Category Archives: VG247
Thu, Jun 21, 2012 | 13:56 BST
If last week’s quote from the head of PlayStation software development, Scott Rhode, wasn’t enough to put your mind at ease with regard to highly anticipated and in-no-way-canned Sony title, The Last Guardian, here’s another. This time it’s from the beautiful mind that brought us Ico, Shadow of the Colossus and is helping to (eventually) bring us The Last Guardian, the man himself, Fumito Ueda, who told Kotaku that work is indeed coming along on the title, “It’s been business as usual,” he said. “The only things that’ve really changed are the terms of my contract.”
So, there you have it. What more could you possibly want? Oh, you want the actual game? Oh. Right.
Fri, Jun 15, 2012 | 20:30 BST
“I will not give you a detailed update, but I will say one thing and it goes back to innovation and to gamers and to quality. [The Last Guardian] is going to ship when it’s absolutely ready. It’s going to ship at sometime, and it’s going to ship when it’s ready. And I think that’s a really important thing to remember, is that it would be very easy to ship a game when it’s not quite ready because we need to meet a business plan. Gamers are first, and the experiences we provide are first. And that’s why we’re gonna talk about that game when we’re ready to talk about it.” – PlayStation software development head Scott Rohde to Gamespot.
Thu, Jun 14, 2012 | 14:31 BST
Watch VG247′s Patrick Garratt, Future editorial boss Tim Clark and Gamespot UK head Guy Cocker debate E3 2012 and what the future has in store for the show.
Thu, Jun 07, 2012 | 22:13 BST
“I am not really decided about Wii U. I watch people playing and they sometimes seem to be confused about which screen they should look at when they play with the tablet.
I also feel that monitoring both screens turns out to be a bit demanding, as some games make it necessary to change your view from time to time between both screens.” – Peter Molyneux to Games Industry Germany via Eurogamer.
Fri, Jun 08, 2012 | 00:08 BST
Dave Oshry didn’t want to like The Elder Scrolls Online. He really didn’t, but once he got his eyes on the MMO at E3, he quickly changed his mind.
Wed, Jun 06, 2012 | 10:33 BST
Two down. Head in to see VG247′s Pat Garratt, Brenna Hillier and Johnny Cullen talking through E3′s second day and the Nintendo Wii U software showing.
Tue, Jun 05, 2012 | 12:12 BST
Watch VG247′s Pat Garratt, Brenna Hillier and Johnny Cullen talk through E3 2012′s first press conference day. Warning: this footage contains the phrase “actual penetration”.
Mon, Jun 04, 2012 | 09:31 BST
It’s time. Head inside for full details of our E3 publishing schedule and everything you need to know about this year’s press conferences. The action is go.
Thu, May 31, 2012 | 20:14 BST
Love it or hate it, the Hitman: Absolution trailer released yesterday – full of sexy, female assassins in dom-gear disguised as nuns getting their asses handed to them – caused quite a stir on the Internet. Today, just to give you a bit of added color, we’ve posted the video again but this time, it includes commentary from producer Luke Valentine. Watch it below. Game’s out on November 20 worldwide for PC, PS3, and Xbox 360.
Fri, May 25, 2012 | 18:47 BST
“Do I consider myself doing art? Honestly, certainly not. I don’t think I’m doing art. I’m just doing it by passion, and I’m doing what I believe in. If something of what we create today, people still talk about it 50 years from now, then we’ll say, ‘Okay, it was art.’ But that’s really not something I have in mind every morning. Honestly, I don’t care. I spend a year writing this stuff. It’s one year of my life doing this from morning to night, non-stop, for a year. And I put [in] a lot of myself. I’m not talking about me — I’m talking about what I feel, what I think. In that sense, yeah, I think I’m an auteur, in a way.” – Dave Cage to Gamasutra.
Fri, May 18, 2012 | 21:19 BST
“They are not good enough for adults. For adults to enjoy something, they need to have intellectual stimulation, something that’s related to real life. Playing poker teaches you how to deceive people, and that’s relevant to real life. A headshot with a sniper rifle is not relevant to real life. Can games make you and another human experience an emotion that’s deep enough to touch adults? Games have to be relevant intellectually. – Thatgamecompany’s Jenova Chen to Gamasutra.
Fri, May 18, 2012 | 16:08 BST
“To be honest, I’m not that interested in technology or the next generation of consoles. If we could continue with PlayStation 3 for another five years it would be fine with me. Are there technical things I can’t do on PS3? Honestly, no. The limitation is much more about the ideas we have. When you look at the past, you realised that the technology evolved must faster than the concepts we rely on. As an industry we have pretty much have been building the same games for fifty years, despite the platforms changing.” – Quantic Dream’s David Cage to Develop.
Sat, May 19, 2012 | 21:47 BST
Pat and Sam are ladies – at least in Diablo III they are – and in the video posted below, you can watch over 19 minutes of gameplay as the sexy duo brave exploding frogs and dogs before tearing the Skeleton King a new one. Being a Witch Doctor looks rather fun, doesn’t it? Diablo III is out now on Mac and PC.
Tue, May 01, 2012 | 20:38 BST
With Sniper Elite V2 hitting retail in the next few days, VG247′s Sam Clay has been playing it non-stop, only pausing long enough to eat, hydrate himself, and possibly use the facilities. Bless him. Below the break, you will find three videos of his time with: the Kaiser-Friedrich Museum mission, as well as Kill Tally gameplay from the Opernplatz and the Schönberg Streets levels. Enjoy. Game’s out on PC, PS3, and Xbox 360 May 4. A demo for the shooter is out now on Steam and consoles.
Mon, Apr 23, 2012 | 13:36 BST
VG247 entered the newfangled mobile age today, releasing a whizzy free iOS app created by independent developer Shane McCafferty.
Sat, Apr 14, 2012 | 17:55 BST
“The incentives for driving me out of my seat and into a shop is becoming increasingly limited. I don’t go to retail to buy a film. I don’t go to retail to buy music. I don’t go to buy books any more. And I’m certainly not that interested in buying games in shops, myself. If you look at everything that’s exciting, from the resurgence of PC to iPad and iPhones, it’s hard to see where retail fits into that.” – Peter Molyneux to Develop via MCV.
Sat, Apr 14, 2012 | 14:52 BST
Thu, Apr 12, 2012 | 20:57 BST
“I’m a level artist so for me, it’s all about the visual quality. I want more creative freedom and more great graphics, that’s what really makes me want to create games. I’m looking for like real-life animations. It’s like pushing the limit again and again, creating bigger and greater stuff. I don’t know when it’s going to happen, but I want to see this, these great graphics being there on the screen. I hope its time comes soon and we won’t have to fight about pixels on the screen but worry more about delivering a true experience, the real emotion we can deliver through the game.” – CD Projekt lead level artist Marek Ziemak on what he wants out of future consoles to CVG. [image]
Mon, Apr 09, 2012 | 06:32 BST
Enjoying a break this weekend? The VG247 crew is. Four days off means plenty of catch-up gaming, plenty of food, and plenty of bunnies. Yes, bunnies. Also: chickens.
Wed, Apr 04, 2012 | 22:04 BST
“People on the internet suggest the most boring settings. The three most wanted are WWII, feudal Japan and Egypt. They’re kind of the three worst settings for an AC game. Writer Corey May really wants to do India. I would too. I’d really love to do the Raj.” – Assassin’s Creed 3 creative director Alex Hutchinson to OXM.