Category Archives: iTunes
Wed, Jul 09, 2008 | 10:55 BST
British developer Stainless Games is starting to develop iPhone titles, the company’s announced.
The firm already has 12 XBLA games “completed or in development.” The first Stainless iPhone games will be available for sale in the launch window of the iPhone games shop.
“I personally go back a long way with Apple; having started out writing for Apple machines in 1979 – and have had a lot of success on Apple platforms over the years – particularly with Carmageddon 1 and 2, and my own Crystal Quest IP,” said CEO Patrick Buckland.
“Given recent trends, the iPhone is doubly interesting – since it’s both a truly next-gen machine with an ‘always-on’ connection and a format with a great direct sales route to the consumer.”
Press release after the link.
Tue, Jun 10, 2008 | 07:25 BST
Tue, Jun 10, 2008 | 11:47 BST
Sega, Pangea and Digital Legends just showed off $10 iPhone games at WWDC in San Francisco, star of the show being Monkey Ball.
Pangea showed Enigmo and Cro-Mag Rally, a racing game the used iPhone’s accelerometer like a steering wheel.
Digital Legends apparently showed a God of War clone that’s been in development for two weeks.
Hot stuff. DS must be shitting itself. More on Engadget.
Tue, Mar 11, 2008 | 07:43 GMT
“I’ll tell you one thing,” said a UK journalist at the end of last year’s E3. “The mobile’s dream’s well and truly over.”
It really did seem like it. For endless years, the mobile games industry had been banging the drum of promised success, but two factors had always prevented the supposed explosion from finally happening. Firstly, the games were either rubbish or completely misappropriated to the casual audience. Secondly, the carriers didn’t take gaming seriously, and delivery methods and presentation across a bewildering swathe of handsets was both stupidly flawed and obviously impractical.
With no central focus to last year’s E3 for the first time in its history, there was no way for the believers to get their products in front of journalists by default and the awful truth emerged: no one cared. All that VC was looking very ill-advised indeed.
The situation for mobile gaming, however, could well have changed dramatically last week.