Category Archives: VG247
Wed, Jul 18, 2012 | 10:34 BST
Chat away about whatever you like. The sun’s come out, so we’re all jolly hockey sticks round here.
Tue, Jul 17, 2012 | 11:28 BST
Sometimes it’s nice to spew into the void with no topic attached. Please do so below.
Fri, Jul 13, 2012 | 19:24 BST
“[Wii U is] definitely more powerful than Xbox 360 and PlayStation 3. It’s kind of frustrating to see the rumours and speculation of people going back and forth saying it’s weaker or more powerful. It’s definitely more powerful. I think we were one of the first developers to see the Wii U.” – 5th Cell CEO Jeremiah Slaczka in the latest issue of Game Informer, via D’toid.
Wed, Jul 11, 2012 | 17:15 BST
“Lionhead and the Fable franchise has been left in incredibly capable hands. Fable: The Journey is coming out this year, and when I saw it last it was looking pretty cool and I am sure Lionhead will take Fable to a very bright and interesting future. You can’t help but have thoughts and ideas of what you would do with something [like the Fable franchise], but I am so focused on what I am doing at the moment I don’t often have those feelings.” – Peter Molyneux to VG247 at Rezzed on whether he has any regrets leaving the Fable franchise behind.
Wed, Jul 11, 2012 | 20:28 BST
During Rezzed, Peter Molyneux announced his first title from 22 Cans, Curiosity, would center around players chipping away at a cube formed by 60 million cubes. How did he come up with this concept? Molyneux explains it to VG247.
Tue, Jul 10, 2012 | 14:19 BST
“As an artist and producer you want to find other ways to spread your creativity. A game seemed a good way to do that. It’s no less rewarding than getting up on stage and doing a Shakespeare play.” – Actor Warwick Davis at Develop on working with studio Matmi on Pocket Warwick, currently in development.
Wed, Jun 27, 2012 | 19:57 BST
The Walking Dead Episode 2 released on Xbox Live today, and Sam Clay decided to give it a go and show you the results. How well did he do in the first 10 minutes? Find out below the break. Episode 2 will release on PC and through the US PS Store on Friday. The game will release on PSN in Europe “ASAP,” once whatever is holding it up is killed with fire.
Wed, Jun 27, 2012 | 18:17 BST
We’re shifting around our Twitter feeds a little to offer two levels of content.
Thu, Jun 21, 2012 | 13:56 BST
If last week’s quote from the head of PlayStation software development, Scott Rhode, wasn’t enough to put your mind at ease with regard to highly anticipated and in-no-way-canned Sony title, The Last Guardian, here’s another. This time it’s from the beautiful mind that brought us Ico, Shadow of the Colossus and is helping to (eventually) bring us The Last Guardian, the man himself, Fumito Ueda, who told Kotaku that work is indeed coming along on the title, “It’s been business as usual,” he said. “The only things that’ve really changed are the terms of my contract.”
So, there you have it. What more could you possibly want? Oh, you want the actual game? Oh. Right.
Fri, Jun 15, 2012 | 20:30 BST
“I will not give you a detailed update, but I will say one thing and it goes back to innovation and to gamers and to quality. [The Last Guardian] is going to ship when it’s absolutely ready. It’s going to ship at sometime, and it’s going to ship when it’s ready. And I think that’s a really important thing to remember, is that it would be very easy to ship a game when it’s not quite ready because we need to meet a business plan. Gamers are first, and the experiences we provide are first. And that’s why we’re gonna talk about that game when we’re ready to talk about it.” – PlayStation software development head Scott Rohde to Gamespot.
Thu, Jun 14, 2012 | 14:31 BST
Watch VG247′s Patrick Garratt, Future editorial boss Tim Clark and Gamespot UK head Guy Cocker debate E3 2012 and what the future has in store for the show.
Thu, Jun 07, 2012 | 22:13 BST
“I am not really decided about Wii U. I watch people playing and they sometimes seem to be confused about which screen they should look at when they play with the tablet.
I also feel that monitoring both screens turns out to be a bit demanding, as some games make it necessary to change your view from time to time between both screens.” – Peter Molyneux to Games Industry Germany via Eurogamer.
Fri, Jun 08, 2012 | 00:08 BST
Dave Oshry didn’t want to like The Elder Scrolls Online. He really didn’t, but once he got his eyes on the MMO at E3, he quickly changed his mind.
Wed, Jun 06, 2012 | 10:33 BST
Two down. Head in to see VG247′s Pat Garratt, Brenna Hillier and Johnny Cullen talking through E3′s second day and the Nintendo Wii U software showing.
Tue, Jun 05, 2012 | 12:12 BST
Watch VG247′s Pat Garratt, Brenna Hillier and Johnny Cullen talk through E3 2012′s first press conference day. Warning: this footage contains the phrase “actual penetration”.
Mon, Jun 04, 2012 | 09:31 BST
It’s time. Head inside for full details of our E3 publishing schedule and everything you need to know about this year’s press conferences. The action is go.
Thu, May 31, 2012 | 20:14 BST
Love it or hate it, the Hitman: Absolution trailer released yesterday – full of sexy, female assassins in dom-gear disguised as nuns getting their asses handed to them – caused quite a stir on the Internet. Today, just to give you a bit of added color, we’ve posted the video again but this time, it includes commentary from producer Luke Valentine. Watch it below. Game’s out on November 20 worldwide for PC, PS3, and Xbox 360.
Fri, May 25, 2012 | 18:47 BST
“Do I consider myself doing art? Honestly, certainly not. I don’t think I’m doing art. I’m just doing it by passion, and I’m doing what I believe in. If something of what we create today, people still talk about it 50 years from now, then we’ll say, ‘Okay, it was art.’ But that’s really not something I have in mind every morning. Honestly, I don’t care. I spend a year writing this stuff. It’s one year of my life doing this from morning to night, non-stop, for a year. And I put [in] a lot of myself. I’m not talking about me — I’m talking about what I feel, what I think. In that sense, yeah, I think I’m an auteur, in a way.” – Dave Cage to Gamasutra.
Fri, May 18, 2012 | 21:19 BST
“They are not good enough for adults. For adults to enjoy something, they need to have intellectual stimulation, something that’s related to real life. Playing poker teaches you how to deceive people, and that’s relevant to real life. A headshot with a sniper rifle is not relevant to real life. Can games make you and another human experience an emotion that’s deep enough to touch adults? Games have to be relevant intellectually. – Thatgamecompany’s Jenova Chen to Gamasutra.
Fri, May 18, 2012 | 16:08 BST
“To be honest, I’m not that interested in technology or the next generation of consoles. If we could continue with PlayStation 3 for another five years it would be fine with me. Are there technical things I can’t do on PS3? Honestly, no. The limitation is much more about the ideas we have. When you look at the past, you realised that the technology evolved must faster than the concepts we rely on. As an industry we have pretty much have been building the same games for fifty years, despite the platforms changing.” – Quantic Dream’s David Cage to Develop.