Category Archives: VG247

Thu, Jun 21, 2012 | 13:56 BST

Quick quotes – Last Guardian progress “business as usual”

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If last week’s quote from the head of PlayStation software development, Scott Rhode, wasn’t enough to put your mind at ease with regard to highly anticipated and in-no-way-canned Sony title, The Last Guardian, here’s another. This time it’s from the beautiful mind that brought us Ico, Shadow of the Colossus and is helping to (eventually) bring us The Last Guardian, the man himself, Fumito Ueda, who told Kotaku that work is indeed coming along on the title, “It’s been business as usual,” he said. “The only things that’ve really changed are the terms of my contract.”

So, there you have it. What more could you possibly want? Oh, you want the actual game? Oh. Right.

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Fri, Jun 15, 2012 | 20:30 BST

Quick quotes – The Last Guardian will “ship when it’s absolutely ready”

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“I will not give you a detailed update, but I will say one thing and it goes back to innovation and to gamers and to quality. [The Last Guardian] is going to ship when it’s absolutely ready. It’s going to ship at sometime, and it’s going to ship when it’s ready. And I think that’s a really important thing to remember, is that it would be very easy to ship a game when it’s not quite ready because we need to meet a business plan. Gamers are first, and the experiences we provide are first. And that’s why we’re gonna talk about that game when we’re ready to talk about it.” – PlayStation software development head Scott Rohde to Gamespot.

Thu, Jun 14, 2012 | 14:31 BST

VG247, CVG and Gamespot heads on the state of E3

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Watch VG247′s Patrick Garratt, Future editorial boss Tim Clark and Gamespot UK head Guy Cocker debate E3 2012 and what the future has in store for the show.

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Thu, Jun 07, 2012 | 22:13 BST

Quick quotes – Peter Molyneux “not really decided about Wii U”

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“I am not really decided about Wii U. I watch people playing and they sometimes seem to be confused about which screen they should look at when they play with the tablet.
I also feel that monitoring both screens turns out to be a bit demanding, as some games make it necessary to change your view from time to time between both screens.” – Peter Molyneux to Games Industry Germany via Eurogamer.

Fri, Jun 08, 2012 | 00:08 BST

E3 2012: Why TESO isn’t “just another fantasy MMO”

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Dave Oshry didn’t want to like The Elder Scrolls Online. He really didn’t, but once he got his eyes on the MMO at E3, he quickly changed his mind.

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Wed, Jun 06, 2012 | 10:33 BST

E3 2012: VG247 staff video chat on Nintendo and day two

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Two down. Head in to see VG247′s Pat Garratt, Brenna Hillier and Johnny Cullen talking through E3′s second day and the Nintendo Wii U software showing.

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Tue, Jun 05, 2012 | 12:12 BST

E3 2012: VG247 staff take day one apart in video chat

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Watch VG247′s Pat Garratt, Brenna Hillier and Johnny Cullen talk through E3 2012′s first press conference day. Warning: this footage contains the phrase “actual penetration”.

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Mon, Jun 04, 2012 | 09:31 BST

VG247 at E3 2012 – what’s happening and when

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It’s time. Head inside for full details of our E3 publishing schedule and everything you need to know about this year’s press conferences. The action is go.

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Thu, May 31, 2012 | 20:14 BST

“Controversial” Hitman trailer recipient of dev commentary

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Love it or hate it, the Hitman: Absolution trailer released yesterday – full of sexy, female assassins in dom-gear disguised as nuns getting their asses handed to them – caused quite a stir on the Internet. Today, just to give you a bit of added color, we’ve posted the video again but this time, it includes commentary from producer Luke Valentine. Watch it below. Game’s out on November 20 worldwide for PC, PS3, and Xbox 360.

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Fri, May 25, 2012 | 18:47 BST

Quick quotes – “I don’t think I’m doing art, I’m doing what I believe in,” says Cage

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“Do I consider myself doing art? Honestly, certainly not. I don’t think I’m doing art. I’m just doing it by passion, and I’m doing what I believe in. If something of what we create today, people still talk about it 50 years from now, then we’ll say, ‘Okay, it was art.’ But that’s really not something I have in mind every morning. Honestly, I don’t care. I spend a year writing this stuff. It’s one year of my life doing this from morning to night, non-stop, for a year. And I put [in] a lot of myself. I’m not talking about me — I’m talking about what I feel, what I think. In that sense, yeah, I think I’m an auteur, in a way.” – Dave Cage to Gamasutra.

Fri, May 18, 2012 | 21:19 BST

Quick quotes – Adults need games with intellectual stimulation, says Jenova Chen

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“They are not good enough for adults. For adults to enjoy something, they need to have intellectual stimulation, something that’s related to real life. Playing poker teaches you how to deceive people, and that’s relevant to real life. A headshot with a sniper rifle is not relevant to real life. Can games make you and another human experience an emotion that’s deep enough to touch adults? Games have to be relevant intellectually. – Thatgamecompany’s Jenova Chen to Gamasutra.

Fri, May 18, 2012 | 16:08 BST

Quick quotes – David Cage is “not that interested in technology” or next-gen

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“To be honest, I’m not that interested in technology or the next generation of consoles. If we could continue with PlayStation 3 for another five years it would be fine with me. Are there technical things I can’t do on PS3? Honestly, no. The limitation is much more about the ideas we have. When you look at the past, you realised that the technology evolved must faster than the concepts we rely on. As an industry we have pretty much have been building the same games for fifty years, despite the platforms changing.” – Quantic Dream’s David Cage to Develop.

Sat, May 19, 2012 | 21:47 BST

Video: facing Diablo III’s skeleton king in co-op

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Pat and Sam are ladies – at least in Diablo III they are – and in the video posted below, you can watch over 19 minutes of gameplay as the sexy duo brave exploding frogs and dogs before tearing the Skeleton King a new one. Being a Witch Doctor looks rather fun, doesn’t it? Diablo III is out now on Mac and PC.

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Tue, May 01, 2012 | 20:38 BST

Sniper Elite V2 – Kaiser-Friedrich Museum, Kill Tally Opernplatz and Schönberg gameplay videos

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With Sniper Elite V2 hitting retail in the next few days, VG247′s Sam Clay has been playing it non-stop, only pausing long enough to eat, hydrate himself, and possibly use the facilities. Bless him. Below the break, you will find three videos of his time with: the Kaiser-Friedrich Museum mission, as well as Kill Tally gameplay from the Opernplatz and the Schönberg Streets levels. Enjoy. Game’s out on PC, PS3, and Xbox 360 May 4. A demo for the shooter is out now on Steam and consoles.

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Mon, Apr 23, 2012 | 13:36 BST

VG247 launches free iOS app: download it now

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VG247 entered the newfangled mobile age today, releasing a whizzy free iOS app created by independent developer Shane McCafferty.

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Sat, Apr 14, 2012 | 17:55 BST

Quick quotes – The “incentives” of retail are “becoming increasingly limited,” says Molyneux

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“The incentives for driving me out of my seat and into a shop is becoming increasingly limited. I don’t go to retail to buy a film. I don’t go to retail to buy music. I don’t go to buy books any more. And I’m certainly not that interested in buying games in shops, myself. If you look at everything that’s exciting, from the resurgence of PC to iPad and iPhones, it’s hard to see where retail fits into that.” – Peter Molyneux to Develop via MCV.

Sat, Apr 14, 2012 | 14:52 BST

Fez: 15 minutes of dimension-bending gameplay

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Polytron’s 2D/3D, optical illusion puzzler was released yesterday through Xbox Live Arcade. Below the break you can watch a 15 minute video of VG247′s Sam Clay having a go with Phil Fish’s long-awaited title.

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Thu, Apr 12, 2012 | 20:57 BST

Quick quotes – CD Projekt level artist wants to see “real-life animations” in next-gen

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“I’m a level artist so for me, it’s all about the visual quality. I want more creative freedom and more great graphics, that’s what really makes me want to create games. I’m looking for like real-life animations. It’s like pushing the limit again and again, creating bigger and greater stuff. I don’t know when it’s going to happen, but I want to see this, these great graphics being there on the screen. I hope its time comes soon and we won’t have to fight about pixels on the screen but worry more about delivering a true experience, the real emotion we can deliver through the game.” – CD Projekt lead level artist Marek Ziemak on what he wants out of future consoles to CVG. [image]

Mon, Apr 09, 2012 | 06:32 BST

VG247 Easter Staff Meeting: minutes with annotations

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Enjoying a break this weekend? The VG247 crew is. Four days off means plenty of catch-up gaming, plenty of food, and plenty of bunnies. Yes, bunnies. Also: chickens.

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Wed, Apr 04, 2012 | 22:04 BST

Quick Quotes – WWII, feudal Japan and Egypt considered too “boring” for Assassin’s Creed

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“People on the internet suggest the most boring settings. The three most wanted are WWII, feudal Japan and Egypt. They’re kind of the three worst settings for an AC game. Writer Corey May really wants to do India. I would too. I’d really love to do the Raj.” – Assassin’s Creed 3 creative director Alex Hutchinson to OXM.