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  • Quick Quotes: Notch’s opinions on piracy

    “Piracy is not a solution to anything,” says Minecraft creator Notch. The Swedish developer has never really hidden his views on piracy. Summarised, the Minecraft creator considers software theft a “minor offense” overall, something on par with jaywalking or littering. It’s not really surprising then, that when a fan commented that he loved the game […]

  • Quick quotes: Sony still has a bit of a PS2 “hangover” says SCE UK boss

    “What I find at SCE is that we’ve lots of passionate and committed people. But there’s definitely an opportunity to up the pace of our competitiveness. We still have a bit of a hangover – at least in the UK company – from the days of being market dominant [with PS2]. I don’t think we […]

  • Quick quotes: Activision wants to “experiment with” a variety of Modern Warfare 3 content

    “The idea of giving people constant incremental playable content and making it so you’re never more than a few weeks away from the next new experience within the Call of Duty universe is part of what we’re experimenting with. This franchise doesn’t really behave like most franchises. It’s become something of a year-round activity for […]

  • Quick quotes: Akria missing from Silent Hill: Downpour’s soundtrack due to “Japanese business politics”

    “I’d love for [Akira Yamaoka] to be involved. Unfortunately, he left Konami, and can’t do the music for the new games [which is] a Japanese business politics sort of thing. We’d like for him to be there, but he’s not. So we took seriously finding a replacement, because you can’t throw in just any old […]

  • Quick quotes: McNamara on the “long, painful process” of closing Team Bondi

    “It was a long, painful process, but making games is like making films in that it’s a marathon, not a sprint – and some people come into the process not knowing that – I’d love to spend more time at home with my family and kids. We run things differently now – we have flexi-hours, […]

  • Quick quotes: BioWare had MMO “back up plans” in case SWTOR negotiations fell through

    “We had backup plans. In all, the design team was like three of us at that point, in total. So we were looking at doing a Lord of the Rings MMO, a Silmarillion MMO, a kind of a Gunslinger-esque Dark Tower MMO, a Game of Thrones MMO. When we were first were deciding on what […]

  • Quick Quotes: Team Ninja on why it’s not interested in DoA vs Tekken

    “Itagaki might have left, but the hatred for Tekken is still around in the team [laughter]. So when we see Street Fighter X Tekken and those kinds of games… We’re coming out with Dead or Alive. We don’t need to rely on anything else to present Dead or Alive as a strong fighting game in […]

  • Quick Quotes: Double Fine aren’t “averse to making sequels”

    “I don’t think we’re averse to making sequels. I just think we haven’t had a real mega breakout hit. If Brutal Legend had done five million copies we’d probably still be working on Brutal Legend 2 right now. It would have been a slam dunk for EA to immediately sign it. So, I wouldn’t rule […]

  • Quick Quotes: Team Ninja believes DLC should add to the game experience

    “With developers taking stuff that they normally would have put on the disc and selling that for DLC later, we think that lowers the value of the actual disc, the players that are going to buy that disc. We don’t think that’s a good way to do things. But as for using DLC as a […]

  • Quick Quotes: SEGA’s Nagoshi on recent wave of developers exiting big firms

    “I doubt I would leave this company in 10 or even 20 years. It’s not that I’m satisfied at Sega so much as I really owe one to Sega — they taught me how much fun making games can be. Unless something really drastic happens, I’m not going to leave on my own volition. It’s […]

  • Quick Quotes: Naughty Dog doesn’t “know at this moment” what it wants to do next

    “We never set out to make a three-part [Uncharted] series from the beginning. We have always sort of seen it as a stand-alone adventure, like you are gonna pick up any one of the games and play and out of order. It still makes sense. You can still understand the characters and the plot. Obviously, […]

  • Quick Quotes: Irrationals Ken Levine on the “biggest mistake” developers can make

    “I think that if anyone is ever going to tell you where they think [the industry's] going to be 10 years from now, and if they exude confidence, that means they’re trying to sell you something. I think that the industry is changing so fast, the best we can hope for as a developer, is […]

  • Quick Quotes: Reggie on Nintendo’s decision making process

    “When everyone agrees that there’s a change coming, that doesn’t necessarily mean that the change or the outcome is easy to predict. What maybe seemed like foolproof bets even a matter of weeks ago now seem a little less certain. Nintendo needs to make decisions not only by instinct and experience, but also based on […]

  • Quick Quotes: Characters being “too tough, and too snarky” can inhibit storytelling, says Lemarchand

    “As game creators, we put up too much front in our creations and we don’t make ourselves nearly vulnerable enough. I think our audience senses this, and they emotionally withdraw from our games. I’m not calling for us to get soppy and overwrought. We human beings are also fascinated and impressed by nuance and restraint. […]

  • Quick Quotes: Nintendo “talking recently” about revamping 2D Zelda games

    “Even Mr. Miyamoto himself has been talking recently about going back to the 2D Zelda games. In particular the ones that were designed with multiple levels to the world like A Link to the Past, and taking those 2D graphics and recreating them in 3D so that you could get a sense for the depth […]

  • Quick Quotes: Sledgehammer on making life hard for campers in MW3

    “I think that the person who plays the sniper on a team can have a ton of fun, but one of the biggest criticisms you always hear is about campers, right? We don’t want to emphasise that dynamic so much that the other people in that engagement aren’t having fun. We have less verticality in […]

  • Quick Quotes: Infinity Ward dismisses “silly publisher talk” over BF3 vs MW3 rivalry

    “When both games succeed it’s better for the industry as a whole. It’s not just us – we want the gaming industry to succeed because the better the gaming industry does the better we all do. We root for everybody. Honestly, it’s the fans you want to listen to. They’re gamers, they’re going to play […]

  • Quick Quotes: Hayashi – There’s not a “great need anytime soon” for next-gen consoles

    “I think the only way to still see some potential come out of current-gen consoles is improvement in graphics. This will really depend on the skill of CG designers, but any further dramatic evolution in current consoles that could be plainly understood by the general gamer would be fairly difficult to achieve…. I don’t think there […]

  • Quick Quotes: RE: Revelations runs $50 due to 4GB 3DS card

    “Resident Evil Revelations is an all new Resident Evil title with over 20 hours of gameplay, and cutscenes beautifully rendered in fear-inducing 3D. A true console experience on a handheld device, Resident Evil Revelations is an epic title that offers both a single-player campaign for that classic survival horror gaming experience, and an additional RAID […]

  • Quick Quotes: Battlefield 3 multiplayer benefited from 100% in-house development

    “It’s a world of difference to work together at one location. The whole game is made at DICE in Stockholm. It’s great having the guys running around, talking to each other. Co-op, for example, is actually based on a lot of the philosophy behind multiplayer. Teamwork is never forced, but we have different gadgets and […]

  • Quick Quotes: Rockstar “deliberately avoiding” developing a FPS, says Houser

    “We’re deliberately avoiding [first-person shooters] right now. It’s in our DNA to avoid doing what other companies are doing. I suppose you could say that Max Payne 3 is something close to an FPS, but there are really unique aspects to the setting and gameplay there, too, not just in the story. You have to […]

  • Quick Quotes: Activision on how MW3 compares to a Michael Bay movie

    “I think Call of Duty delivers epic scale, so the single player does amazing stuff. It effectively puts you in the heart of a movie that Michael Bay directed, and it’s just… explosions everywhere. It’s that experience that really resonates with people. They love it. That once-in-a-lifetime, you get in there, and you’re like ‘wow, […]

  • Quick Quotes: Newell on why PC games matter in a console-obsessed world

    “People like their PCs. There are huge numbers of them and each person gets to have the one that they like rather than the one that someone else has defined for them. There were 350 million PCs sold last year so the economies of scale are tremendous so you get great value for money.” – […]

  • Quick Quotes: Schofield on his Modern Warfare 3 concerns

    “We were very confident after Dead Space, especially with our development processes. We knew we could deliver within a deadline and with a lot of polish. And that confidence was exactly what was needed. But there are days [with Modern Warfare 3] when you think: ‘Holy shit, this is a monster’. There is a lot […]

  • Quick Quotes: Volition may use Red Faction’s Geomod engine for future titles

    “It’s a possibility we could use Geomod in Saints Row and, yes, we considered it [for SR3]. For Saint’s Row The Third, we decided not to do it, partially due to time reasons but also because you could make a good argument that if you had full-on destruction then it’s not a Saints Row game. […]

  • Quick Quotes: Team Ninja not responsible for Other M’s story

    “The story for Other M was definitely the product of Mr. Sakamoto at Nintendo. We definitely worked with them on the project, but that was all him. For NG3, we’ve worked with Masato Kato to create our own story. It’s going to be different in a lot of ways. There are definitely things we learned […]

  • Quick Quotes: id’s Willits on lightening up with RAGE

    “It was definitely a conscious decision for id to move away from that dark corridor setting. We didn’t want to follow the same formula. When you’re inside RAGE’s missions, they’re very classic id. But the technology allowed us to really move out of that and let our artists be artists.” – Tim Willits, creative director […]

  • Quick Quotes: THQ CFO on recent studio closures

    “We think the best position we can be in with respect to studio structure is fewer is better. The two we just shut in Australia were working on games that aren’t consistent with our strategy anymore – one on a movie tie-in, one on a kids’ game. Our strategy now is bringing fewer, bigger triple-A […]

  • Quick Quotes: Guillermo del Toro is a huge CoD fan

    “I absolutely am a big Call of Duty fan. Every time a new Call of Duty comes out – I never play the games online, but I play the solo version super fast. My family knows not to interrupt me the day they come out, they know it’s a sacred date for me. I think […]

  • Quick Quotes: Gearbox on deathmatchs in Borderlands 2

    “It’s something that we’re still thinking about and we’re not talking about any aspects of that yet. We already smashed two genres together to create one so let’s not get too ahead of ourselves [laughs]. It really eats into our development time to make the main core game as solid as possible.” – Gearbox in […]