Quick Quotes headlines • Page 2

  • Quick Quotes: Notch's opinions on piracy

    “Piracy is not a solution to anything,” says Minecraft creator Notch. The Swedish developer has never really hidden his views on piracy. Summarised, the Minecraft creator considers software theft a “minor offense” overall, something on par with jaywalking or littering. It’s not really surprising then, that when a fan commented that he loved the game […]

  • Quick quotes: Sony still has a bit of a PS2 "hangover" says SCE UK boss

    “What I find at SCE is that we’ve lots of passionate and committed people. But there’s definitely an opportunity to up the pace of our competitiveness. We still have a bit of a hangover – at least in the UK company – from the days of being market dominant [with PS2]. I don’t think we […]

  • Quick quotes: Activision wants to "experiment with" a variety of Modern Warfare 3 content

    “The idea of giving people constant incremental playable content and making it so you’re never more than a few weeks away from the next new experience within the Call of Duty universe is part of what we’re experimenting with. This franchise doesn’t really behave like most franchises. It’s become something of a year-round activity for […]

  • Quick quotes: Akria missing from Silent Hill: Downpour's soundtrack due to "Japanese business politics"

    “I’d love for [Akira Yamaoka] to be involved. Unfortunately, he left Konami, and can’t do the music for the new games [which is] a Japanese business politics sort of thing. We’d like for him to be there, but he’s not. So we took seriously finding a replacement, because you can’t throw in just any old […]

  • Quick quotes: McNamara on the "long, painful process” of closing Team Bondi

    “It was a long, painful process, but making games is like making films in that it’s a marathon, not a sprint – and some people come into the process not knowing that – I’d love to spend more time at home with my family and kids. We run things differently now – we have flexi-hours, […]

  • Quick quotes: BioWare had MMO "back up plans" in case SWTOR negotiations fell through

    “We had backup plans. In all, the design team was like three of us at that point, in total. So we were looking at doing a Lord of the Rings MMO, a Silmarillion MMO, a kind of a Gunslinger-esque Dark Tower MMO, a Game of Thrones MMO. When we were first were deciding on what […]

  • Quick Quotes: Team Ninja on why it's not interested in DoA vs Tekken

    “Itagaki might have left, but the hatred for Tekken is still around in the team [laughter]. So when we see Street Fighter X Tekken and those kinds of games… We’re coming out with Dead or Alive. We don’t need to rely on anything else to present Dead or Alive as a strong fighting game in […]

  • Quick Quotes: Double Fine aren't "averse to making sequels"

    “I don’t think we’re averse to making sequels. I just think we haven’t had a real mega breakout hit. If Brutal Legend had done five million copies we’d probably still be working on Brutal Legend 2 right now. It would have been a slam dunk for EA to immediately sign it. So, I wouldn’t rule […]

  • Quick Quotes: Team Ninja believes DLC should add to the game experience

    “With developers taking stuff that they normally would have put on the disc and selling that for DLC later, we think that lowers the value of the actual disc, the players that are going to buy that disc. We don’t think that’s a good way to do things. But as for using DLC as a […]

  • Quick Quotes: SEGA's Nagoshi on recent wave of developers exiting big firms

    “I doubt I would leave this company in 10 or even 20 years. It’s not that I’m satisfied at Sega so much as I really owe one to Sega — they taught me how much fun making games can be. Unless something really drastic happens, I’m not going to leave on my own volition. It’s […]

  • Quick Quotes: Naughty Dog doesn't "know at this moment" what it wants to do next

    “We never set out to make a three-part [Uncharted] series from the beginning. We have always sort of seen it as a stand-alone adventure, like you are gonna pick up any one of the games and play and out of order. It still makes sense. You can still understand the characters and the plot. Obviously, […]

  • Quick Quotes: Irrationals Ken Levine on the "biggest mistake" developers can make

    “I think that if anyone is ever going to tell you where they think [the industry’s] going to be 10 years from now, and if they exude confidence, that means they’re trying to sell you something. I think that the industry is changing so fast, the best we can hope for as a developer, is […]

  • Quick Quotes: Reggie on Nintendo's decision making process

    “When everyone agrees that there’s a change coming, that doesn’t necessarily mean that the change or the outcome is easy to predict. What maybe seemed like foolproof bets even a matter of weeks ago now seem a little less certain. Nintendo needs to make decisions not only by instinct and experience, but also based on […]

  • Quick Quotes: Characters being "too tough, and too snarky" can inhibit storytelling, says Lemarchand

    “As game creators, we put up too much front in our creations and we don’t make ourselves nearly vulnerable enough. I think our audience senses this, and they emotionally withdraw from our games. I’m not calling for us to get soppy and overwrought. We human beings are also fascinated and impressed by nuance and restraint. […]

Page 2

Quick Quotes Latest