;The tutorial I linked isn't too bad, it even takes you through what you need to install to get started. I'd say give it a whirl and if it's a bit too much then we'll see what else is out there.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Mr-Brett on "I&#039;m an Indie Dev!"</title>
			<link>http://www.vg247.com/forum/topic.php?id=5560&amp;page=2#post-32020</link>
			<pubDate>Fri, 06 Apr 2012 11:09:43 +0000</pubDate>
			<dc:creator>Mr-Brett</dc:creator>
			<guid isPermaLink="false">32020@http://www.vg247.com/forum/</guid>
			<description>&#60;p&#62;Cheers for the replies, I also don't do too well with wall of text tutorials. I've not done programming before (I'm an artist so programming has always seemed like witchcraft to me), I'm probably getting ahead of myself and should focus more on the fundamentals.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>frostquake on "I&#039;m an Indie Dev!"</title>
			<link>http://www.vg247.com/forum/topic.php?id=5560&amp;page=2#post-32019</link>
			<pubDate>Fri, 06 Apr 2012 11:06:54 +0000</pubDate>
			<dc:creator>frostquake</dc:creator>
			<guid isPermaLink="false">32019@http://www.vg247.com/forum/</guid>
			<description>&#60;p&#62;Wait..can you use my 1970's programming in Fortran???  ROFL.... I sure do miss those early days of writing my first programs with a team.  Enjoy these early days and have as much as fun as you can...and Best Wishes Silk!!
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Talkar on "I&#039;m an Indie Dev!"</title>
			<link>http://www.vg247.com/forum/topic.php?id=5560&amp;page=2#post-32018</link>
			<pubDate>Fri, 06 Apr 2012 11:02:18 +0000</pubDate>
			<dc:creator>Talkar</dc:creator>
			<guid isPermaLink="false">32018@http://www.vg247.com/forum/</guid>
			<description>&#60;p&#62;@Mr-Brett&#60;br /&#62;
I agree with Silk on how to learn C#. I definately prefer to try out and fail, and then figure out why it failed. Rather than reading a book and then just doing whatever example is in there. But as a general rule of thumb. Learn pretty much any programming language, such as Java for example, as this will also teach you the basic syntax that is the same for most programming languages. When you've learned one programming language, it is much easier to try out a new one, because you don't have to learn the fundamentals anymore ;)
&#60;/p&#62;</description>
		</item>
		<item>
			<title>silkvg247 on "I&#039;m an Indie Dev!"</title>
			<link>http://www.vg247.com/forum/topic.php?id=5560&amp;page=2#post-32017</link>
			<pubDate>Fri, 06 Apr 2012 10:49:27 +0000</pubDate>
			<dc:creator>silkvg247</dc:creator>
			<guid isPermaLink="false">32017@http://www.vg247.com/forum/</guid>
			<description>&#60;p&#62;@Mr-Brett&#60;/p&#62;
&#60;p&#62;It depends, we all learn in different ways. I'm a hands on gal, so I learn by diving in and making mistakes. Other folks can learn by reading. Oh how I envy them.&#60;/p&#62;
&#60;p&#62;It also depends on if you've ever programmed before, because learning the fundamentals should come before learning a language! And then on top of that game programming is quite different to other programming - I come from a windows forms background so had a learning curve to get past especially for drawing graphics to screen without a form.&#60;/p&#62;
&#60;p&#62;To learn C#/XNA I started with this 2D tutorial:&#60;/p&#62;
&#60;p&#62;&#60;a href=&#34;http://create.msdn.com/en-US/education/tutorial/2dgame/getting_started&#34; rel=&#34;nofollow&#34;&#62;http://create.msdn.com/en-US/education/tutorial/2dgame/getting_started&#60;/a&#62;&#60;/p&#62;
&#60;p&#62;And re-wrote parts of it afterwards.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Mr-Brett on "I&#039;m an Indie Dev!"</title>
			<link>http://www.vg247.com/forum/topic.php?id=5560&amp;page=2#post-32016</link>
			<pubDate>Fri, 06 Apr 2012 10:42:27 +0000</pubDate>
			<dc:creator>Mr-Brett</dc:creator>
			<guid isPermaLink="false">32016@http://www.vg247.com/forum/</guid>
			<description>&#60;p&#62;@silkvg247, &#60;/p&#62;
&#60;p&#62;I'm trying to learn C# myself at the moment, got any recommendations on learning resources?
&#60;/p&#62;</description>
		</item>
		<item>
			<title>silkvg247 on "I&#039;m an Indie Dev!"</title>
			<link>http://www.vg247.com/forum/topic.php?id=5560&amp;page=2#post-32014</link>
			<pubDate>Fri, 06 Apr 2012 10:18:11 +0000</pubDate>
			<dc:creator>silkvg247</dc:creator>
			<guid isPermaLink="false">32014@http://www.vg247.com/forum/</guid>
			<description>&#60;p&#62;hehe, been programming 18 years, yes C# is easier than C++, then again C++ is easier than assembler. Coding is easy in any language after a certain amount of time.&#60;/p&#62;
&#60;p&#62;Difficulty is finding the &#34;best&#34; logical answer to a problem. In the case of grid snapping.. well.. I'm pleased with what I came up with. Ditto for animal rule checks. :)
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Yoshi on "I&#039;m an Indie Dev!"</title>
			<link>http://www.vg247.com/forum/topic.php?id=5560&amp;page=2#post-32013</link>
			<pubDate>Fri, 06 Apr 2012 10:16:18 +0000</pubDate>
			<dc:creator>Yoshi</dc:creator>
			<guid isPermaLink="false">32013@http://www.vg247.com/forum/</guid>
			<description>&#60;p&#62;Nice work, love the idea :D I'm sure if you released it you'd at least get a few hundred people buying it :)
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Talkar on "I&#039;m an Indie Dev!"</title>
			<link>http://www.vg247.com/forum/topic.php?id=5560&amp;page=2#post-32012</link>
			<pubDate>Fri, 06 Apr 2012 09:57:42 +0000</pubDate>
			<dc:creator>Talkar</dc:creator>
			<guid isPermaLink="false">32012@http://www.vg247.com/forum/</guid>
			<description>&#60;p&#62;Try C++. XNA and C# is much much easier ;)
&#60;/p&#62;</description>
		</item>
		<item>
			<title>silkvg247 on "I&#039;m an Indie Dev!"</title>
			<link>http://www.vg247.com/forum/topic.php?id=5560&amp;page=2#post-32011</link>
			<pubDate>Fri, 06 Apr 2012 09:52:43 +0000</pubDate>
			<dc:creator>silkvg247</dc:creator>
			<guid isPermaLink="false">32011@http://www.vg247.com/forum/</guid>
			<description>&#60;p&#62;Easy? meh.. I wouldn't say so. Coding that grid snapping was a pita! :-p
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Talkar on "I&#039;m an Indie Dev!"</title>
			<link>http://www.vg247.com/forum/topic.php?id=5560&amp;page=2#post-32010</link>
			<pubDate>Fri, 06 Apr 2012 09:50:55 +0000</pubDate>
			<dc:creator>Talkar</dc:creator>
			<guid isPermaLink="false">32010@http://www.vg247.com/forum/</guid>
			<description>&#60;p&#62;Looks great! I've been toying around in XNA myself just for fun and to improve my programming skills. And i have to say that XNA is really easy and fun to work with! Keep up the good work.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>silkvg247 on "I&#039;m an Indie Dev!"</title>
			<link>http://www.vg247.com/forum/topic.php?id=5560#post-32008</link>
			<pubDate>Fri, 06 Apr 2012 09:09:02 +0000</pubDate>
			<dc:creator>silkvg247</dc:creator>
			<guid isPermaLink="false">32008@http://www.vg247.com/forum/</guid>
			<description>&#60;p&#62;Hey guys.. I've done a shiny new VIDEO UPDATE! wooo. ;)&#60;/p&#62;
&#60;p&#62;Have a nosy if you are so inclined, feedback is welcome!&#60;/p&#62;
&#60;p&#62;&#60;a href=&#34;http://www.youtube.com/watch?v=YdnvR4JyMDg&#38;amp;feature=youtu.be&#34; rel=&#34;nofollow&#34;&#62;http://www.youtube.com/watch?v=YdnvR4JyMDg&#38;amp;feature=youtu.be&#60;/a&#62;
&#60;/p&#62;</description>
		</item>
		<item>
			<title>foolschaos on "I&#039;m an Indie Dev!"</title>
			<link>http://www.vg247.com/forum/topic.php?id=5560#post-31433</link>
			<pubDate>Thu, 15 Mar 2012 06:46:57 +0000</pubDate>
			<dc:creator>foolschaos</dc:creator>
			<guid isPermaLink="false">31433@http://www.vg247.com/forum/</guid>
			<description>&#60;p&#62;&#60;a href=&#34;http://soundcloud.com/gamecompositions/vg-test-3/s-zIyYi&#34; rel=&#34;nofollow&#34;&#62;http://soundcloud.com/gamecompositions/vg-test-3/s-zIyYi&#60;/a&#62;&#60;/p&#62;
&#60;p&#62;I came up with this cute faster paced retro flavored track, it's what I thought of when I saw the picture in your message. It's also set to loop properly, but not all players do that well. media player doesnt, Winamp does, and it loops great in winamp. Any audio editor like Audacity will work, not sure if VLC loops properly or not.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>foolschaos on "I&#039;m an Indie Dev!"</title>
			<link>http://www.vg247.com/forum/topic.php?id=5560#post-31432</link>
			<pubDate>Wed, 14 Mar 2012 22:45:10 +0000</pubDate>
			<dc:creator>foolschaos</dc:creator>
			<guid isPermaLink="false">31432@http://www.vg247.com/forum/</guid>
			<description>&#60;p&#62;From that picture I definately see my initial ideas were off the mark lol. I don't have skype but its easy enough to get. I suggest creating a soundcloud account, as we can message back and forth through that and I can share the tracks to you through it without making them public if we want.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>silkvg247 on "I&#039;m an Indie Dev!"</title>
			<link>http://www.vg247.com/forum/topic.php?id=5560#post-31431</link>
			<pubDate>Wed, 14 Mar 2012 22:15:31 +0000</pubDate>
			<dc:creator>silkvg247</dc:creator>
			<guid isPermaLink="false">31431@http://www.vg247.com/forum/</guid>
			<description>&#60;p&#62;Wow! Good stuff!&#60;/p&#62;
&#60;p&#62;test 2 sounds just about ideal for an in-game track, though perhaps slightly lacking a &#34;happy fun&#34; vibe that I'm looking to hit - have a nosy at this pic and yuo migth see where I'm coming from.&#60;/p&#62;
&#60;p&#62;&#60;a href=&#34;http://i.imgur.com/Hryju.jpg&#34; rel=&#34;nofollow&#34;&#62;http://i.imgur.com/Hryju.jpg&#60;/a&#62;&#60;/p&#62;
&#60;p&#62;test 1 sounds like it could be on the right lines for my intro screen but it'd need to be a bit bouncier and go into the main theme sooner.&#60;/p&#62;
&#60;p&#62;The gothic opener was mega impressed by, would actually want to use pretty much &#34;as is&#34; that if/when I get around to my RPG project.&#60;/p&#62;
&#60;p&#62;Daft, and probably ignorant question, but how do you turn these into seamless game loops? Is it something yuo have experience in?&#60;/p&#62;
&#60;p&#62;Do you have skype or anything similar? :)
&#60;/p&#62;</description>
		</item>
		<item>
			<title>foolschaos on "I&#039;m an Indie Dev!"</title>
			<link>http://www.vg247.com/forum/topic.php?id=5560#post-31427</link>
			<pubDate>Wed, 14 Mar 2012 17:36:30 +0000</pubDate>
			<dc:creator>foolschaos</dc:creator>
			<guid isPermaLink="false">31427@http://www.vg247.com/forum/</guid>
			<description>&#60;p&#62;Here are a couple of ideas I have come up with in a few days.&#60;/p&#62;
&#60;p&#62;&#60;a href=&#34;http://soundcloud.com/gamecompositions/video-game-test-1/s-76Dwv&#34; rel=&#34;nofollow&#34;&#62;http://soundcloud.com/gamecompositions/video-game-test-1/s-76Dwv&#60;/a&#62;&#60;br /&#62;
&#60;a href=&#34;http://soundcloud.com/gamecompositions/video-game-test-2/s-TmVQj&#34; rel=&#34;nofollow&#34;&#62;http://soundcloud.com/gamecompositions/video-game-test-2/s-TmVQj&#60;/a&#62;&#60;/p&#62;
&#60;p&#62;and just for fun, a few opener style pieces I composed in the past. &#60;/p&#62;
&#60;p&#62;&#60;a href=&#34;http://soundcloud.com/gamecompositions/gothic-orchestral-opener/s-FYYlo&#34; rel=&#34;nofollow&#34;&#62;http://soundcloud.com/gamecompositions/gothic-orchestral-opener/s-FYYlo&#60;/a&#62;&#60;br /&#62;
&#60;a href=&#34;http://soundcloud.com/gamecompositions/asian-style-opener-music/s-b3W1z&#34; rel=&#34;nofollow&#34;&#62;http://soundcloud.com/gamecompositions/asian-style-opener-music/s-b3W1z&#60;/a&#62;
&#60;/p&#62;</description>
		</item>
		<item>
			<title>foolschaos on "I&#039;m an Indie Dev!"</title>
			<link>http://www.vg247.com/forum/topic.php?id=5560#post-31383</link>
			<pubDate>Mon, 12 Mar 2012 20:56:21 +0000</pubDate>
			<dc:creator>foolschaos</dc:creator>
			<guid isPermaLink="false">31383@http://www.vg247.com/forum/</guid>
			<description>&#60;p&#62;I work on something for you :) I'm sure I can come up with something in those styles. &#60;/p&#62;
&#60;p&#62;I forgot how much I loved the Actraiser theme, one of the best SNES games.&#60;/p&#62;
&#60;p&#62;I composed music similar in this style before, but it's more the sad/melancholy style, more like Final Fantasy III's Terra theme - &#60;a href=&#34;http://www.youtube.com/watch?v=V-6oKYF_8tk&#34; rel=&#34;nofollow&#34;&#62;http://www.youtube.com/watch?v=V-6oKYF_8tk&#60;/a&#62;
&#60;/p&#62;</description>
		</item>
		<item>
			<title>silkvg247 on "I&#039;m an Indie Dev!"</title>
			<link>http://www.vg247.com/forum/topic.php?id=5560#post-31382</link>
			<pubDate>Mon, 12 Mar 2012 20:21:54 +0000</pubDate>
			<dc:creator>silkvg247</dc:creator>
			<guid isPermaLink="false">31382@http://www.vg247.com/forum/</guid>
			<description>&#60;p&#62;For the title, something amazingly catchy and upbeat. I'm pretty open on what instruments are used. Ideas:&#60;/p&#62;
&#60;p&#62;&#60;a href=&#34;http://www.youtube.com/watch?v=BHW5ZGAf4vk&#38;amp;feature=related&#34; rel=&#34;nofollow&#34;&#62;http://www.youtube.com/watch?v=BHW5ZGAf4vk&#38;amp;feature=related&#60;/a&#62;&#60;br /&#62;
&#60;a href=&#34;http://www.youtube.com/watch?v=7Nbo7Z7Dxqc&#38;amp;feature=related&#34; rel=&#34;nofollow&#34;&#62;http://www.youtube.com/watch?v=7Nbo7Z7Dxqc&#38;amp;feature=related&#60;/a&#62;&#60;/p&#62;
&#60;p&#62;What I need in-game.. happy, catchy, pref with some combination of panpipes, strings, acoustic, any classic instruments really; synths woudl be fine as well. Maybe even ambient barks/miaows in the background. nearest things I could find:&#60;/p&#62;
&#60;p&#62;&#60;a href=&#34;http://www.youtube.com/watch?v=aSgKzZor7k0&#38;amp;feature=related&#34; rel=&#34;nofollow&#34;&#62;http://www.youtube.com/watch?v=aSgKzZor7k0&#38;amp;feature=related&#60;/a&#62;&#60;br /&#62;
&#60;a href=&#34;http://www.youtube.com/watch?v=dJtwEpQe6w0&#38;amp;feature=related&#34; rel=&#34;nofollow&#34;&#62;http://www.youtube.com/watch?v=dJtwEpQe6w0&#38;amp;feature=related&#60;/a&#62;&#60;br /&#62;
&#60;a href=&#34;http://www.youtube.com/watch?v=32rdAG3Q5cs&#34; rel=&#34;nofollow&#34;&#62;http://www.youtube.com/watch?v=32rdAG3Q5cs&#60;/a&#62;&#60;br /&#62;
&#60;a href=&#34;http://www.youtube.com/watch?v=bS_1Aa8vNoM&#38;amp;feature=related&#34; rel=&#34;nofollow&#34;&#62;http://www.youtube.com/watch?v=bS_1Aa8vNoM&#38;amp;feature=related&#60;/a&#62;&#60;br /&#62;
&#60;a href=&#34;http://www.youtube.com/watch?v=MCVG4oslDFw&#34; rel=&#34;nofollow&#34;&#62;http://www.youtube.com/watch?v=MCVG4oslDFw&#60;/a&#62;&#60;br /&#62;
&#60;a href=&#34;http://www.youtube.com/watch?v=vx2Yq6FZqcM&#38;amp;feature=related&#34; rel=&#34;nofollow&#34;&#62;http://www.youtube.com/watch?v=vx2Yq6FZqcM&#38;amp;feature=related&#60;/a&#62;
&#60;/p&#62;</description>
		</item>
		<item>
			<title>foolschaos on "I&#039;m an Indie Dev!"</title>
			<link>http://www.vg247.com/forum/topic.php?id=5560#post-31381</link>
			<pubDate>Mon, 12 Mar 2012 19:27:55 +0000</pubDate>
			<dc:creator>foolschaos</dc:creator>
			<guid isPermaLink="false">31381@http://www.vg247.com/forum/</guid>
			<description>&#60;p&#62;@Silk - Thank you for the compliment.:) - Give me some time I'll post back when I have something like what your requesting. It's been awhile since I have played those games so I'll have to refresh my mind with those themes. You can also sign up for a free soundcloud account and we can talk directly that way, either way is fine.&#60;/p&#62;
&#60;p&#62;Are you looking for something happy or a bit sad/melancholy sounding?&#60;br /&#62;
More synth, more orchestral, more rock/guitar?&#60;/p&#62;
&#60;p&#62;I should have posted these earlier. I entered the unlock xbox contest awhile back, here are a couple of my entires. It's more video game related.&#60;/p&#62;
&#60;p&#62;&#60;a href=&#34;http://www.youtube.com/watch?v=mSeP-VDYzzk&#34; rel=&#34;nofollow&#34;&#62;http://www.youtube.com/watch?v=mSeP-VDYzzk&#60;/a&#62;&#60;br /&#62;
&#60;a href=&#34;http://www.youtube.com/watch?v=_XUA5TdVWjs&#34; rel=&#34;nofollow&#34;&#62;http://www.youtube.com/watch?v=_XUA5TdVWjs&#60;/a&#62;&#60;br /&#62;
&#60;a href=&#34;http://www.youtube.com/watch?v=e4gHOXk5T9I&#34; rel=&#34;nofollow&#34;&#62;http://www.youtube.com/watch?v=e4gHOXk5T9I&#60;/a&#62;
&#60;/p&#62;</description>
		</item>
		<item>
			<title>silkvg247 on "I&#039;m an Indie Dev!"</title>
			<link>http://www.vg247.com/forum/topic.php?id=5560#post-31380</link>
			<pubDate>Mon, 12 Mar 2012 18:51:46 +0000</pubDate>
			<dc:creator>silkvg247</dc:creator>
			<guid isPermaLink="false">31380@http://www.vg247.com/forum/</guid>
			<description>&#60;p&#62;@fools, Gotta say your stuff sounds top notch :)&#60;/p&#62;
&#60;p&#62;If you are up for it, I'd love to see what sort of game music you can come up with. I'm wanting something reminiscent of the SNES era, you know, all the cool RPG's that came out. Earthbound, Secret of Mana, chrono trigger, Acrtraiser.&#60;/p&#62;
&#60;p&#62;Something melodic and subtle for gameplace, something a bit more in your face for the menu screen, hehe.&#60;/p&#62;
&#60;p&#62;They don't have to be massive loops either, e.g. title screen 30s should be ok, main game 1 min should be ok.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>silkvg247 on "I&#039;m an Indie Dev!"</title>
			<link>http://www.vg247.com/forum/topic.php?id=5560#post-31379</link>
			<pubDate>Mon, 12 Mar 2012 18:40:40 +0000</pubDate>
			<dc:creator>silkvg247</dc:creator>
			<guid isPermaLink="false">31379@http://www.vg247.com/forum/</guid>
			<description>&#60;p&#62;@Manu, I'm 34 and have four animals if it makes a diff? ;)&#60;/p&#62;
&#60;p&#62;@fools I will have a nosy, thanks! :)
&#60;/p&#62;</description>
		</item>
		<item>
			<title>foolschaos on "I&#039;m an Indie Dev!"</title>
			<link>http://www.vg247.com/forum/topic.php?id=5560#post-31376</link>
			<pubDate>Mon, 12 Mar 2012 17:41:20 +0000</pubDate>
			<dc:creator>foolschaos</dc:creator>
			<guid isPermaLink="false">31376@http://www.vg247.com/forum/</guid>
			<description>&#60;p&#62;&#60;a href=&#34;http://soundcloud.com/fools-chaos&#34; rel=&#34;nofollow&#34;&#62;http://soundcloud.com/fools-chaos&#60;/a&#62;&#60;/p&#62;
&#60;p&#62;I'm willing to help with music if you need :) the above link has my soundcloud page. I do a large variety of styles, video game music included.
&#60;/p&#62;</description>
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